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i,r={x:0,y:0};i=Array.isArray(t)?{x:t[0],y:t[1]}:"object"===Object(e["a"])(t)?{x:t.x,y:t.y}:null!=t?{x:t,y:null!=n?n:t}:r,this.x=i.x,this.y=i.y},extend:{clone:function(){return new i.Point(this)},morph:function(t,e){return this.destination=new i.Point(t,e),this},at:function(t){if(!this.destination)return this;var e=new i.Point({x:this.x+(this.destination.x-this.x)*t,y:this.y+(this.destination.y-this.y)*t});return e},native:function(){var t=i.parser.native.createSVGPoint();return t.x=this.x,t.y=this.y,t},transform:function(t){return new i.Point(this.native().matrixTransform(t.native()))}}}),i.extend(i.Element,{point:function(t,e){return new i.Point(t,e).transform(this.screenCTM().inverse())}}),i.extend(i.Element,{attr:function(t,n,r){if(null==t){for(t={},n=this.node.attributes,r=n.length-1;r>=0;r--)t[n[r].nodeName]=i.regex.isNumber.test(n[r].nodeValue)?parseFloat(n[r].nodeValue):n[r].nodeValue;return t}if("object"==Object(e["a"])(t))for(n in t)this.attr(n,t[n]);else 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i.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(n?r=r.translate(t.x,t.y):(null!=t.x&&(r.e=t.x),null!=t.y&&(r.f=t.y)));return this.attr("transform",r)}}),i.extend(i.FX,{transform:function(t,n){var r,s,o=this.target();return"object"!==Object(e["a"])(t)?(r=new i.Matrix(o).extract(),"string"===typeof t?r[t]:r):(n=!!n||!!t.relative,null!=t.a?r=new i.Matrix(t):null!=t.rotation?(w(t,o),r=new i.Rotate(t.rotation,t.cx,t.cy)):null!=t.scale||null!=t.scaleX||null!=t.scaleY?(w(t,o),t.scaleX=null!=t.scale?t.scale:null!=t.scaleX?t.scaleX:1,t.scaleY=null!=t.scale?t.scale:null!=t.scaleY?t.scaleY:1,r=new i.Scale(t.scaleX,t.scaleY,t.cx,t.cy)):null!=t.skewX||null!=t.skewY?(w(t,o),t.skewX=null!=t.skewX?t.skewX:0,t.skewY=null!=t.skewY?t.skewY:0,r=new i.Skew(t.skewX,t.skewY,t.cx,t.cy)):t.flip?("x"==t.flip||"y"==t.flip?t.offset=null==t.offset?o.bbox()["c"+t.flip]:t.offset:null==t.offset?(s=o.bbox(),t.flip=s.cx,t.offset=s.cy):t.flip=t.offset,r=(new i.Matrix).flip(t.flip,t.offset)):null==t.x&&null==t.y||(r=new i.Translate(t.x,t.y)),r?(r.relative=n,this.last().transforms.push(r),this._callStart()):this)}}),i.extend(i.Element,{untransform:function(){return this.attr("transform",null)},matrixify:function(){var t=(this.attr("transform")||"").split(i.regex.transforms).slice(0,-1).map(function(t){var e=t.trim().split("(");return[e[0],e[1].split(i.regex.delimiter).map(function(t){return parseFloat(t)})]}).reduce(function(t,e){return"matrix"==e[0]?t.multiply(g(e[1])):t[e[0]].apply(t,e[1])},new i.Matrix);return t},toParent:function(t){if(this==t)return this;var e=this.screenCTM(),n=t.screenCTM().inverse();return this.addTo(t).untransform().transform(n.multiply(e)),this},toDoc:function(){return this.toParent(this.doc())}}),i.Transformation=i.invent({create:function(t,n){if(arguments.length>1&&"boolean"!=typeof n)return this.constructor.call(this,[].slice.call(arguments));if(Array.isArray(t))for(var i=0,r=this.arguments.length;i=0},index:function(t){return[].slice.call(this.node.childNodes).indexOf(t.node)},get:function(t){return i.adopt(this.node.childNodes[t])},first:function(){return this.get(0)},last:function(){return this.get(this.node.childNodes.length-1)},each:function(t,e){var n,r,s=this.children();for(n=0,r=s.length;ns/o?this.height/o:this.width/s,this.x=n,this.y=r,this.width=s,this.height=o)}else t="string"===typeof t?t.match(d).map(function(t){return parseFloat(t)}):Array.isArray(t)?t:"object"==Object(e["a"])(t)?[t.x,t.y,t.width,t.height]:4==arguments.length?[].slice.call(arguments):l,this.x=t[0],this.y=t[1],this.width=t[2],this.height=t[3]},extend:{toString:function(){return this.x+" "+this.y+" "+this.width+" "+this.height},morph:function(t,e,n,r){return this.destination=new i.ViewBox(t,e,n,r),this},at:function(t){return this.destination?new i.ViewBox([this.x+(this.destination.x-this.x)*t,this.y+(this.destination.y-this.y)*t,this.width+(this.destination.width-this.width)*t,this.height+(this.destination.height-this.height)*t]):this}},parent:i.Container,construct:{viewbox:function(t,e,n,r){return 0==arguments.length?new i.ViewBox(this):this.attr("viewBox",new i.ViewBox(t,e,n,r))}}}),["click","dblclick","mousedown","mouseup","mouseover","mouseout","mousemove","touchstart","touchmove","touchleave","touchend","touchcancel"].forEach(function(t){i.Element.prototype[t]=function(e){return i.on(this.node,t,e),this}}),i.listeners=[],i.handlerMap=[],i.listenerId=0,i.on=function(t,e,n,r,s){var 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t.node.appendChild(this.node),t instanceof i.Doc&&t.node.appendChild(t.defs().node),this},back:function(){return this.position()>0&&this.parent().removeElement(this).add(this,0),this},before:function(t){t.remove();var e=this.position();return this.parent().add(t,e),this},after:function(t){t.remove();var e=this.position();return this.parent().add(t,e+1),this}}),i.Mask=i.invent({create:function(){this.constructor.call(this,i.create("mask")),this.targets=[]},inherit:i.Container,extend:{remove:function(){for(var t=this.targets.length-1;t>=0;t--)this.targets[t]&&this.targets[t].unmask();return this.targets=[],i.Element.prototype.remove.call(this),this}},construct:{mask:function(){return this.defs().put(new i.Mask)}}}),i.extend(i.Element,{maskWith:function(t){return this.masker=t instanceof i.Mask?t:this.parent().mask().add(t),this.masker.targets.push(this),this.attr("mask",'url("#'+this.masker.attr("id")+'")')},unmask:function(){return delete this.masker,this.attr("mask",null)}}),i.ClipPath=i.invent({create:function(){this.constructor.call(this,i.create("clipPath")),this.targets=[]},inherit:i.Container,extend:{remove:function(){for(var t=this.targets.length-1;t>=0;t--)this.targets[t]&&this.targets[t].unclip();return this.targets=[],this.parent().removeElement(this),this}},construct:{clip:function(){return this.defs().put(new i.ClipPath)}}}),i.extend(i.Element,{clipWith:function(t){return this.clipper=t instanceof i.ClipPath?t:this.parent().clip().add(t),this.clipper.targets.push(this),this.attr("clip-path",'url("#'+this.clipper.attr("id")+'")')},unclip:function(){return delete this.clipper,this.attr("clip-path",null)}}),i.Gradient=i.invent({create:function(t){this.constructor.call(this,i.create(t+"Gradient")),this.type=t},inherit:i.Container,extend:{at:function(t,e,n){return this.put(new i.Stop).update(t,e,n)},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},fill:function(){return"url(#"+this.id()+")"},toString:function(){return this.fill()},attr:function(t,e,n){return"transform"==t&&(t="gradientTransform"),i.Container.prototype.attr.call(this,t,e,n)}},construct:{gradient:function(t,e){return this.defs().gradient(t,e)}}}),i.extend(i.Gradient,i.FX,{from:function(t,e){return"radial"==(this._target||this).type?this.attr({fx:new i.Number(t),fy:new i.Number(e)}):this.attr({x1:new i.Number(t),y1:new i.Number(e)})},to:function(t,e){return"radial"==(this._target||this).type?this.attr({cx:new i.Number(t),cy:new i.Number(e)}):this.attr({x2:new i.Number(t),y2:new i.Number(e)})}}),i.extend(i.Defs,{gradient:function(t,e){return this.put(new i.Gradient(t)).update(e)}}),i.Stop=i.invent({create:"stop",inherit:i.Element,extend:{update:function(t){return("number"==typeof t||t instanceof i.Number)&&(t={offset:arguments[0],color:arguments[1],opacity:arguments[2]}),null!=t.opacity&&this.attr("stop-opacity",t.opacity),null!=t.color&&this.attr("stop-color",t.color),null!=t.offset&&this.attr("offset",new i.Number(t.offset)),this}}}),i.Pattern=i.invent({create:"pattern",inherit:i.Container,extend:{fill:function(){return"url(#"+this.id()+")"},update:function(t){return this.clear(),"function"==typeof t&&t.call(this,this),this},toString:function(){return this.fill()},attr:function(t,e,n){return"transform"==t&&(t="patternTransform"),i.Container.prototype.attr.call(this,t,e,n)}},construct:{pattern:function(t,e,n){return this.defs().pattern(t,e,n)}}}),i.extend(i.Defs,{pattern:function(t,e,n){return this.put(new i.Pattern).update(n).attr({x:0,y:0,width:t,height:e,patternUnits:"userSpaceOnUse"})}}),i.Shape=i.invent({create:function(t){this.constructor.call(this,t)},inherit:i.Element}),i.Bare=i.invent({create:function(t,e){if(this.constructor.call(this,i.create(t)),e)for(var n in e.prototype)"function"===typeof e.prototype[n]&&(this[n]=e.prototype[n])},inherit:i.Element,extend:{words:function(t){while(this.node.hasChildNodes())this.node.removeChild(this.node.lastChild);return this.node.appendChild(n.createTextNode(t)),this}}}),i.extend(i.Parent,{element:function(t,e){return this.put(new i.Bare(t,e))}}),i.Symbol=i.invent({create:"symbol",inherit:i.Container,construct:{symbol:function(){return this.put(new i.Symbol)}}}),i.Use=i.invent({create:"use",inherit:i.Shape,extend:{element:function(t,e){return this.attr("href",(e||"")+"#"+t,i.xlink)}},construct:{use:function(t,e){return this.put(new i.Use).element(t,e)}}}),i.Rect=i.invent({create:"rect",inherit:i.Shape,construct:{rect:function(t,e){return this.put(new i.Rect).size(t,e)}}}),i.Circle=i.invent({create:"circle",inherit:i.Shape,construct:{circle:function(t){return this.put(new i.Circle).rx(new i.Number(t).divide(2)).move(0,0)}}}),i.extend(i.Circle,i.FX,{rx:function(t){return this.attr("r",t)},ry:function(t){return this.rx(t)}}),i.Ellipse=i.invent({create:"ellipse",inherit:i.Shape,construct:{ellipse:function(t,e){return this.put(new i.Ellipse).size(t,e).move(0,0)}}}),i.extend(i.Ellipse,i.Rect,i.FX,{rx:function(t){return this.attr("rx",t)},ry:function(t){return this.attr("ry",t)}}),i.extend(i.Circle,i.Ellipse,{x:function(t){return null==t?this.cx()-this.rx():this.cx(t+this.rx())},y:function(t){return null==t?this.cy()-this.ry():this.cy(t+this.ry())},cx:function(t){return null==t?this.attr("cx"):this.attr("cx",t)},cy:function(t){return null==t?this.attr("cy"):this.attr("cy",t)},width:function(t){return null==t?2*this.rx():this.rx(new i.Number(t).divide(2))},height:function(t){return null==t?2*this.ry():this.ry(new i.Number(t).divide(2))},size:function(t,e){var n=y(this,t,e);return this.rx(new i.Number(n.width).divide(2)).ry(new i.Number(n.height).divide(2))}}),i.Line=i.invent({create:"line",inherit:i.Shape,extend:{array:function(){return new i.PointArray([[this.attr("x1"),this.attr("y1")],[this.attr("x2"),this.attr("y2")]])},plot:function(t,e,n,r){return null==t?this.array():(t="undefined"!==typeof e?{x1:t,y1:e,x2:n,y2:r}:new i.PointArray(t).toLine(),this.attr(t))},move:function(t,e){return this.attr(this.array().move(t,e).toLine())},size:function(t,e){var n=y(this,t,e);return this.attr(this.array().size(n.width,n.height).toLine())}},construct:{line:function(t,e,n,r){return i.Line.prototype.plot.apply(this.put(new i.Line),null!=t?[t,e,n,r]:[0,0,0,0])}}}),i.Polyline=i.invent({create:"polyline",inherit:i.Shape,construct:{polyline:function(t){return this.put(new i.Polyline).plot(t||new i.PointArray)}}}),i.Polygon=i.invent({create:"polygon",inherit:i.Shape,construct:{polygon:function(t){return this.put(new i.Polygon).plot(t||new i.PointArray)}}}),i.extend(i.Polyline,i.Polygon,{array:function(){return this._array||(this._array=new i.PointArray(this.attr("points")))},plot:function(t){return null==t?this.array():this.clear().attr("points","string"==typeof t?t:this._array=new i.PointArray(t))},clear:function(){return delete this._array,this},move:function(t,e){return this.attr("points",this.array().move(t,e))},size:function(t,e){var n=y(this,t,e);return this.attr("points",this.array().size(n.width,n.height))}}),i.extend(i.Line,i.Polyline,i.Polygon,{morphArray:i.PointArray,x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},width:function(t){var e=this.bbox();return null==t?e.width:this.size(t,e.height)},height:function(t){var e=this.bbox();return null==t?e.height:this.size(e.width,t)}}),i.Path=i.invent({create:"path",inherit:i.Shape,extend:{morphArray:i.PathArray,array:function(){return this._array||(this._array=new i.PathArray(this.attr("d")))},plot:function(t){return null==t?this.array():this.clear().attr("d","string"==typeof t?t:this._array=new i.PathArray(t))},clear:function(){return delete this._array,this},move:function(t,e){return this.attr("d",this.array().move(t,e))},x:function(t){return null==t?this.bbox().x:this.move(t,this.bbox().y)},y:function(t){return null==t?this.bbox().y:this.move(this.bbox().x,t)},size:function(t,e){var n=y(this,t,e);return this.attr("d",this.array().size(n.width,n.height))},width:function(t){return null==t?this.bbox().width:this.size(t,this.bbox().height)},height:function(t){return null==t?this.bbox().height:this.size(this.bbox().width,t)}},construct:{path:function(t){return this.put(new i.Path).plot(t||new i.PathArray)}}}),i.Image=i.invent({create:"image",inherit:i.Shape,extend:{load:function(e){if(!e)return this;var n=this,r=new t.Image;return i.on(r,"load",function(){i.off(r);var t=n.parent(i.Pattern);null!==t&&(0==n.width()&&0==n.height()&&n.size(r.width,r.height),t&&0==t.width()&&0==t.height()&&t.size(n.width(),n.height()),"function"===typeof n._loaded&&n._loaded.call(n,{width:r.width,height:r.height,ratio:r.width/r.height,url:e}))}),i.on(r,"error",function(t){i.off(r),"function"===typeof n._error&&n._error.call(n,t)}),this.attr("href",r.src=this.src=e,i.xlink)},loaded:function(t){return this._loaded=t,this},error:function(t){return this._error=t,this}},construct:{image:function(t,e,n){return this.put(new i.Image).load(t).size(e||0,n||e||0)}}}),i.Text=i.invent({create:function(){this.constructor.call(this,i.create("text")),this.dom.leading=new i.Number(1.3),this._rebuild=!0,this._build=!1,this.attr("font-family",i.defaults.attrs["font-family"])},inherit:i.Shape,extend:{x:function(t){return null==t?this.attr("x"):this.attr("x",t)},y:function(t){var e=this.attr("y"),n="number"===typeof e?e-this.bbox().y:0;return null==t?"number"===typeof e?e-n:e:this.attr("y","number"===typeof t.valueOf()?t+n:t)},cx:function(t){return null==t?this.bbox().cx:this.x(t-this.bbox().width/2)},cy:function(t){return null==t?this.bbox().cy:this.y(t-this.bbox().height/2)},text:function(t){if("undefined"===typeof t){t="";for(var e=this.node.childNodes,n=0,r=e.length;n=0;n--)e.childNodes[n]instanceof t.SVGElement&&k(e.childNodes[n]);return i.adopt(e).id(i.eid(e.nodeName))}function C(t){return null==t.x&&(t.x=0,t.y=0,t.width=0,t.height=0),t.w=t.width,t.h=t.height,t.x2=t.x+t.width,t.y2=t.y+t.height,t.cx=t.x+t.width/2,t.cy=t.y+t.height/2,t}function M(t){var e=(t||"").toString().match(i.regex.reference);if(e)return e[1]}function N(t){return Math.abs(t)>1e-37?t:0}["fill","stroke"].forEach(function(t){var e,n={};n[t]=function(n){if("undefined"==typeof n)return this;if("string"==typeof n||i.Color.isRgb(n)||n&&"function"===typeof n.fill)this.attr(t,n);else for(e=h[t].length-1;e>=0;e--)null!=n[h[t][e]]&&this.attr(h.prefix(t,h[t][e]),n[h[t][e]]);return this},i.extend(i.Element,i.FX,n)}),i.extend(i.Element,i.FX,{rotate:function(t,e,n){return this.transform({rotation:t,cx:e,cy:n})},skew:function(t,e,n,i){return 1==arguments.length||3==arguments.length?this.transform({skew:t,cx:e,cy:n}):this.transform({skewX:t,skewY:e,cx:n,cy:i})},scale:function(t,e,n,i){return 1==arguments.length||3==arguments.length?this.transform({scale:t,cx:e,cy:n}):this.transform({scaleX:t,scaleY:e,cx:n,cy:i})},translate:function(t,e){return this.transform({x:t,y:e})},flip:function(t,e){return e="number"==typeof t?t:e,this.transform({flip:t||"both",offset:e})},matrix:function(t){return this.attr("transform",new i.Matrix(6==arguments.length?[].slice.call(arguments):t))},opacity:function(t){return this.attr("opacity",t)},dx:function(t){return this.x(new i.Number(t).plus(this instanceof i.FX?0:this.x()),!0)},dy:function(t){return this.y(new i.Number(t).plus(this instanceof i.FX?0:this.y()),!0)},dmove:function(t,e){return this.dx(t).dy(e)}}),i.extend(i.Rect,i.Ellipse,i.Circle,i.Gradient,i.FX,{radius:function(t,e){var n=(this._target||this).type;return"radial"==n||"circle"==n?this.attr("r",new i.Number(t)):this.rx(t).ry(null==e?t:e)}}),i.extend(i.Path,{length:function(){return this.node.getTotalLength()},pointAt:function(t){return this.node.getPointAtLength(t)}}),i.extend(i.Parent,i.Text,i.Tspan,i.FX,{font:function(t,n){if("object"==Object(e["a"])(t))for(n in t)this.font(n,t[n]);return"leading"==t?this.leading(n):"anchor"==t?this.attr("text-anchor",n):"size"==t||"family"==t||"weight"==t||"stretch"==t||"variant"==t||"style"==t?this.attr("font-"+t,n):this.attr(t,n)}}),i.Set=i.invent({create:function(t){Array.isArray(t)?this.members=t:this.clear()},extend:{add:function(){var t,e,n=[].slice.call(arguments);for(t=0,e=n.length;t-1&&this.members.splice(e,1),this},each:function(t){for(var e=0,n=this.members.length;e=0},index:function(t){return this.members.indexOf(t)},get:function(t){return this.members[t]},first:function(){return this.get(0)},last:function(){return this.get(this.members.length-1)},valueOf:function(){return this.members},bbox:function(){if(0==this.members.length)return new i.RBox;var t=this.members[0].rbox(this.members[0].doc());return this.each(function(){t=t.merge(this.rbox(this.doc()))}),t}},construct:{set:function(t){return new i.Set(t)}}}),i.FX.Set=i.invent({create:function(t){this.set=t}}),i.Set.inherit=function(){var t=[];for(var e in i.Shape.prototype)"function"==typeof i.Shape.prototype[e]&&"function"!=typeof i.Set.prototype[e]&&t.push(e);for(var e in t.forEach(function(t){i.Set.prototype[t]=function(){for(var e=0,n=this.members.length;e=0;t--)delete this.memory()[arguments[t]];return this},memory:function(){return this._memory||(this._memory={})}}),i.get=function(t){var e=n.getElementById(M(t)||t);return i.adopt(e)},i.select=function(t,e){return new i.Set(i.utils.map((e||n).querySelectorAll(t),function(t){return i.adopt(t)}))},i.extend(i.Parent,{select:function(t){return i.select(t,this.node)}});var P="abcdef".split("");if("function"!==typeof t.CustomEvent){var A=function(t,e){e=e||{bubbles:!1,cancelable:!1,detail:void 0};var i=n.createEvent("CustomEvent");return i.initCustomEvent(t,e.bubbles,e.cancelable,e.detail),i};A.prototype=t.Event.prototype,i.CustomEvent=A}else i.CustomEvent=t.CustomEvent;return function(e){for(var n=0,i=["moz","webkit"],r=0;r"),i=t.reverse().join("->");return n._=n.id=e,u[i]?(n._=i,i):(n.id=e,e)}},[]).push(n),n.computeLineCoordinates=function(e){var n=[],i=e.length;return o(e,function(e,r){var s=e.source.transform(),o=e.target.transform(),a=e.source.bbox(),h=e.target.bbox(),u=s.x+a.width/2,l=s.y+a.height/2,c=o.x+h.width/2,f=o.y+h.height/2,d=(u+c)/2,p=(l+f)/2,m=Math.abs((u-c)/2),x=Math.abs((l-f)/2),y=null,v={x1:u,y1:l,x2:c,y2:f,ex:u,ey:l};r!==(i-1)/2&&(y=Math.sqrt(m*m+x*x),v.ex=d+x/y*t.k*(r-(i-1)/2),v.ey=p-m/y*t.k*(r-(i-1)/2)),n.push(v)}),n},t.padEllipse&&(n.computeLineCoordinates=function(e){var n=[],i=e.length;return o(e,function(e,r){var 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executeModules || []);\n\n \t\t// run deferred modules when all chunks ready\n \t\treturn checkDeferredModules();\n \t};\n \tfunction checkDeferredModules() {\n \t\tvar result;\n \t\tfor(var i = 0; i < deferredModules.length; i++) {\n \t\t\tvar deferredModule = deferredModules[i];\n \t\t\tvar fulfilled = true;\n \t\t\tfor(var j = 1; j < deferredModule.length; j++) {\n \t\t\t\tvar depId = deferredModule[j];\n \t\t\t\tif(installedChunks[depId] !== 0) fulfilled = false;\n \t\t\t}\n \t\t\tif(fulfilled) {\n \t\t\t\tdeferredModules.splice(i--, 1);\n \t\t\t\tresult = __webpack_require__(__webpack_require__.s = deferredModule[0]);\n \t\t\t}\n \t\t}\n \t\treturn result;\n \t}\n\n \t// The module cache\n \tvar installedModules = {};\n\n \t// object to store loaded and loading chunks\n \t// undefined = chunk not loaded, null = chunk preloaded/prefetched\n \t// Promise = chunk loading, 0 = chunk loaded\n \tvar installedChunks = {\n \t\t\"app\": 0\n \t};\n\n \tvar deferredModules = [];\n\n \t// The require function\n \tfunction __webpack_require__(moduleId) {\n\n \t\t// Check if module is in cache\n \t\tif(installedModules[moduleId]) {\n \t\t\treturn installedModules[moduleId].exports;\n \t\t}\n \t\t// Create a new module (and put it into the cache)\n \t\tvar module = installedModules[moduleId] = {\n \t\t\ti: moduleId,\n \t\t\tl: false,\n \t\t\texports: {}\n \t\t};\n\n \t\t// Execute the module function\n \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n \t\t// Flag the module as loaded\n \t\tmodule.l = true;\n\n \t\t// Return the exports of the module\n \t\treturn module.exports;\n \t}\n\n\n \t// expose the modules object (__webpack_modules__)\n \t__webpack_require__.m = modules;\n\n \t// expose the module cache\n \t__webpack_require__.c = installedModules;\n\n \t// define getter function for harmony exports\n \t__webpack_require__.d = function(exports, name, getter) {\n \t\tif(!__webpack_require__.o(exports, name)) {\n \t\t\tObject.defineProperty(exports, name, { enumerable: true, get: getter });\n \t\t}\n \t};\n\n \t// define __esModule on exports\n \t__webpack_require__.r = function(exports) {\n \t\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n \t\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n \t\t}\n \t\tObject.defineProperty(exports, '__esModule', { value: true });\n \t};\n\n \t// create a fake namespace object\n \t// mode & 1: value is a module id, require it\n \t// mode & 2: merge all properties of value into the ns\n \t// mode & 4: return value when already ns object\n \t// mode & 8|1: behave like require\n \t__webpack_require__.t = function(value, mode) {\n \t\tif(mode & 1) value = __webpack_require__(value);\n \t\tif(mode & 8) return value;\n \t\tif((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;\n \t\tvar ns = Object.create(null);\n \t\t__webpack_require__.r(ns);\n \t\tObject.defineProperty(ns, 'default', { enumerable: true, value: value });\n \t\tif(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));\n \t\treturn ns;\n \t};\n\n \t// getDefaultExport function for compatibility with non-harmony modules\n \t__webpack_require__.n = function(module) {\n \t\tvar getter = module && module.__esModule ?\n \t\t\tfunction getDefault() { return module['default']; } :\n \t\t\tfunction getModuleExports() { return module; };\n \t\t__webpack_require__.d(getter, 'a', getter);\n \t\treturn getter;\n \t};\n\n \t// Object.prototype.hasOwnProperty.call\n \t__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"/\";\n\n \tvar jsonpArray = window[\"webpackJsonp\"] = window[\"webpackJsonp\"] || [];\n \tvar oldJsonpFunction = jsonpArray.push.bind(jsonpArray);\n \tjsonpArray.push = webpackJsonpCallback;\n \tjsonpArray = jsonpArray.slice();\n \tfor(var i = 0; i < jsonpArray.length; i++) webpackJsonpCallback(jsonpArray[i]);\n \tvar parentJsonpFunction = oldJsonpFunction;\n\n\n \t// add entry module to deferred list\n \tdeferredModules.push([0,\"chunk-vendors\"]);\n \t// run deferred modules when ready\n \treturn checkDeferredModules();\n","import mod from \"-!../../../node_modules/mini-css-extract-plugin/dist/loader.js!../../../node_modules/css-loader/index.js??ref--6-oneOf-1-1!../../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../../node_modules/postcss-loader/lib/index.js??ref--6-oneOf-1-2!./normalize.min.css?vue&type=style&index=0&lang=css&\"; export default mod; export * from \"-!../../../node_modules/mini-css-extract-plugin/dist/loader.js!../../../node_modules/css-loader/index.js??ref--6-oneOf-1-1!../../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../../node_modules/postcss-loader/lib/index.js??ref--6-oneOf-1-2!./normalize.min.css?vue&type=style&index=0&lang=css&\"","import mod from \"-!../../../node_modules/mini-css-extract-plugin/dist/loader.js!../../../node_modules/css-loader/index.js??ref--6-oneOf-1-1!../../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../../node_modules/postcss-loader/lib/index.js??ref--6-oneOf-1-2!./main.css?vue&type=style&index=1&lang=css&\"; export default mod; export * from \"-!../../../node_modules/mini-css-extract-plugin/dist/loader.js!../../../node_modules/css-loader/index.js??ref--6-oneOf-1-1!../../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../../node_modules/postcss-loader/lib/index.js??ref--6-oneOf-1-2!./main.css?vue&type=style&index=1&lang=css&\"","alert('drag loaded')\n(function() {\n SVG.extend(SVG.Element, {\n /**\n * draggy\n * Makes an element draggable.\n *\n * @name draggy\n * @function\n * @param {Object|Function} constraint An object containing the\n * constraint values or a function which gets the `x` and `y` values\n * and returns a boolean or an object containing the `x` and `y`\n * boolean values.`false` skips moving while `true` allows it.\n * @return {SVG} The SVG element.\n */\n draggy: function (constraint) {\n\n var start\n , drag\n , end\n , element = this\n ;\n\n // Remove draggable if already present\n if (typeof this.fixed === \"function\") {\n this.fixed();\n }\n\n // Ensure constraint object\n constraint = constraint || {};\n\n // Start dragging\n start = function(event) {\n var parent = this.parent(SVG.Nested) || this.parent(SVG.Doc);\n event = event || window.event;\n\n // Invoke any callbacks\n if (element.beforedrag) {\n element.beforedrag(event);\n }\n\n // Get element bounding box\n var box = element.bbox();\n\n if (element instanceof SVG.G) {\n box.x = element.x();\n box.y = element.y();\n } else if (element instanceof SVG.Nested) {\n box = {\n x: element.x()\n , y: element.y()\n , width: element.width()\n , height: element.height()\n };\n }\n\n // Store event\n element.startEvent = event;\n\n // Store start position\n element.startPosition = {\n x: box.x\n , y: box.y\n , width: box.width\n , height: box.height\n , zoom: parent.viewbox().zoom\n , rotation: element.transform(\"rotation\") * Math.PI / 180\n };\n\n // Add while and end events to window\n SVG.on(window, \"mousemove\", drag);\n SVG.on(window, \"touchmove\", drag);\n\n SVG.on(window, \"mouseup\", end);\n SVG.on(window, \"touchend\", end);\n\n // Invoke any callbacks\n element.node.dispatchEvent(new CustomEvent(\"dragstart\", {\n detail: {\n event: event\n , delta: {\n x: 0\n , y: 0\n }\n }\n }));\n\n // Prevent selection dragging\n if (event.preventDefault) {\n event.preventDefault();\n } else {\n event.returnValue = false;\n }\n };\n\n function elmZoom(elm) {\n if (!elm || typeof elm.transform !== \"function\") { return { x: 1, y: 1 }; }\n var p = elm.parent();\n var t = elm.transform();\n pz = {};\n var pz = elmZoom(p);\n return {\n x: t.scaleX * pz.x\n , y: t.scaleY * pz.y\n };\n }\n\n // While dragging\n drag = function(event) {\n event = event || window.event;\n\n if (element.startEvent) {\n // Calculate move position\n var x\n , y\n , rotation = element.startPosition.rotation\n , width = element.startPosition.width\n , height = element.startPosition.height\n , zoom = element.startPosition.zoom\n , delta = {\n x: event.pageX - element.startEvent.pageX\n , y: event.pageY - element.startEvent.pageY\n }\n ;\n\n if (/^touchstart|touchmove$/.test(event.type)) {\n delta.x = event.touches[0].pageX - element.startEvent.touches[0].pageX;\n delta.y = event.touches[0].pageY - element.startEvent.touches[0].pageY;\n } else if(/^click|mousedown|mousemove$/.test(event.type)) {\n delta.x = event.pageX - element.startEvent.pageX;\n delta.y = event.pageY - element.startEvent.pageY;\n }\n\n delta.scale = elmZoom(element);\n\n x = element.startPosition.x + (delta.x * Math.cos(rotation) + delta.y * Math.sin(rotation)) / Math.pow(delta.scale.x * zoom, 1);\n y = element.startPosition.y + (delta.y * Math.cos(rotation) + delta.x * Math.sin(-rotation)) / Math.pow(delta.scale.y * zoom, 1);\n\n // Move the element to its new position, if possible by constraint\n if (typeof constraint === \"function\") {\n var coord = constraint(x, y);\n if (typeof coord === \"object\") {\n if (typeof coord.x !== \"boolean\" || coord.x) {\n x = typeof coord.x === \"number\" ? coord.x : x;\n element.x(x);\n } else {\n x = element.x();\n }\n\n if (typeof coord.y !== \"boolean\" || coord.y) {\n y = typeof coord.y === \"number\" ? coord.y : y;\n element.y(y);\n } else {\n y = element.y();\n }\n } else if (typeof coord === \"boolean\" && coord) {\n element.move(x, y);\n } else {\n x = element.x();\n y = element.y();\n }\n } else if (typeof constraint === \"object\") {\n // Keep element within constrained box\n if (constraint.minX !== null && x < constraint.minX) {\n x = constraint.minX;\n } else if (constraint.maxX !== null && x > constraint.maxX - width) {\n x = constraint.maxX - width;\n }\n\n if (constraint.minY !== null && y < constraint.minY) {\n y = constraint.minY;\n } else if (constraint.maxY !== null && y > constraint.maxY - height) {\n y = constraint.maxY - height;\n }\n\n element.move(x, y);\n }\n\n // Calculate the total movement\n delta.movedX = x - element.startPosition.x;\n delta.movedY = y - element.startPosition.y;\n\n // Invoke any callbacks\n element.node.dispatchEvent(new CustomEvent(\"dragmove\", {\n detail: {\n delta: delta\n , event: event\n }\n }));\n }\n };\n\n // When dragging ends\n end = function(event) {\n event = event || window.event;\n\n // Calculate move position\n var delta = {\n x: event.pageX - element.startEvent.pageX\n , y: event.pageY - element.startEvent.pageY\n , zoom: element.startPosition.zoom\n };\n\n // Reset store\n element.startEvent = null;\n element.startPosition = null;\n\n // Remove while and end events to window\n SVG.off(window, \"mousemove\", drag);\n SVG.off(window, \"touchmove\", drag);\n SVG.off(window, \"mouseup\", end);\n SVG.off(window, \"touchend\", end);\n\n // Invoke any callbacks\n element.node.dispatchEvent(new CustomEvent(\"dragend\", {\n detail: {\n delta: {\n x: 0\n , y: 0\n }\n , event: event\n }\n }));\n };\n\n // Bind mousedown event\n element.on(\"mousedown\", start);\n element.on(\"touchstart\", start);\n\n // Disable draggable\n element.fixed = function() {\n element.off(\"mousedown\", start);\n element.off(\"touchstart\", start);\n\n SVG.off(window, \"mousemove\", drag);\n SVG.off(window, \"touchmove\", drag);\n SVG.off(window, \"mouseup\", end);\n SVG.off(window, \"touchend\", end);\n\n start = drag = end = null;\n\n return element;\n };\n\n return this;\n }\n });\n}).call(this);\n","var render = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',{attrs:{\"id\":\"app\"}},[_c('h1',[_vm._v(\"nodenoggin\")]),_c('instance',{attrs:{\"name\":_vm.name,\"human\":_vm.human,\"allobjects\":_vm.allobjects}})],1)}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","var render = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('div',[_c('h2',[_vm._v(\"instance : \"+_vm._s(_vm.name))]),_c('h3',[_vm._v(\"signed in as : \"+_vm._s(_vm.human))]),_vm._l((_vm.allobjects),function(knowledgeobject){return _c('knowledgeobject',{key:knowledgeobject.id,attrs:{\"object\":knowledgeobject}})})],2)}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","var render = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('ul',{staticClass:\"knowledgeobject\"},[_c('li',[_vm._v(\"Hey, id = \"+_vm._s(_vm.object.id))]),_c('li',[_vm._v(\"Type = \"+_vm._s(_vm.object.type))])])}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","\n\n\n\n\n\n","import mod from \"-!../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../node_modules/thread-loader/dist/cjs.js!../../node_modules/babel-loader/lib/index.js!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./knowledgeobject.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../node_modules/thread-loader/dist/cjs.js!../../node_modules/babel-loader/lib/index.js!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./knowledgeobject.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./knowledgeobject.vue?vue&type=template&id=2f398d12&scoped=true&\"\nimport script from \"./knowledgeobject.vue?vue&type=script&lang=js&\"\nexport * from \"./knowledgeobject.vue?vue&type=script&lang=js&\"\nimport style0 from \"./knowledgeobject.vue?vue&type=style&index=0&id=2f398d12&scoped=true&lang=css&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n \"2f398d12\",\n null\n \n)\n\ncomponent.options.__file = \"knowledgeobject.vue\"\nexport default component.exports","\n\n\n\n\n\n","import mod from \"-!../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../node_modules/thread-loader/dist/cjs.js!../../node_modules/babel-loader/lib/index.js!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./instance.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../node_modules/thread-loader/dist/cjs.js!../../node_modules/babel-loader/lib/index.js!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./instance.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./instance.vue?vue&type=template&id=79911434&scoped=true&\"\nimport script from \"./instance.vue?vue&type=script&lang=js&\"\nexport * from \"./instance.vue?vue&type=script&lang=js&\"\nimport style0 from \"./instance.vue?vue&type=style&index=0&id=79911434&scoped=true&lang=css&\"\n\n\n/* normalize component */\nimport normalizer from \"!../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n \"79911434\",\n null\n \n)\n\ncomponent.options.__file = \"instance.vue\"\nexport default component.exports","\n\n\n\n\n\n\n","import mod from \"-!../node_modules/cache-loader/dist/cjs.js??ref--12-0!../node_modules/thread-loader/dist/cjs.js!../node_modules/babel-loader/lib/index.js!../node_modules/vue-loader/lib/index.js??vue-loader-options!./App.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../node_modules/cache-loader/dist/cjs.js??ref--12-0!../node_modules/thread-loader/dist/cjs.js!../node_modules/babel-loader/lib/index.js!../node_modules/vue-loader/lib/index.js??vue-loader-options!./App.vue?vue&type=script&lang=js&\"","import { render, staticRenderFns } from \"./App.vue?vue&type=template&id=c6418d5a&\"\nimport script from \"./App.vue?vue&type=script&lang=js&\"\nexport * from \"./App.vue?vue&type=script&lang=js&\"\nimport style0 from \"./assets/css/normalize.min.css?vue&type=style&index=0&lang=css&\"\nimport style1 from \"./assets/css/main.css?vue&type=style&index=1&lang=css&\"\n\n\n/* normalize component */\nimport normalizer from \"!../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n null,\n null\n \n)\n\ncomponent.options.__file = \"App.vue\"\nexport default component.exports","import Vue from 'vue'\nimport App from './App.vue'\n\nVue.config.productionTip = false\n\nnew Vue({\n render: h => h(App)\n}).$mount('#app')\n\nmounted:{\n require('@/assets/js/test')\n require('@/assets/js/svg')\n require('@/assets/js/draggy')\n require('@/assets/js/connectable')\n require('@/assets/js/mysvg')\n\n}\n","/*!\n* svg.js - A lightweight library for manipulating and animating SVG.\n* @version 2.6.5\n* https://svgdotjs.github.io/\n*\n* @copyright Wout Fierens \n* @license MIT\n*\n* BUILT: Sat May 26 2018 22:47:07 GMT+0200 (Mitteleuropäische Sommerzeit)\n*/;\nalert('svgjs loads')\n(function(root, factory) {\n /* istanbul ignore next */\n if (typeof define === 'function' && define.amd) {\n define(function(){\n return factory(root, root.document)\n })\n } else if (typeof exports === 'object') {\n module.exports = root.document ? factory(root, root.document) : function(w){ return factory(w, w.document) }\n } else {\n root.SVG = factory(root, root.document)\n }\n}(typeof window !== \"undefined\" ? window : this, function(window, document) {\n\n// The main wrapping element\nvar SVG = this.SVG = function(element) {\n if (SVG.supported) {\n element = new SVG.Doc(element)\n\n if(!SVG.parser.draw)\n SVG.prepare()\n\n return element\n }\n}\n\n// Default namespaces\nSVG.ns = 'http://www.w3.org/2000/svg'\nSVG.xmlns = 'http://www.w3.org/2000/xmlns/'\nSVG.xlink = 'http://www.w3.org/1999/xlink'\nSVG.svgjs = 'http://svgjs.com/svgjs'\n\n// Svg support test\nSVG.supported = (function() {\n return !! document.createElementNS &&\n !! document.createElementNS(SVG.ns,'svg').createSVGRect\n})()\n\n// Don't bother to continue if SVG is not supported\nif (!SVG.supported) return false\n\n// Element id sequence\nSVG.did = 1000\n\n// Get next named element id\nSVG.eid = function(name) {\n return 'Svgjs' + capitalize(name) + (SVG.did++)\n}\n\n// Method for element creation\nSVG.create = function(name) {\n // create element\n var element = document.createElementNS(this.ns, name)\n\n // apply unique id\n element.setAttribute('id', this.eid(name))\n\n return element\n}\n\n// Method for extending objects\nSVG.extend = function() {\n var modules, methods, key, i\n\n // Get list of modules\n modules = [].slice.call(arguments)\n\n // Get object with extensions\n methods = modules.pop()\n\n for (i = modules.length - 1; i >= 0; i--)\n if (modules[i])\n for (key in methods)\n modules[i].prototype[key] = methods[key]\n\n // Make sure SVG.Set inherits any newly added methods\n if (SVG.Set && SVG.Set.inherit)\n SVG.Set.inherit()\n}\n\n// Invent new element\nSVG.invent = function(config) {\n // Create element initializer\n var initializer = typeof config.create == 'function' ?\n config.create :\n function() {\n this.constructor.call(this, SVG.create(config.create))\n }\n\n // Inherit prototype\n if (config.inherit)\n initializer.prototype = new config.inherit\n\n // Extend with methods\n if (config.extend)\n SVG.extend(initializer, config.extend)\n\n // Attach construct method to parent\n if (config.construct)\n SVG.extend(config.parent || SVG.Container, config.construct)\n\n return initializer\n}\n\n// Adopt existing svg elements\nSVG.adopt = function(node) {\n // check for presence of node\n if (!node) return null\n\n // make sure a node isn't already adopted\n if (node.instance) return node.instance\n\n // initialize variables\n var element\n\n // adopt with element-specific settings\n if (node.nodeName == 'svg')\n element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc\n else if (node.nodeName == 'linearGradient')\n element = new SVG.Gradient('linear')\n else if (node.nodeName == 'radialGradient')\n element = new SVG.Gradient('radial')\n else if (SVG[capitalize(node.nodeName)])\n element = new SVG[capitalize(node.nodeName)]\n else\n element = new SVG.Element(node)\n\n // ensure references\n element.type = node.nodeName\n element.node = node\n node.instance = element\n\n // SVG.Class specific preparations\n if (element instanceof SVG.Doc)\n element.namespace().defs()\n\n // pull svgjs data from the dom (getAttributeNS doesn't work in html5)\n element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})\n\n return element\n}\n\n// Initialize parsing element\nSVG.prepare = function() {\n // Select document body and create invisible svg element\n var body = document.getElementsByTagName('body')[0]\n , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0)\n\n // Create parser object\n SVG.parser = {\n body: body || document.documentElement\n , draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').node\n , poly: draw.polyline().node\n , path: draw.path().node\n , native: SVG.create('svg')\n }\n}\n\nSVG.parser = {\n native: SVG.create('svg')\n}\n\ndocument.addEventListener('DOMContentLoaded', function() {\n if(!SVG.parser.draw)\n SVG.prepare()\n}, false)\n\n// Storage for regular expressions\nSVG.regex = {\n // Parse unit value\n numberAndUnit: /^([+-]?(\\d+(\\.\\d*)?|\\.\\d+)(e[+-]?\\d+)?)([a-z%]*)$/i\n\n // Parse hex value\n, hex: /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i\n\n // Parse rgb value\n, rgb: /rgb\\((\\d+),(\\d+),(\\d+)\\)/\n\n // Parse reference id\n, reference: /#([a-z0-9\\-_]+)/i\n\n // splits a transformation chain\n, transforms: /\\)\\s*,?\\s*/\n\n // Whitespace\n, whitespace: /\\s/g\n\n // Test hex value\n, isHex: /^#[a-f0-9]{3,6}$/i\n\n // Test rgb value\n, isRgb: /^rgb\\(/\n\n // Test css declaration\n, isCss: /[^:]+:[^;]+;?/\n\n // Test for blank string\n, isBlank: /^(\\s+)?$/\n\n // Test for numeric string\n, isNumber: /^[+-]?(\\d+(\\.\\d*)?|\\.\\d+)(e[+-]?\\d+)?$/i\n\n // Test for percent value\n, isPercent: /^-?[\\d\\.]+%$/\n\n // Test for image url\n, isImage: /\\.(jpg|jpeg|png|gif|svg)(\\?[^=]+.*)?/i\n\n // split at whitespace and comma\n, delimiter: /[\\s,]+/\n\n // The following regex are used to parse the d attribute of a path\n\n // Matches all hyphens which are not after an exponent\n, hyphen: /([^e])\\-/gi\n\n // Replaces and tests for all path letters\n, pathLetters: /[MLHVCSQTAZ]/gi\n\n // yes we need this one, too\n, isPathLetter: /[MLHVCSQTAZ]/i\n\n // matches 0.154.23.45\n, numbersWithDots: /((\\d?\\.\\d+(?:e[+-]?\\d+)?)((?:\\.\\d+(?:e[+-]?\\d+)?)+))+/gi\n\n // matches .\n, dots: /\\./g\n}\n\nSVG.utils = {\n // Map function\n map: function(array, block) {\n var i\n , il = array.length\n , result = []\n\n for (i = 0; i < il; i++)\n result.push(block(array[i]))\n\n return result\n }\n\n // Filter function\n, filter: function(array, block) {\n var i\n , il = array.length\n , result = []\n\n for (i = 0; i < il; i++)\n if (block(array[i]))\n result.push(array[i])\n\n return result\n }\n\n // Degrees to radians\n, radians: function(d) {\n return d % 360 * Math.PI / 180\n }\n\n // Radians to degrees\n, degrees: function(r) {\n return r * 180 / Math.PI % 360\n }\n\n, filterSVGElements: function(nodes) {\n return this.filter( nodes, function(el) { return el instanceof window.SVGElement })\n }\n\n}\n\nSVG.defaults = {\n // Default attribute values\n attrs: {\n // fill and stroke\n 'fill-opacity': 1\n , 'stroke-opacity': 1\n , 'stroke-width': 0\n , 'stroke-linejoin': 'miter'\n , 'stroke-linecap': 'butt'\n , fill: '#000000'\n , stroke: '#000000'\n , opacity: 1\n // position\n , x: 0\n , y: 0\n , cx: 0\n , cy: 0\n // size\n , width: 0\n , height: 0\n // radius\n , r: 0\n , rx: 0\n , ry: 0\n // gradient\n , offset: 0\n , 'stop-opacity': 1\n , 'stop-color': '#000000'\n // text\n , 'font-size': 16\n , 'font-family': 'Helvetica, Arial, sans-serif'\n , 'text-anchor': 'start'\n }\n\n}\n// Module for color convertions\nSVG.Color = function(color) {\n var match\n\n // initialize defaults\n this.r = 0\n this.g = 0\n this.b = 0\n\n if(!color) return\n\n // parse color\n if (typeof color === 'string') {\n if (SVG.regex.isRgb.test(color)) {\n // get rgb values\n match = SVG.regex.rgb.exec(color.replace(SVG.regex.whitespace,''))\n\n // parse numeric values\n this.r = parseInt(match[1])\n this.g = parseInt(match[2])\n this.b = parseInt(match[3])\n\n } else if (SVG.regex.isHex.test(color)) {\n // get hex values\n match = SVG.regex.hex.exec(fullHex(color))\n\n // parse numeric values\n this.r = parseInt(match[1], 16)\n this.g = parseInt(match[2], 16)\n this.b = parseInt(match[3], 16)\n\n }\n\n } else if (typeof color === 'object') {\n this.r = color.r\n this.g = color.g\n this.b = color.b\n\n }\n\n}\n\nSVG.extend(SVG.Color, {\n // Default to hex conversion\n toString: function() {\n return this.toHex()\n }\n // Build hex value\n, toHex: function() {\n return '#'\n + compToHex(this.r)\n + compToHex(this.g)\n + compToHex(this.b)\n }\n // Build rgb value\n, toRgb: function() {\n return 'rgb(' + [this.r, this.g, this.b].join() + ')'\n }\n // Calculate true brightness\n, brightness: function() {\n return (this.r / 255 * 0.30)\n + (this.g / 255 * 0.59)\n + (this.b / 255 * 0.11)\n }\n // Make color morphable\n, morph: function(color) {\n this.destination = new SVG.Color(color)\n\n return this\n }\n // Get morphed color at given position\n, at: function(pos) {\n // make sure a destination is defined\n if (!this.destination) return this\n\n // normalise pos\n pos = pos < 0 ? 0 : pos > 1 ? 1 : pos\n\n // generate morphed color\n return new SVG.Color({\n r: ~~(this.r + (this.destination.r - this.r) * pos)\n , g: ~~(this.g + (this.destination.g - this.g) * pos)\n , b: ~~(this.b + (this.destination.b - this.b) * pos)\n })\n }\n\n})\n\n// Testers\n\n// Test if given value is a color string\nSVG.Color.test = function(color) {\n color += ''\n return SVG.regex.isHex.test(color)\n || SVG.regex.isRgb.test(color)\n}\n\n// Test if given value is a rgb object\nSVG.Color.isRgb = function(color) {\n return color && typeof color.r == 'number'\n && typeof color.g == 'number'\n && typeof color.b == 'number'\n}\n\n// Test if given value is a color\nSVG.Color.isColor = function(color) {\n return SVG.Color.isRgb(color) || SVG.Color.test(color)\n}\n// Module for array conversion\nSVG.Array = function(array, fallback) {\n array = (array || []).valueOf()\n\n // if array is empty and fallback is provided, use fallback\n if (array.length == 0 && fallback)\n array = fallback.valueOf()\n\n // parse array\n this.value = this.parse(array)\n}\n\nSVG.extend(SVG.Array, {\n // Make array morphable\n morph: function(array) {\n this.destination = this.parse(array)\n\n // normalize length of arrays\n if (this.value.length != this.destination.length) {\n var lastValue = this.value[this.value.length - 1]\n , lastDestination = this.destination[this.destination.length - 1]\n\n while(this.value.length > this.destination.length)\n this.destination.push(lastDestination)\n while(this.value.length < this.destination.length)\n this.value.push(lastValue)\n }\n\n return this\n }\n // Clean up any duplicate points\n, settle: function() {\n // find all unique values\n for (var i = 0, il = this.value.length, seen = []; i < il; i++)\n if (seen.indexOf(this.value[i]) == -1)\n seen.push(this.value[i])\n\n // set new value\n return this.value = seen\n }\n // Get morphed array at given position\n, at: function(pos) {\n // make sure a destination is defined\n if (!this.destination) return this\n\n // generate morphed array\n for (var i = 0, il = this.value.length, array = []; i < il; i++)\n array.push(this.value[i] + (this.destination[i] - this.value[i]) * pos)\n\n return new SVG.Array(array)\n }\n // Convert array to string\n, toString: function() {\n return this.value.join(' ')\n }\n // Real value\n, valueOf: function() {\n return this.value\n }\n // Parse whitespace separated string\n, parse: function(array) {\n array = array.valueOf()\n\n // if already is an array, no need to parse it\n if (Array.isArray(array)) return array\n\n return this.split(array)\n }\n // Strip unnecessary whitespace\n, split: function(string) {\n return string.trim().split(SVG.regex.delimiter).map(parseFloat)\n }\n // Reverse array\n, reverse: function() {\n this.value.reverse()\n\n return this\n }\n, clone: function() {\n var clone = new this.constructor()\n clone.value = array_clone(this.value)\n return clone\n }\n})\n// Poly points array\nSVG.PointArray = function(array, fallback) {\n SVG.Array.call(this, array, fallback || [[0,0]])\n}\n\n// Inherit from SVG.Array\nSVG.PointArray.prototype = new SVG.Array\nSVG.PointArray.prototype.constructor = SVG.PointArray\n\nSVG.extend(SVG.PointArray, {\n // Convert array to string\n toString: function() {\n // convert to a poly point string\n for (var i = 0, il = this.value.length, array = []; i < il; i++)\n array.push(this.value[i].join(','))\n\n return array.join(' ')\n }\n // Convert array to line object\n, toLine: function() {\n return {\n x1: this.value[0][0]\n , y1: this.value[0][1]\n , x2: this.value[1][0]\n , y2: this.value[1][1]\n }\n }\n // Get morphed array at given position\n, at: function(pos) {\n // make sure a destination is defined\n if (!this.destination) return this\n\n // generate morphed point string\n for (var i = 0, il = this.value.length, array = []; i < il; i++)\n array.push([\n this.value[i][0] + (this.destination[i][0] - this.value[i][0]) * pos\n , this.value[i][1] + (this.destination[i][1] - this.value[i][1]) * pos\n ])\n\n return new SVG.PointArray(array)\n }\n // Parse point string and flat array\n, parse: function(array) {\n var points = []\n\n array = array.valueOf()\n\n // if it is an array\n if (Array.isArray(array)) {\n // and it is not flat, there is no need to parse it\n if(Array.isArray(array[0])) {\n // make sure to use a clone\n return array.map(function (el) { return el.slice() })\n } else if (array[0].x != null){\n // allow point objects to be passed\n return array.map(function (el) { return [el.x, el.y] })\n }\n } else { // Else, it is considered as a string\n // parse points\n array = array.trim().split(SVG.regex.delimiter).map(parseFloat)\n }\n\n // validate points - https://svgwg.org/svg2-draft/shapes.html#DataTypePoints\n // Odd number of coordinates is an error. In such cases, drop the last odd coordinate.\n if (array.length % 2 !== 0) array.pop()\n\n // wrap points in two-tuples and parse points as floats\n for(var i = 0, len = array.length; i < len; i = i + 2)\n points.push([ array[i], array[i+1] ])\n\n return points\n }\n // Move point string\n, move: function(x, y) {\n var box = this.bbox()\n\n // get relative offset\n x -= box.x\n y -= box.y\n\n // move every point\n if (!isNaN(x) && !isNaN(y))\n for (var i = this.value.length - 1; i >= 0; i--)\n this.value[i] = [this.value[i][0] + x, this.value[i][1] + y]\n\n return this\n }\n // Resize poly string\n, size: function(width, height) {\n var i, box = this.bbox()\n\n // recalculate position of all points according to new size\n for (i = this.value.length - 1; i >= 0; i--) {\n if(box.width) this.value[i][0] = ((this.value[i][0] - box.x) * width) / box.width + box.x\n if(box.height) this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\n }\n\n return this\n }\n // Get bounding box of points\n, bbox: function() {\n SVG.parser.poly.setAttribute('points', this.toString())\n\n return SVG.parser.poly.getBBox()\n }\n})\n\nvar pathHandlers = {\n M: function(c, p, p0) {\n p.x = p0.x = c[0]\n p.y = p0.y = c[1]\n\n return ['M', p.x, p.y]\n },\n L: function(c, p) {\n p.x = c[0]\n p.y = c[1]\n return ['L', c[0], c[1]]\n },\n H: function(c, p) {\n p.x = c[0]\n return ['H', c[0]]\n },\n V: function(c, p) {\n p.y = c[0]\n return ['V', c[0]]\n },\n C: function(c, p) {\n p.x = c[4]\n p.y = c[5]\n return ['C', c[0], c[1], c[2], c[3], c[4], c[5]]\n },\n S: function(c, p) {\n p.x = c[2]\n p.y = c[3]\n return ['S', c[0], c[1], c[2], c[3]]\n },\n Q: function(c, p) {\n p.x = c[2]\n p.y = c[3]\n return ['Q', c[0], c[1], c[2], c[3]]\n },\n T: function(c, p) {\n p.x = c[0]\n p.y = c[1]\n return ['T', c[0], c[1]]\n },\n Z: function(c, p, p0) {\n p.x = p0.x\n p.y = p0.y\n return ['Z']\n },\n A: function(c, p) {\n p.x = c[5]\n p.y = c[6]\n return ['A', c[0], c[1], c[2], c[3], c[4], c[5], c[6]]\n }\n}\n\nvar mlhvqtcsa = 'mlhvqtcsaz'.split('')\n\nfor(var i = 0, il = mlhvqtcsa.length; i < il; ++i){\n pathHandlers[mlhvqtcsa[i]] = (function(i){\n return function(c, p, p0) {\n if(i == 'H') c[0] = c[0] + p.x\n else if(i == 'V') c[0] = c[0] + p.y\n else if(i == 'A'){\n c[5] = c[5] + p.x,\n c[6] = c[6] + p.y\n }\n else\n for(var j = 0, jl = c.length; j < jl; ++j) {\n c[j] = c[j] + (j%2 ? p.y : p.x)\n }\n\n return pathHandlers[i](c, p, p0)\n }\n })(mlhvqtcsa[i].toUpperCase())\n}\n\n// Path points array\nSVG.PathArray = function(array, fallback) {\n SVG.Array.call(this, array, fallback || [['M', 0, 0]])\n}\n\n// Inherit from SVG.Array\nSVG.PathArray.prototype = new SVG.Array\nSVG.PathArray.prototype.constructor = SVG.PathArray\n\nSVG.extend(SVG.PathArray, {\n // Convert array to string\n toString: function() {\n return arrayToString(this.value)\n }\n // Move path string\n, move: function(x, y) {\n // get bounding box of current situation\n var box = this.bbox()\n\n // get relative offset\n x -= box.x\n y -= box.y\n\n if (!isNaN(x) && !isNaN(y)) {\n // move every point\n for (var l, i = this.value.length - 1; i >= 0; i--) {\n l = this.value[i][0]\n\n if (l == 'M' || l == 'L' || l == 'T') {\n this.value[i][1] += x\n this.value[i][2] += y\n\n } else if (l == 'H') {\n this.value[i][1] += x\n\n } else if (l == 'V') {\n this.value[i][1] += y\n\n } else if (l == 'C' || l == 'S' || l == 'Q') {\n this.value[i][1] += x\n this.value[i][2] += y\n this.value[i][3] += x\n this.value[i][4] += y\n\n if (l == 'C') {\n this.value[i][5] += x\n this.value[i][6] += y\n }\n\n } else if (l == 'A') {\n this.value[i][6] += x\n this.value[i][7] += y\n }\n\n }\n }\n\n return this\n }\n // Resize path string\n, size: function(width, height) {\n // get bounding box of current situation\n var i, l, box = this.bbox()\n\n // recalculate position of all points according to new size\n for (i = this.value.length - 1; i >= 0; i--) {\n l = this.value[i][0]\n\n if (l == 'M' || l == 'L' || l == 'T') {\n this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\n this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\n\n } else if (l == 'H') {\n this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\n\n } else if (l == 'V') {\n this.value[i][1] = ((this.value[i][1] - box.y) * height) / box.height + box.y\n\n } else if (l == 'C' || l == 'S' || l == 'Q') {\n this.value[i][1] = ((this.value[i][1] - box.x) * width) / box.width + box.x\n this.value[i][2] = ((this.value[i][2] - box.y) * height) / box.height + box.y\n this.value[i][3] = ((this.value[i][3] - box.x) * width) / box.width + box.x\n this.value[i][4] = ((this.value[i][4] - box.y) * height) / box.height + box.y\n\n if (l == 'C') {\n this.value[i][5] = ((this.value[i][5] - box.x) * width) / box.width + box.x\n this.value[i][6] = ((this.value[i][6] - box.y) * height) / box.height + box.y\n }\n\n } else if (l == 'A') {\n // resize radii\n this.value[i][1] = (this.value[i][1] * width) / box.width\n this.value[i][2] = (this.value[i][2] * height) / box.height\n\n // move position values\n this.value[i][6] = ((this.value[i][6] - box.x) * width) / box.width + box.x\n this.value[i][7] = ((this.value[i][7] - box.y) * height) / box.height + box.y\n }\n\n }\n\n return this\n }\n // Test if the passed path array use the same path data commands as this path array\n, equalCommands: function(pathArray) {\n var i, il, equalCommands\n\n pathArray = new SVG.PathArray(pathArray)\n\n equalCommands = this.value.length === pathArray.value.length\n for(i = 0, il = this.value.length; equalCommands && i < il; i++) {\n equalCommands = this.value[i][0] === pathArray.value[i][0]\n }\n\n return equalCommands\n }\n // Make path array morphable\n, morph: function(pathArray) {\n pathArray = new SVG.PathArray(pathArray)\n\n if(this.equalCommands(pathArray)) {\n this.destination = pathArray\n } else {\n this.destination = null\n }\n\n return this\n }\n // Get morphed path array at given position\n, at: function(pos) {\n // make sure a destination is defined\n if (!this.destination) return this\n\n var sourceArray = this.value\n , destinationArray = this.destination.value\n , array = [], pathArray = new SVG.PathArray()\n , i, il, j, jl\n\n // Animate has specified in the SVG spec\n // See: https://www.w3.org/TR/SVG11/paths.html#PathElement\n for (i = 0, il = sourceArray.length; i < il; i++) {\n array[i] = [sourceArray[i][0]]\n for(j = 1, jl = sourceArray[i].length; j < jl; j++) {\n array[i][j] = sourceArray[i][j] + (destinationArray[i][j] - sourceArray[i][j]) * pos\n }\n // For the two flags of the elliptical arc command, the SVG spec say:\n // Flags and booleans are interpolated as fractions between zero and one, with any non-zero value considered to be a value of one/true\n // Elliptical arc command as an array followed by corresponding indexes:\n // ['A', rx, ry, x-axis-rotation, large-arc-flag, sweep-flag, x, y]\n // 0 1 2 3 4 5 6 7\n if(array[i][0] === 'A') {\n array[i][4] = +(array[i][4] != 0)\n array[i][5] = +(array[i][5] != 0)\n }\n }\n\n // Directly modify the value of a path array, this is done this way for performance\n pathArray.value = array\n return pathArray\n }\n // Absolutize and parse path to array\n, parse: function(array) {\n // if it's already a patharray, no need to parse it\n if (array instanceof SVG.PathArray) return array.valueOf()\n\n // prepare for parsing\n var i, x0, y0, s, seg, arr\n , x = 0\n , y = 0\n , paramCnt = { 'M':2, 'L':2, 'H':1, 'V':1, 'C':6, 'S':4, 'Q':4, 'T':2, 'A':7, 'Z':0 }\n\n if(typeof array == 'string'){\n\n array = array\n .replace(SVG.regex.numbersWithDots, pathRegReplace) // convert 45.123.123 to 45.123 .123\n .replace(SVG.regex.pathLetters, ' $& ') // put some room between letters and numbers\n .replace(SVG.regex.hyphen, '$1 -') // add space before hyphen\n .trim() // trim\n .split(SVG.regex.delimiter) // split into array\n\n }else{\n array = array.reduce(function(prev, curr){\n return [].concat.call(prev, curr)\n }, [])\n }\n\n // array now is an array containing all parts of a path e.g. ['M', '0', '0', 'L', '30', '30' ...]\n var arr = []\n , p = new SVG.Point()\n , p0 = new SVG.Point()\n , index = 0\n , len = array.length\n\n do{\n // Test if we have a path letter\n if(SVG.regex.isPathLetter.test(array[index])){\n s = array[index]\n ++index\n // If last letter was a move command and we got no new, it defaults to [L]ine\n }else if(s == 'M'){\n s = 'L'\n }else if(s == 'm'){\n s = 'l'\n }\n\n arr.push(pathHandlers[s].call(null,\n array.slice(index, (index = index + paramCnt[s.toUpperCase()])).map(parseFloat),\n p, p0\n )\n )\n\n }while(len > index)\n\n return arr\n\n }\n // Get bounding box of path\n, bbox: function() {\n SVG.parser.path.setAttribute('d', this.toString())\n\n return SVG.parser.path.getBBox()\n }\n\n})\n\n// Module for unit convertions\nSVG.Number = SVG.invent({\n // Initialize\n create: function(value, unit) {\n // initialize defaults\n this.value = 0\n this.unit = unit || ''\n\n // parse value\n if (typeof value === 'number') {\n // ensure a valid numeric value\n this.value = isNaN(value) ? 0 : !isFinite(value) ? (value < 0 ? -3.4e+38 : +3.4e+38) : value\n\n } else if (typeof value === 'string') {\n unit = value.match(SVG.regex.numberAndUnit)\n\n if (unit) {\n // make value numeric\n this.value = parseFloat(unit[1])\n\n // normalize\n if (unit[5] == '%')\n this.value /= 100\n else if (unit[5] == 's')\n this.value *= 1000\n\n // store unit\n this.unit = unit[5]\n }\n\n } else {\n if (value instanceof SVG.Number) {\n this.value = value.valueOf()\n this.unit = value.unit\n }\n }\n\n }\n // Add methods\n, extend: {\n // Stringalize\n toString: function() {\n return (\n this.unit == '%' ?\n ~~(this.value * 1e8) / 1e6:\n this.unit == 's' ?\n this.value / 1e3 :\n this.value\n ) + this.unit\n }\n , toJSON: function() {\n return this.toString()\n }\n , // Convert to primitive\n valueOf: function() {\n return this.value\n }\n // Add number\n , plus: function(number) {\n number = new SVG.Number(number)\n return new SVG.Number(this + number, this.unit || number.unit)\n }\n // Subtract number\n , minus: function(number) {\n number = new SVG.Number(number)\n return new SVG.Number(this - number, this.unit || number.unit)\n }\n // Multiply number\n , times: function(number) {\n number = new SVG.Number(number)\n return new SVG.Number(this * number, this.unit || number.unit)\n }\n // Divide number\n , divide: function(number) {\n number = new SVG.Number(number)\n return new SVG.Number(this / number, this.unit || number.unit)\n }\n // Convert to different unit\n , to: function(unit) {\n var number = new SVG.Number(this)\n\n if (typeof unit === 'string')\n number.unit = unit\n\n return number\n }\n // Make number morphable\n , morph: function(number) {\n this.destination = new SVG.Number(number)\n\n if(number.relative) {\n this.destination.value += this.value\n }\n\n return this\n }\n // Get morphed number at given position\n , at: function(pos) {\n // Make sure a destination is defined\n if (!this.destination) return this\n\n // Generate new morphed number\n return new SVG.Number(this.destination)\n .minus(this)\n .times(pos)\n .plus(this)\n }\n\n }\n})\n\n\nSVG.Element = SVG.invent({\n // Initialize node\n create: function(node) {\n // make stroke value accessible dynamically\n this._stroke = SVG.defaults.attrs.stroke\n this._event = null\n\n // initialize data object\n this.dom = {}\n\n // create circular reference\n if (this.node = node) {\n this.type = node.nodeName\n this.node.instance = this\n\n // store current attribute value\n this._stroke = node.getAttribute('stroke') || this._stroke\n }\n }\n\n // Add class methods\n, extend: {\n // Move over x-axis\n x: function(x) {\n return this.attr('x', x)\n }\n // Move over y-axis\n , y: function(y) {\n return this.attr('y', y)\n }\n // Move by center over x-axis\n , cx: function(x) {\n return x == null ? this.x() + this.width() / 2 : this.x(x - this.width() / 2)\n }\n // Move by center over y-axis\n , cy: function(y) {\n return y == null ? this.y() + this.height() / 2 : this.y(y - this.height() / 2)\n }\n // Move element to given x and y values\n , move: function(x, y) {\n return this.x(x).y(y)\n }\n // Move element by its center\n , center: function(x, y) {\n return this.cx(x).cy(y)\n }\n // Set width of element\n , width: function(width) {\n return this.attr('width', width)\n }\n // Set height of element\n , height: function(height) {\n return this.attr('height', height)\n }\n // Set element size to given width and height\n , size: function(width, height) {\n var p = proportionalSize(this, width, height)\n\n return this\n .width(new SVG.Number(p.width))\n .height(new SVG.Number(p.height))\n }\n // Clone element\n , clone: function(parent) {\n // write dom data to the dom so the clone can pickup the data\n this.writeDataToDom()\n\n // clone element and assign new id\n var clone = assignNewId(this.node.cloneNode(true))\n\n // insert the clone in the given parent or after myself\n if(parent) parent.add(clone)\n else this.after(clone)\n\n return clone\n }\n // Remove element\n , remove: function() {\n if (this.parent())\n this.parent().removeElement(this)\n\n return this\n }\n // Replace element\n , replace: function(element) {\n this.after(element).remove()\n\n return element\n }\n // Add element to given container and return self\n , addTo: function(parent) {\n return parent.put(this)\n }\n // Add element to given container and return container\n , putIn: function(parent) {\n return parent.add(this)\n }\n // Get / set id\n , id: function(id) {\n return this.attr('id', id)\n }\n // Checks whether the given point inside the bounding box of the element\n , inside: function(x, y) {\n var box = this.bbox()\n\n return x > box.x\n && y > box.y\n && x < box.x + box.width\n && y < box.y + box.height\n }\n // Show element\n , show: function() {\n return this.style('display', '')\n }\n // Hide element\n , hide: function() {\n return this.style('display', 'none')\n }\n // Is element visible?\n , visible: function() {\n return this.style('display') != 'none'\n }\n // Return id on string conversion\n , toString: function() {\n return this.attr('id')\n }\n // Return array of classes on the node\n , classes: function() {\n var attr = this.attr('class')\n\n return attr == null ? [] : attr.trim().split(SVG.regex.delimiter)\n }\n // Return true if class exists on the node, false otherwise\n , hasClass: function(name) {\n return this.classes().indexOf(name) != -1\n }\n // Add class to the node\n , addClass: function(name) {\n if (!this.hasClass(name)) {\n var array = this.classes()\n array.push(name)\n this.attr('class', array.join(' '))\n }\n\n return this\n }\n // Remove class from the node\n , removeClass: function(name) {\n if (this.hasClass(name)) {\n this.attr('class', this.classes().filter(function(c) {\n return c != name\n }).join(' '))\n }\n\n return this\n }\n // Toggle the presence of a class on the node\n , toggleClass: function(name) {\n return this.hasClass(name) ? this.removeClass(name) : this.addClass(name)\n }\n // Get referenced element form attribute value\n , reference: function(attr) {\n return SVG.get(this.attr(attr))\n }\n // Returns the parent element instance\n , parent: function(type) {\n var parent = this\n\n // check for parent\n if(!parent.node.parentNode) return null\n\n // get parent element\n parent = SVG.adopt(parent.node.parentNode)\n\n if(!type) return parent\n\n // loop trough ancestors if type is given\n while(parent && parent.node instanceof window.SVGElement){\n if(typeof type === 'string' ? parent.matches(type) : parent instanceof type) return parent\n if(!parent.node.parentNode || parent.node.parentNode.nodeName == '#document') return null // #759, #720\n parent = SVG.adopt(parent.node.parentNode)\n }\n }\n // Get parent document\n , doc: function() {\n return this instanceof SVG.Doc ? this : this.parent(SVG.Doc)\n }\n // return array of all ancestors of given type up to the root svg\n , parents: function(type) {\n var parents = [], parent = this\n\n do{\n parent = parent.parent(type)\n if(!parent || !parent.node) break\n\n parents.push(parent)\n } while(parent.parent)\n\n return parents\n }\n // matches the element vs a css selector\n , matches: function(selector){\n return matches(this.node, selector)\n }\n // Returns the svg node to call native svg methods on it\n , native: function() {\n return this.node\n }\n // Import raw svg\n , svg: function(svg) {\n // create temporary holder\n var well = document.createElement('svg')\n\n // act as a setter if svg is given\n if (svg && this instanceof SVG.Parent) {\n // dump raw svg\n well.innerHTML = '' + svg.replace(/\\n/, '').replace(/<([\\w:-]+)([^<]+?)\\/>/g, '<$1$2>') + ''\n\n // transplant nodes\n for (var i = 0, il = well.firstChild.childNodes.length; i < il; i++)\n this.node.appendChild(well.firstChild.firstChild)\n\n // otherwise act as a getter\n } else {\n // create a wrapping svg element in case of partial content\n well.appendChild(svg = document.createElement('svg'))\n\n // write svgjs data to the dom\n this.writeDataToDom()\n\n // insert a copy of this node\n svg.appendChild(this.node.cloneNode(true))\n\n // return target element\n return well.innerHTML.replace(/^/, '').replace(/<\\/svg>$/, '')\n }\n\n return this\n }\n // write svgjs data to the dom\n , writeDataToDom: function() {\n\n // dump variables recursively\n if(this.each || this.lines){\n var fn = this.each ? this : this.lines();\n fn.each(function(){\n this.writeDataToDom()\n })\n }\n\n // remove previously set data\n this.node.removeAttribute('svgjs:data')\n\n if(Object.keys(this.dom).length)\n this.node.setAttribute('svgjs:data', JSON.stringify(this.dom)) // see #428\n\n return this\n }\n // set given data to the elements data property\n , setData: function(o){\n this.dom = o\n return this\n }\n , is: function(obj){\n return is(this, obj)\n }\n }\n})\n\nSVG.easing = {\n '-': function(pos){return pos}\n, '<>':function(pos){return -Math.cos(pos * Math.PI) / 2 + 0.5}\n, '>': function(pos){return Math.sin(pos * Math.PI / 2)}\n, '<': function(pos){return -Math.cos(pos * Math.PI / 2) + 1}\n}\n\nSVG.morph = function(pos){\n return function(from, to) {\n return new SVG.MorphObj(from, to).at(pos)\n }\n}\n\nSVG.Situation = SVG.invent({\n\n create: function(o){\n this.init = false\n this.reversed = false\n this.reversing = false\n\n this.duration = new SVG.Number(o.duration).valueOf()\n this.delay = new SVG.Number(o.delay).valueOf()\n\n this.start = +new Date() + this.delay\n this.finish = this.start + this.duration\n this.ease = o.ease\n\n // this.loop is incremented from 0 to this.loops\n // it is also incremented when in an infinite loop (when this.loops is true)\n this.loop = 0\n this.loops = false\n\n this.animations = {\n // functionToCall: [list of morphable objects]\n // e.g. move: [SVG.Number, SVG.Number]\n }\n\n this.attrs = {\n // holds all attributes which are not represented from a function svg.js provides\n // e.g. someAttr: SVG.Number\n }\n\n this.styles = {\n // holds all styles which should be animated\n // e.g. fill-color: SVG.Color\n }\n\n this.transforms = [\n // holds all transformations as transformation objects\n // e.g. [SVG.Rotate, SVG.Translate, SVG.Matrix]\n ]\n\n this.once = {\n // functions to fire at a specific position\n // e.g. \"0.5\": function foo(){}\n }\n\n }\n\n})\n\n\nSVG.FX = SVG.invent({\n\n create: function(element) {\n this._target = element\n this.situations = []\n this.active = false\n this.situation = null\n this.paused = false\n this.lastPos = 0\n this.pos = 0\n // The absolute position of an animation is its position in the context of its complete duration (including delay and loops)\n // When performing a delay, absPos is below 0 and when performing a loop, its value is above 1\n this.absPos = 0\n this._speed = 1\n }\n\n, extend: {\n\n /**\n * sets or returns the target of this animation\n * @param o object || number In case of Object it holds all parameters. In case of number its the duration of the animation\n * @param ease function || string Function which should be used for easing or easing keyword\n * @param delay Number indicating the delay before the animation starts\n * @return target || this\n */\n animate: function(o, ease, delay){\n\n if(typeof o == 'object'){\n ease = o.ease\n delay = o.delay\n o = o.duration\n }\n\n var situation = new SVG.Situation({\n duration: o || 1000,\n delay: delay || 0,\n ease: SVG.easing[ease || '-'] || ease\n })\n\n this.queue(situation)\n\n return this\n }\n\n /**\n * sets a delay before the next element of the queue is called\n * @param delay Duration of delay in milliseconds\n * @return this.target()\n */\n , delay: function(delay){\n // The delay is performed by an empty situation with its duration\n // attribute set to the duration of the delay\n var situation = new SVG.Situation({\n duration: delay,\n delay: 0,\n ease: SVG.easing['-']\n })\n\n return this.queue(situation)\n }\n\n /**\n * sets or returns the target of this animation\n * @param null || target SVG.Element which should be set as new target\n * @return target || this\n */\n , target: function(target){\n if(target && target instanceof SVG.Element){\n this._target = target\n return this\n }\n\n return this._target\n }\n\n // returns the absolute position at a given time\n , timeToAbsPos: function(timestamp){\n return (timestamp - this.situation.start) / (this.situation.duration/this._speed)\n }\n\n // returns the timestamp from a given absolute positon\n , absPosToTime: function(absPos){\n return this.situation.duration/this._speed * absPos + this.situation.start\n }\n\n // starts the animationloop\n , startAnimFrame: function(){\n this.stopAnimFrame()\n this.animationFrame = window.requestAnimationFrame(function(){ this.step() }.bind(this))\n }\n\n // cancels the animationframe\n , stopAnimFrame: function(){\n window.cancelAnimationFrame(this.animationFrame)\n }\n\n // kicks off the animation - only does something when the queue is currently not active and at least one situation is set\n , start: function(){\n // dont start if already started\n if(!this.active && this.situation){\n this.active = true\n this.startCurrent()\n }\n\n return this\n }\n\n // start the current situation\n , startCurrent: function(){\n this.situation.start = +new Date + this.situation.delay/this._speed\n this.situation.finish = this.situation.start + this.situation.duration/this._speed\n return this.initAnimations().step()\n }\n\n /**\n * adds a function / Situation to the animation queue\n * @param fn function / situation to add\n * @return this\n */\n , queue: function(fn){\n if(typeof fn == 'function' || fn instanceof SVG.Situation)\n this.situations.push(fn)\n\n if(!this.situation) this.situation = this.situations.shift()\n\n return this\n }\n\n /**\n * pulls next element from the queue and execute it\n * @return this\n */\n , dequeue: function(){\n // stop current animation\n this.stop()\n\n // get next animation from queue\n this.situation = this.situations.shift()\n\n if(this.situation){\n if(this.situation instanceof SVG.Situation) {\n this.start()\n } else {\n // If it is not a SVG.Situation, then it is a function, we execute it\n this.situation.call(this)\n }\n }\n\n return this\n }\n\n // updates all animations to the current state of the element\n // this is important when one property could be changed from another property\n , initAnimations: function() {\n var i, j, source\n var s = this.situation\n\n if(s.init) return this\n\n for(i in s.animations){\n source = this.target()[i]()\n\n if(!Array.isArray(source)) {\n source = [source]\n }\n\n if(!Array.isArray(s.animations[i])) {\n s.animations[i] = [s.animations[i]]\n }\n\n //if(s.animations[i].length > source.length) {\n // source.concat = source.concat(s.animations[i].slice(source.length, s.animations[i].length))\n //}\n\n for(j = source.length; j--;) {\n // The condition is because some methods return a normal number instead\n // of a SVG.Number\n if(s.animations[i][j] instanceof SVG.Number)\n source[j] = new SVG.Number(source[j])\n\n s.animations[i][j] = source[j].morph(s.animations[i][j])\n }\n }\n\n for(i in s.attrs){\n s.attrs[i] = new SVG.MorphObj(this.target().attr(i), s.attrs[i])\n }\n\n for(i in s.styles){\n s.styles[i] = new SVG.MorphObj(this.target().style(i), s.styles[i])\n }\n\n s.initialTransformation = this.target().matrixify()\n\n s.init = true\n return this\n }\n , clearQueue: function(){\n this.situations = []\n return this\n }\n , clearCurrent: function(){\n this.situation = null\n return this\n }\n /** stops the animation immediately\n * @param jumpToEnd A Boolean indicating whether to complete the current animation immediately.\n * @param clearQueue A Boolean indicating whether to remove queued animation as well.\n * @return this\n */\n , stop: function(jumpToEnd, clearQueue){\n var active = this.active\n this.active = false\n\n if(clearQueue){\n this.clearQueue()\n }\n\n if(jumpToEnd && this.situation){\n // initialize the situation if it was not\n !active && this.startCurrent()\n this.atEnd()\n }\n\n this.stopAnimFrame()\n\n return this.clearCurrent()\n }\n\n /** resets the element to the state where the current element has started\n * @return this\n */\n , reset: function(){\n if(this.situation){\n var temp = this.situation\n this.stop()\n this.situation = temp\n this.atStart()\n }\n return this\n }\n\n // Stop the currently-running animation, remove all queued animations, and complete all animations for the element.\n , finish: function(){\n\n this.stop(true, false)\n\n while(this.dequeue().situation && this.stop(true, false));\n\n this.clearQueue().clearCurrent()\n\n return this\n }\n\n // set the internal animation pointer at the start position, before any loops, and updates the visualisation\n , atStart: function() {\n return this.at(0, true)\n }\n\n // set the internal animation pointer at the end position, after all the loops, and updates the visualisation\n , atEnd: function() {\n if (this.situation.loops === true) {\n // If in a infinite loop, we end the current iteration\n this.situation.loops = this.situation.loop + 1\n }\n\n if(typeof this.situation.loops == 'number') {\n // If performing a finite number of loops, we go after all the loops\n return this.at(this.situation.loops, true)\n } else {\n // If no loops, we just go at the end\n return this.at(1, true)\n }\n }\n\n // set the internal animation pointer to the specified position and updates the visualisation\n // if isAbsPos is true, pos is treated as an absolute position\n , at: function(pos, isAbsPos){\n var durDivSpd = this.situation.duration/this._speed\n\n this.absPos = pos\n // If pos is not an absolute position, we convert it into one\n if (!isAbsPos) {\n if (this.situation.reversed) this.absPos = 1 - this.absPos\n this.absPos += this.situation.loop\n }\n\n this.situation.start = +new Date - this.absPos * durDivSpd\n this.situation.finish = this.situation.start + durDivSpd\n\n return this.step(true)\n }\n\n /**\n * sets or returns the speed of the animations\n * @param speed null || Number The new speed of the animations\n * @return Number || this\n */\n , speed: function(speed){\n if (speed === 0) return this.pause()\n\n if (speed) {\n this._speed = speed\n // We use an absolute position here so that speed can affect the delay before the animation\n return this.at(this.absPos, true)\n } else return this._speed\n }\n\n // Make loopable\n , loop: function(times, reverse) {\n var c = this.last()\n\n // store total loops\n c.loops = (times != null) ? times : true\n c.loop = 0\n\n if(reverse) c.reversing = true\n return this\n }\n\n // pauses the animation\n , pause: function(){\n this.paused = true\n this.stopAnimFrame()\n\n return this\n }\n\n // unpause the animation\n , play: function(){\n if(!this.paused) return this\n this.paused = false\n // We use an absolute position here so that the delay before the animation can be paused\n return this.at(this.absPos, true)\n }\n\n /**\n * toggle or set the direction of the animation\n * true sets direction to backwards while false sets it to forwards\n * @param reversed Boolean indicating whether to reverse the animation or not (default: toggle the reverse status)\n * @return this\n */\n , reverse: function(reversed){\n var c = this.last()\n\n if(typeof reversed == 'undefined') c.reversed = !c.reversed\n else c.reversed = reversed\n\n return this\n }\n\n\n /**\n * returns a float from 0-1 indicating the progress of the current animation\n * @param eased Boolean indicating whether the returned position should be eased or not\n * @return number\n */\n , progress: function(easeIt){\n return easeIt ? this.situation.ease(this.pos) : this.pos\n }\n\n /**\n * adds a callback function which is called when the current animation is finished\n * @param fn Function which should be executed as callback\n * @return number\n */\n , after: function(fn){\n var c = this.last()\n , wrapper = function wrapper(e){\n if(e.detail.situation == c){\n fn.call(this, c)\n this.off('finished.fx', wrapper) // prevent memory leak\n }\n }\n\n this.target().on('finished.fx', wrapper)\n\n return this._callStart()\n }\n\n // adds a callback which is called whenever one animation step is performed\n , during: function(fn){\n var c = this.last()\n , wrapper = function(e){\n if(e.detail.situation == c){\n fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, c)\n }\n }\n\n // see above\n this.target().off('during.fx', wrapper).on('during.fx', wrapper)\n\n this.after(function(){\n this.off('during.fx', wrapper)\n })\n\n return this._callStart()\n }\n\n // calls after ALL animations in the queue are finished\n , afterAll: function(fn){\n var wrapper = function wrapper(e){\n fn.call(this)\n this.off('allfinished.fx', wrapper)\n }\n\n // see above\n this.target().off('allfinished.fx', wrapper).on('allfinished.fx', wrapper)\n\n return this._callStart()\n }\n\n // calls on every animation step for all animations\n , duringAll: function(fn){\n var wrapper = function(e){\n fn.call(this, e.detail.pos, SVG.morph(e.detail.pos), e.detail.eased, e.detail.situation)\n }\n\n this.target().off('during.fx', wrapper).on('during.fx', wrapper)\n\n this.afterAll(function(){\n this.off('during.fx', wrapper)\n })\n\n return this._callStart()\n }\n\n , last: function(){\n return this.situations.length ? this.situations[this.situations.length-1] : this.situation\n }\n\n // adds one property to the animations\n , add: function(method, args, type){\n this.last()[type || 'animations'][method] = args\n return this._callStart()\n }\n\n /** perform one step of the animation\n * @param ignoreTime Boolean indicating whether to ignore time and use position directly or recalculate position based on time\n * @return this\n */\n , step: function(ignoreTime){\n\n // convert current time to an absolute position\n if(!ignoreTime) this.absPos = this.timeToAbsPos(+new Date)\n\n // This part convert an absolute position to a position\n if(this.situation.loops !== false) {\n var absPos, absPosInt, lastLoop\n\n // If the absolute position is below 0, we just treat it as if it was 0\n absPos = Math.max(this.absPos, 0)\n absPosInt = Math.floor(absPos)\n\n if(this.situation.loops === true || absPosInt < this.situation.loops) {\n this.pos = absPos - absPosInt\n lastLoop = this.situation.loop\n this.situation.loop = absPosInt\n } else {\n this.absPos = this.situation.loops\n this.pos = 1\n // The -1 here is because we don't want to toggle reversed when all the loops have been completed\n lastLoop = this.situation.loop - 1\n this.situation.loop = this.situation.loops\n }\n\n if(this.situation.reversing) {\n // Toggle reversed if an odd number of loops as occured since the last call of step\n this.situation.reversed = this.situation.reversed != Boolean((this.situation.loop - lastLoop) % 2)\n }\n\n } else {\n // If there are no loop, the absolute position must not be above 1\n this.absPos = Math.min(this.absPos, 1)\n this.pos = this.absPos\n }\n\n // while the absolute position can be below 0, the position must not be below 0\n if(this.pos < 0) this.pos = 0\n\n if(this.situation.reversed) this.pos = 1 - this.pos\n\n\n // apply easing\n var eased = this.situation.ease(this.pos)\n\n // call once-callbacks\n for(var i in this.situation.once){\n if(i > this.lastPos && i <= eased){\n this.situation.once[i].call(this.target(), this.pos, eased)\n delete this.situation.once[i]\n }\n }\n\n // fire during callback with position, eased position and current situation as parameter\n if(this.active) this.target().fire('during', {pos: this.pos, eased: eased, fx: this, situation: this.situation})\n\n // the user may call stop or finish in the during callback\n // so make sure that we still have a valid situation\n if(!this.situation){\n return this\n }\n\n // apply the actual animation to every property\n this.eachAt()\n\n // do final code when situation is finished\n if((this.pos == 1 && !this.situation.reversed) || (this.situation.reversed && this.pos == 0)){\n\n // stop animation callback\n this.stopAnimFrame()\n\n // fire finished callback with current situation as parameter\n this.target().fire('finished', {fx:this, situation: this.situation})\n\n if(!this.situations.length){\n this.target().fire('allfinished')\n\n // Recheck the length since the user may call animate in the afterAll callback\n if(!this.situations.length){\n this.target().off('.fx') // there shouldnt be any binding left, but to make sure...\n this.active = false\n }\n }\n\n // start next animation\n if(this.active) this.dequeue()\n else this.clearCurrent()\n\n }else if(!this.paused && this.active){\n // we continue animating when we are not at the end\n this.startAnimFrame()\n }\n\n // save last eased position for once callback triggering\n this.lastPos = eased\n return this\n\n }\n\n // calculates the step for every property and calls block with it\n , eachAt: function(){\n var i, len, at, self = this, target = this.target(), s = this.situation\n\n // apply animations which can be called trough a method\n for(i in s.animations){\n\n at = [].concat(s.animations[i]).map(function(el){\n return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\n })\n\n target[i].apply(target, at)\n\n }\n\n // apply animation which has to be applied with attr()\n for(i in s.attrs){\n\n at = [i].concat(s.attrs[i]).map(function(el){\n return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\n })\n\n target.attr.apply(target, at)\n\n }\n\n // apply animation which has to be applied with style()\n for(i in s.styles){\n\n at = [i].concat(s.styles[i]).map(function(el){\n return typeof el !== 'string' && el.at ? el.at(s.ease(self.pos), self.pos) : el\n })\n\n target.style.apply(target, at)\n\n }\n\n // animate initialTransformation which has to be chained\n if(s.transforms.length){\n\n // get initial initialTransformation\n at = s.initialTransformation\n for(i = 0, len = s.transforms.length; i < len; i++){\n\n // get next transformation in chain\n var a = s.transforms[i]\n\n // multiply matrix directly\n if(a instanceof SVG.Matrix){\n\n if(a.relative){\n at = at.multiply(new SVG.Matrix().morph(a).at(s.ease(this.pos)))\n }else{\n at = at.morph(a).at(s.ease(this.pos))\n }\n continue\n }\n\n // when transformation is absolute we have to reset the needed transformation first\n if(!a.relative)\n a.undo(at.extract())\n\n // and reapply it after\n at = at.multiply(a.at(s.ease(this.pos)))\n\n }\n\n // set new matrix on element\n target.matrix(at)\n }\n\n return this\n\n }\n\n\n // adds an once-callback which is called at a specific position and never again\n , once: function(pos, fn, isEased){\n var c = this.last()\n if(!isEased) pos = c.ease(pos)\n\n c.once[pos] = fn\n\n return this\n }\n\n , _callStart: function() {\n setTimeout(function(){this.start()}.bind(this), 0)\n return this\n }\n\n }\n\n, parent: SVG.Element\n\n // Add method to parent elements\n, construct: {\n // Get fx module or create a new one, then animate with given duration and ease\n animate: function(o, ease, delay) {\n return (this.fx || (this.fx = new SVG.FX(this))).animate(o, ease, delay)\n }\n , delay: function(delay){\n return (this.fx || (this.fx = new SVG.FX(this))).delay(delay)\n }\n , stop: function(jumpToEnd, clearQueue) {\n if (this.fx)\n this.fx.stop(jumpToEnd, clearQueue)\n\n return this\n }\n , finish: function() {\n if (this.fx)\n this.fx.finish()\n\n return this\n }\n // Pause current animation\n , pause: function() {\n if (this.fx)\n this.fx.pause()\n\n return this\n }\n // Play paused current animation\n , play: function() {\n if (this.fx)\n this.fx.play()\n\n return this\n }\n // Set/Get the speed of the animations\n , speed: function(speed) {\n if (this.fx)\n if (speed == null)\n return this.fx.speed()\n else\n this.fx.speed(speed)\n\n return this\n }\n }\n\n})\n\n// MorphObj is used whenever no morphable object is given\nSVG.MorphObj = SVG.invent({\n\n create: function(from, to){\n // prepare color for morphing\n if(SVG.Color.isColor(to)) return new SVG.Color(from).morph(to)\n // check if we have a list of values\n if(SVG.regex.delimiter.test(from)) {\n // prepare path for morphing\n if(SVG.regex.pathLetters.test(from)) return new SVG.PathArray(from).morph(to)\n // prepare value list for morphing\n else return new SVG.Array(from).morph(to)\n }\n // prepare number for morphing\n if(SVG.regex.numberAndUnit.test(to)) return new SVG.Number(from).morph(to)\n\n // prepare for plain morphing\n this.value = from\n this.destination = to\n }\n\n, extend: {\n at: function(pos, real){\n return real < 1 ? this.value : this.destination\n },\n\n valueOf: function(){\n return this.value\n }\n }\n\n})\n\nSVG.extend(SVG.FX, {\n // Add animatable attributes\n attr: function(a, v, relative) {\n // apply attributes individually\n if (typeof a == 'object') {\n for (var key in a)\n this.attr(key, a[key])\n\n } else {\n this.add(a, v, 'attrs')\n }\n\n return this\n }\n // Add animatable styles\n, style: function(s, v) {\n if (typeof s == 'object')\n for (var key in s)\n this.style(key, s[key])\n\n else\n this.add(s, v, 'styles')\n\n return this\n }\n // Animatable x-axis\n, x: function(x, relative) {\n if(this.target() instanceof SVG.G){\n this.transform({x:x}, relative)\n return this\n }\n\n var num = new SVG.Number(x)\n num.relative = relative\n return this.add('x', num)\n }\n // Animatable y-axis\n, y: function(y, relative) {\n if(this.target() instanceof SVG.G){\n this.transform({y:y}, relative)\n return this\n }\n\n var num = new SVG.Number(y)\n num.relative = relative\n return this.add('y', num)\n }\n // Animatable center x-axis\n, cx: function(x) {\n return this.add('cx', new SVG.Number(x))\n }\n // Animatable center y-axis\n, cy: function(y) {\n return this.add('cy', new SVG.Number(y))\n }\n // Add animatable move\n, move: function(x, y) {\n return this.x(x).y(y)\n }\n // Add animatable center\n, center: function(x, y) {\n return this.cx(x).cy(y)\n }\n // Add animatable size\n, size: function(width, height) {\n if (this.target() instanceof SVG.Text) {\n // animate font size for Text elements\n this.attr('font-size', width)\n\n } else {\n // animate bbox based size for all other elements\n var box\n\n if(!width || !height){\n box = this.target().bbox()\n }\n\n if(!width){\n width = box.width / box.height * height\n }\n\n if(!height){\n height = box.height / box.width * width\n }\n\n this.add('width' , new SVG.Number(width))\n .add('height', new SVG.Number(height))\n\n }\n\n return this\n }\n // Add animatable width\n, width: function(width) {\n return this.add('width', new SVG.Number(width))\n }\n // Add animatable height\n, height: function(height) {\n return this.add('height', new SVG.Number(height))\n }\n // Add animatable plot\n, plot: function(a, b, c, d) {\n // Lines can be plotted with 4 arguments\n if(arguments.length == 4) {\n return this.plot([a, b, c, d])\n }\n\n return this.add('plot', new (this.target().morphArray)(a))\n }\n // Add leading method\n, leading: function(value) {\n return this.target().leading ?\n this.add('leading', new SVG.Number(value)) :\n this\n }\n // Add animatable viewbox\n, viewbox: function(x, y, width, height) {\n if (this.target() instanceof SVG.Container) {\n this.add('viewbox', new SVG.ViewBox(x, y, width, height))\n }\n\n return this\n }\n, update: function(o) {\n if (this.target() instanceof SVG.Stop) {\n if (typeof o == 'number' || o instanceof SVG.Number) {\n return this.update({\n offset: arguments[0]\n , color: arguments[1]\n , opacity: arguments[2]\n })\n }\n\n if (o.opacity != null) this.attr('stop-opacity', o.opacity)\n if (o.color != null) this.attr('stop-color', o.color)\n if (o.offset != null) this.attr('offset', o.offset)\n }\n\n return this\n }\n})\n\nSVG.Box = SVG.invent({\n create: function(x, y, width, height) {\n if (typeof x == 'object' && !(x instanceof SVG.Element)) {\n // chromes getBoundingClientRect has no x and y property\n return SVG.Box.call(this, x.left != null ? x.left : x.x , x.top != null ? x.top : x.y, x.width, x.height)\n } else if (arguments.length == 4) {\n this.x = x\n this.y = y\n this.width = width\n this.height = height\n }\n\n // add center, right, bottom...\n fullBox(this)\n }\n, extend: {\n // Merge rect box with another, return a new instance\n merge: function(box) {\n var b = new this.constructor()\n\n // merge boxes\n b.x = Math.min(this.x, box.x)\n b.y = Math.min(this.y, box.y)\n b.width = Math.max(this.x + this.width, box.x + box.width) - b.x\n b.height = Math.max(this.y + this.height, box.y + box.height) - b.y\n\n return fullBox(b)\n }\n\n , transform: function(m) {\n var xMin = Infinity, xMax = -Infinity, yMin = Infinity, yMax = -Infinity, p, bbox\n\n var pts = [\n new SVG.Point(this.x, this.y),\n new SVG.Point(this.x2, this.y),\n new SVG.Point(this.x, this.y2),\n new SVG.Point(this.x2, this.y2)\n ]\n\n pts.forEach(function(p) {\n p = p.transform(m)\n xMin = Math.min(xMin,p.x)\n xMax = Math.max(xMax,p.x)\n yMin = Math.min(yMin,p.y)\n yMax = Math.max(yMax,p.y)\n })\n\n bbox = new this.constructor()\n bbox.x = xMin\n bbox.width = xMax-xMin\n bbox.y = yMin\n bbox.height = yMax-yMin\n\n fullBox(bbox)\n\n return bbox\n }\n }\n})\n\nSVG.BBox = SVG.invent({\n // Initialize\n create: function(element) {\n SVG.Box.apply(this, [].slice.call(arguments))\n\n // get values if element is given\n if (element instanceof SVG.Element) {\n var box\n\n // yes this is ugly, but Firefox can be a pain when it comes to elements that are not yet rendered\n try {\n\n if (!document.documentElement.contains){\n // This is IE - it does not support contains() for top-level SVGs\n var topParent = element.node\n while (topParent.parentNode){\n topParent = topParent.parentNode\n }\n if (topParent != document) throw new Exception('Element not in the dom')\n } else {\n // the element is NOT in the dom, throw error\n if(!document.documentElement.contains(element.node)) throw new Exception('Element not in the dom')\n }\n\n // find native bbox\n box = element.node.getBBox()\n } catch(e) {\n if(element instanceof SVG.Shape){\n var clone = element.clone(SVG.parser.draw.instance).show()\n box = clone.node.getBBox()\n clone.remove()\n }else{\n box = {\n x: element.node.clientLeft\n , y: element.node.clientTop\n , width: element.node.clientWidth\n , height: element.node.clientHeight\n }\n }\n }\n\n SVG.Box.call(this, box)\n }\n\n }\n\n // Define ancestor\n, inherit: SVG.Box\n\n // Define Parent\n, parent: SVG.Element\n\n // Constructor\n, construct: {\n // Get bounding box\n bbox: function() {\n return new SVG.BBox(this)\n }\n }\n\n})\n\nSVG.BBox.prototype.constructor = SVG.BBox\n\n\nSVG.extend(SVG.Element, {\n tbox: function(){\n console.warn('Use of TBox is deprecated and mapped to RBox. Use .rbox() instead.')\n return this.rbox(this.doc())\n }\n})\n\nSVG.RBox = SVG.invent({\n // Initialize\n create: function(element) {\n SVG.Box.apply(this, [].slice.call(arguments))\n\n if (element instanceof SVG.Element) {\n SVG.Box.call(this, element.node.getBoundingClientRect())\n }\n }\n\n, inherit: SVG.Box\n\n // define Parent\n, parent: SVG.Element\n\n, extend: {\n addOffset: function() {\n // offset by window scroll position, because getBoundingClientRect changes when window is scrolled\n this.x += window.pageXOffset\n this.y += window.pageYOffset\n return this\n }\n }\n\n // Constructor\n, construct: {\n // Get rect box\n rbox: function(el) {\n if (el) return new SVG.RBox(this).transform(el.screenCTM().inverse())\n return new SVG.RBox(this).addOffset()\n }\n }\n\n})\n\nSVG.RBox.prototype.constructor = SVG.RBox\n\nSVG.Matrix = SVG.invent({\n // Initialize\n create: function(source) {\n var i, base = arrayToMatrix([1, 0, 0, 1, 0, 0])\n\n // ensure source as object\n source = source instanceof SVG.Element ?\n source.matrixify() :\n typeof source === 'string' ?\n arrayToMatrix(source.split(SVG.regex.delimiter).map(parseFloat)) :\n arguments.length == 6 ?\n arrayToMatrix([].slice.call(arguments)) :\n Array.isArray(source) ?\n arrayToMatrix(source) :\n typeof source === 'object' ?\n source : base\n\n // merge source\n for (i = abcdef.length - 1; i >= 0; --i)\n this[abcdef[i]] = source[abcdef[i]] != null ?\n source[abcdef[i]] : base[abcdef[i]]\n }\n\n // Add methods\n, extend: {\n // Extract individual transformations\n extract: function() {\n // find delta transform points\n var px = deltaTransformPoint(this, 0, 1)\n , py = deltaTransformPoint(this, 1, 0)\n , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90\n\n return {\n // translation\n x: this.e\n , y: this.f\n , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)\n , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)\n // skew\n , skewX: -skewX\n , skewY: 180 / Math.PI * Math.atan2(py.y, py.x)\n // scale\n , scaleX: Math.sqrt(this.a * this.a + this.b * this.b)\n , scaleY: Math.sqrt(this.c * this.c + this.d * this.d)\n // rotation\n , rotation: skewX\n , a: this.a\n , b: this.b\n , c: this.c\n , d: this.d\n , e: this.e\n , f: this.f\n , matrix: new SVG.Matrix(this)\n }\n }\n // Clone matrix\n , clone: function() {\n return new SVG.Matrix(this)\n }\n // Morph one matrix into another\n , morph: function(matrix) {\n // store new destination\n this.destination = new SVG.Matrix(matrix)\n\n return this\n }\n // Get morphed matrix at a given position\n , at: function(pos) {\n // make sure a destination is defined\n if (!this.destination) return this\n\n // calculate morphed matrix at a given position\n var matrix = new SVG.Matrix({\n a: this.a + (this.destination.a - this.a) * pos\n , b: this.b + (this.destination.b - this.b) * pos\n , c: this.c + (this.destination.c - this.c) * pos\n , d: this.d + (this.destination.d - this.d) * pos\n , e: this.e + (this.destination.e - this.e) * pos\n , f: this.f + (this.destination.f - this.f) * pos\n })\n\n return matrix\n }\n // Multiplies by given matrix\n , multiply: function(matrix) {\n return new SVG.Matrix(this.native().multiply(parseMatrix(matrix).native()))\n }\n // Inverses matrix\n , inverse: function() {\n return new SVG.Matrix(this.native().inverse())\n }\n // Translate matrix\n , translate: function(x, y) {\n return new SVG.Matrix(this.native().translate(x || 0, y || 0))\n }\n // Scale matrix\n , scale: function(x, y, cx, cy) {\n // support uniformal scale\n if (arguments.length == 1) {\n y = x\n } else if (arguments.length == 3) {\n cy = cx\n cx = y\n y = x\n }\n\n return this.around(cx, cy, new SVG.Matrix(x, 0, 0, y, 0, 0))\n }\n // Rotate matrix\n , rotate: function(r, cx, cy) {\n // convert degrees to radians\n r = SVG.utils.radians(r)\n\n return this.around(cx, cy, new SVG.Matrix(Math.cos(r), Math.sin(r), -Math.sin(r), Math.cos(r), 0, 0))\n }\n // Flip matrix on x or y, at a given offset\n , flip: function(a, o) {\n return a == 'x' ?\n this.scale(-1, 1, o, 0) :\n a == 'y' ?\n this.scale(1, -1, 0, o) :\n this.scale(-1, -1, a, o != null ? o : a)\n }\n // Skew\n , skew: function(x, y, cx, cy) {\n // support uniformal skew\n if (arguments.length == 1) {\n y = x\n } else if (arguments.length == 3) {\n cy = cx\n cx = y\n y = x\n }\n\n // convert degrees to radians\n x = SVG.utils.radians(x)\n y = SVG.utils.radians(y)\n\n return this.around(cx, cy, new SVG.Matrix(1, Math.tan(y), Math.tan(x), 1, 0, 0))\n }\n // SkewX\n , skewX: function(x, cx, cy) {\n return this.skew(x, 0, cx, cy)\n }\n // SkewY\n , skewY: function(y, cx, cy) {\n return this.skew(0, y, cx, cy)\n }\n // Transform around a center point\n , around: function(cx, cy, matrix) {\n return this\n .multiply(new SVG.Matrix(1, 0, 0, 1, cx || 0, cy || 0))\n .multiply(matrix)\n .multiply(new SVG.Matrix(1, 0, 0, 1, -cx || 0, -cy || 0))\n }\n // Convert to native SVGMatrix\n , native: function() {\n // create new matrix\n var matrix = SVG.parser.native.createSVGMatrix()\n\n // update with current values\n for (var i = abcdef.length - 1; i >= 0; i--)\n matrix[abcdef[i]] = this[abcdef[i]]\n\n return matrix\n }\n // Convert matrix to string\n , toString: function() {\n // Construct the matrix directly, avoid values that are too small\n return 'matrix(' + float32String(this.a) + ',' + float32String(this.b)\n + ',' + float32String(this.c) + ',' + float32String(this.d)\n + ',' + float32String(this.e) + ',' + float32String(this.f)\n + ')'\n }\n }\n\n // Define parent\n, parent: SVG.Element\n\n // Add parent method\n, construct: {\n // Get current matrix\n ctm: function() {\n return new SVG.Matrix(this.node.getCTM())\n },\n // Get current screen matrix\n screenCTM: function() {\n /* https://bugzilla.mozilla.org/show_bug.cgi?id=1344537\n This is needed because FF does not return the transformation matrix\n for the inner coordinate system when getScreenCTM() is called on nested svgs.\n However all other Browsers do that */\n if(this instanceof SVG.Nested) {\n var rect = this.rect(1,1)\n var m = rect.node.getScreenCTM()\n rect.remove()\n return new SVG.Matrix(m)\n }\n return new SVG.Matrix(this.node.getScreenCTM())\n }\n\n }\n\n})\n\nSVG.Point = SVG.invent({\n // Initialize\n create: function(x,y) {\n var i, source, base = {x:0, y:0}\n\n // ensure source as object\n source = Array.isArray(x) ?\n {x:x[0], y:x[1]} :\n typeof x === 'object' ?\n {x:x.x, y:x.y} :\n x != null ?\n {x:x, y:(y != null ? y : x)} : base // If y has no value, then x is used has its value\n\n // merge source\n this.x = source.x\n this.y = source.y\n }\n\n // Add methods\n, extend: {\n // Clone point\n clone: function() {\n return new SVG.Point(this)\n }\n // Morph one point into another\n , morph: function(x, y) {\n // store new destination\n this.destination = new SVG.Point(x, y)\n\n return this\n }\n // Get morphed point at a given position\n , at: function(pos) {\n // make sure a destination is defined\n if (!this.destination) return this\n\n // calculate morphed matrix at a given position\n var point = new SVG.Point({\n x: this.x + (this.destination.x - this.x) * pos\n , y: this.y + (this.destination.y - this.y) * pos\n })\n\n return point\n }\n // Convert to native SVGPoint\n , native: function() {\n // create new point\n var point = SVG.parser.native.createSVGPoint()\n\n // update with current values\n point.x = this.x\n point.y = this.y\n\n return point\n }\n // transform point with matrix\n , transform: function(matrix) {\n return new SVG.Point(this.native().matrixTransform(matrix.native()))\n }\n\n }\n\n})\n\nSVG.extend(SVG.Element, {\n\n // Get point\n point: function(x, y) {\n return new SVG.Point(x,y).transform(this.screenCTM().inverse());\n }\n\n})\n\nSVG.extend(SVG.Element, {\n // Set svg element attribute\n attr: function(a, v, n) {\n // act as full getter\n if (a == null) {\n // get an object of attributes\n a = {}\n v = this.node.attributes\n for (n = v.length - 1; n >= 0; n--)\n a[v[n].nodeName] = SVG.regex.isNumber.test(v[n].nodeValue) ? parseFloat(v[n].nodeValue) : v[n].nodeValue\n\n return a\n\n } else if (typeof a == 'object') {\n // apply every attribute individually if an object is passed\n for (v in a) this.attr(v, a[v])\n\n } else if (v === null) {\n // remove value\n this.node.removeAttribute(a)\n\n } else if (v == null) {\n // act as a getter if the first and only argument is not an object\n v = this.node.getAttribute(a)\n return v == null ?\n SVG.defaults.attrs[a] :\n SVG.regex.isNumber.test(v) ?\n parseFloat(v) : v\n\n } else {\n // BUG FIX: some browsers will render a stroke if a color is given even though stroke width is 0\n if (a == 'stroke-width')\n this.attr('stroke', parseFloat(v) > 0 ? this._stroke : null)\n else if (a == 'stroke')\n this._stroke = v\n\n // convert image fill and stroke to patterns\n if (a == 'fill' || a == 'stroke') {\n if (SVG.regex.isImage.test(v))\n v = this.doc().defs().image(v, 0, 0)\n\n if (v instanceof SVG.Image)\n v = this.doc().defs().pattern(0, 0, function() {\n this.add(v)\n })\n }\n\n // ensure correct numeric values (also accepts NaN and Infinity)\n if (typeof v === 'number')\n v = new SVG.Number(v)\n\n // ensure full hex color\n else if (SVG.Color.isColor(v))\n v = new SVG.Color(v)\n\n // parse array values\n else if (Array.isArray(v))\n v = new SVG.Array(v)\n\n // if the passed attribute is leading...\n if (a == 'leading') {\n // ... call the leading method instead\n if (this.leading)\n this.leading(v)\n } else {\n // set given attribute on node\n typeof n === 'string' ?\n this.node.setAttributeNS(n, a, v.toString()) :\n this.node.setAttribute(a, v.toString())\n }\n\n // rebuild if required\n if (this.rebuild && (a == 'font-size' || a == 'x'))\n this.rebuild(a, v)\n }\n\n return this\n }\n})\nSVG.extend(SVG.Element, {\n // Add transformations\n transform: function(o, relative) {\n // get target in case of the fx module, otherwise reference this\n var target = this\n , matrix, bbox\n\n // act as a getter\n if (typeof o !== 'object') {\n // get current matrix\n matrix = new SVG.Matrix(target).extract()\n\n return typeof o === 'string' ? matrix[o] : matrix\n }\n\n // get current matrix\n matrix = new SVG.Matrix(target)\n\n // ensure relative flag\n relative = !!relative || !!o.relative\n\n // act on matrix\n if (o.a != null) {\n matrix = relative ?\n // relative\n matrix.multiply(new SVG.Matrix(o)) :\n // absolute\n new SVG.Matrix(o)\n\n // act on rotation\n } else if (o.rotation != null) {\n // ensure centre point\n ensureCentre(o, target)\n\n // apply transformation\n matrix = relative ?\n // relative\n matrix.rotate(o.rotation, o.cx, o.cy) :\n // absolute\n matrix.rotate(o.rotation - matrix.extract().rotation, o.cx, o.cy)\n\n // act on scale\n } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {\n // ensure centre point\n ensureCentre(o, target)\n\n // ensure scale values on both axes\n o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\n o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\n\n if (!relative) {\n // absolute; multiply inversed values\n var e = matrix.extract()\n o.scaleX = o.scaleX * 1 / e.scaleX\n o.scaleY = o.scaleY * 1 / e.scaleY\n }\n\n matrix = matrix.scale(o.scaleX, o.scaleY, o.cx, o.cy)\n\n // act on skew\n } else if (o.skew != null || o.skewX != null || o.skewY != null) {\n // ensure centre point\n ensureCentre(o, target)\n\n // ensure skew values on both axes\n o.skewX = o.skew != null ? o.skew : o.skewX != null ? o.skewX : 0\n o.skewY = o.skew != null ? o.skew : o.skewY != null ? o.skewY : 0\n\n if (!relative) {\n // absolute; reset skew values\n var e = matrix.extract()\n matrix = matrix.multiply(new SVG.Matrix().skew(e.skewX, e.skewY, o.cx, o.cy).inverse())\n }\n\n matrix = matrix.skew(o.skewX, o.skewY, o.cx, o.cy)\n\n // act on flip\n } else if (o.flip) {\n if(o.flip == 'x' || o.flip == 'y') {\n o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\n } else {\n if(o.offset == null) {\n bbox = target.bbox()\n o.flip = bbox.cx\n o.offset = bbox.cy\n } else {\n o.flip = o.offset\n }\n }\n\n matrix = new SVG.Matrix().flip(o.flip, o.offset)\n\n // act on translate\n } else if (o.x != null || o.y != null) {\n if (relative) {\n // relative\n matrix = matrix.translate(o.x, o.y)\n } else {\n // absolute\n if (o.x != null) matrix.e = o.x\n if (o.y != null) matrix.f = o.y\n }\n }\n\n return this.attr('transform', matrix)\n }\n})\n\nSVG.extend(SVG.FX, {\n transform: function(o, relative) {\n // get target in case of the fx module, otherwise reference this\n var target = this.target()\n , matrix, bbox\n\n // act as a getter\n if (typeof o !== 'object') {\n // get current matrix\n matrix = new SVG.Matrix(target).extract()\n\n return typeof o === 'string' ? matrix[o] : matrix\n }\n\n // ensure relative flag\n relative = !!relative || !!o.relative\n\n // act on matrix\n if (o.a != null) {\n matrix = new SVG.Matrix(o)\n\n // act on rotation\n } else if (o.rotation != null) {\n // ensure centre point\n ensureCentre(o, target)\n\n // apply transformation\n matrix = new SVG.Rotate(o.rotation, o.cx, o.cy)\n\n // act on scale\n } else if (o.scale != null || o.scaleX != null || o.scaleY != null) {\n // ensure centre point\n ensureCentre(o, target)\n\n // ensure scale values on both axes\n o.scaleX = o.scale != null ? o.scale : o.scaleX != null ? o.scaleX : 1\n o.scaleY = o.scale != null ? o.scale : o.scaleY != null ? o.scaleY : 1\n\n matrix = new SVG.Scale(o.scaleX, o.scaleY, o.cx, o.cy)\n\n // act on skew\n } else if (o.skewX != null || o.skewY != null) {\n // ensure centre point\n ensureCentre(o, target)\n\n // ensure skew values on both axes\n o.skewX = o.skewX != null ? o.skewX : 0\n o.skewY = o.skewY != null ? o.skewY : 0\n\n matrix = new SVG.Skew(o.skewX, o.skewY, o.cx, o.cy)\n\n // act on flip\n } else if (o.flip) {\n if(o.flip == 'x' || o.flip == 'y') {\n o.offset = o.offset == null ? target.bbox()['c' + o.flip] : o.offset\n } else {\n if(o.offset == null) {\n bbox = target.bbox()\n o.flip = bbox.cx\n o.offset = bbox.cy\n } else {\n o.flip = o.offset\n }\n }\n\n matrix = new SVG.Matrix().flip(o.flip, o.offset)\n\n // act on translate\n } else if (o.x != null || o.y != null) {\n matrix = new SVG.Translate(o.x, o.y)\n }\n\n if(!matrix) return this\n\n matrix.relative = relative\n\n this.last().transforms.push(matrix)\n\n return this._callStart()\n }\n})\n\nSVG.extend(SVG.Element, {\n // Reset all transformations\n untransform: function() {\n return this.attr('transform', null)\n },\n // merge the whole transformation chain into one matrix and returns it\n matrixify: function() {\n\n var matrix = (this.attr('transform') || '')\n // split transformations\n .split(SVG.regex.transforms).slice(0,-1).map(function(str){\n // generate key => value pairs\n var kv = str.trim().split('(')\n return [kv[0], kv[1].split(SVG.regex.delimiter).map(function(str){ return parseFloat(str) })]\n })\n // merge every transformation into one matrix\n .reduce(function(matrix, transform){\n\n if(transform[0] == 'matrix') return matrix.multiply(arrayToMatrix(transform[1]))\n return matrix[transform[0]].apply(matrix, transform[1])\n\n }, new SVG.Matrix())\n\n return matrix\n },\n // add an element to another parent without changing the visual representation on the screen\n toParent: function(parent) {\n if(this == parent) return this\n var ctm = this.screenCTM()\n var pCtm = parent.screenCTM().inverse()\n\n this.addTo(parent).untransform().transform(pCtm.multiply(ctm))\n\n return this\n },\n // same as above with parent equals root-svg\n toDoc: function() {\n return this.toParent(this.doc())\n }\n\n})\n\nSVG.Transformation = SVG.invent({\n\n create: function(source, inversed){\n\n if(arguments.length > 1 && typeof inversed != 'boolean'){\n return this.constructor.call(this, [].slice.call(arguments))\n }\n\n if(Array.isArray(source)){\n for(var i = 0, len = this.arguments.length; i < len; ++i){\n this[this.arguments[i]] = source[i]\n }\n } else if(typeof source == 'object'){\n for(var i = 0, len = this.arguments.length; i < len; ++i){\n this[this.arguments[i]] = source[this.arguments[i]]\n }\n }\n\n this.inversed = false\n\n if(inversed === true){\n this.inversed = true\n }\n\n }\n\n, extend: {\n\n arguments: []\n , method: ''\n\n , at: function(pos){\n\n var params = []\n\n for(var i = 0, len = this.arguments.length; i < len; ++i){\n params.push(this[this.arguments[i]])\n }\n\n var m = this._undo || new SVG.Matrix()\n\n m = new SVG.Matrix().morph(SVG.Matrix.prototype[this.method].apply(m, params)).at(pos)\n\n return this.inversed ? m.inverse() : m\n\n }\n\n , undo: function(o){\n for(var i = 0, len = this.arguments.length; i < len; ++i){\n o[this.arguments[i]] = typeof this[this.arguments[i]] == 'undefined' ? 0 : o[this.arguments[i]]\n }\n\n // The method SVG.Matrix.extract which was used before calling this\n // method to obtain a value for the parameter o doesn't return a cx and\n // a cy so we use the ones that were provided to this object at its creation\n o.cx = this.cx\n o.cy = this.cy\n\n this._undo = new SVG[capitalize(this.method)](o, true).at(1)\n\n return this\n }\n\n }\n\n})\n\nSVG.Translate = SVG.invent({\n\n parent: SVG.Matrix\n, inherit: SVG.Transformation\n\n, create: function(source, inversed){\n this.constructor.apply(this, [].slice.call(arguments))\n }\n\n, extend: {\n arguments: ['transformedX', 'transformedY']\n , method: 'translate'\n }\n\n})\n\nSVG.Rotate = SVG.invent({\n\n parent: SVG.Matrix\n, inherit: SVG.Transformation\n\n, create: function(source, inversed){\n this.constructor.apply(this, [].slice.call(arguments))\n }\n\n, extend: {\n arguments: ['rotation', 'cx', 'cy']\n , method: 'rotate'\n , at: function(pos){\n var m = new SVG.Matrix().rotate(new SVG.Number().morph(this.rotation - (this._undo ? this._undo.rotation : 0)).at(pos), this.cx, this.cy)\n return this.inversed ? m.inverse() : m\n }\n , undo: function(o){\n this._undo = o\n return this\n }\n }\n\n})\n\nSVG.Scale = SVG.invent({\n\n parent: SVG.Matrix\n, inherit: SVG.Transformation\n\n, create: function(source, inversed){\n this.constructor.apply(this, [].slice.call(arguments))\n }\n\n, extend: {\n arguments: ['scaleX', 'scaleY', 'cx', 'cy']\n , method: 'scale'\n }\n\n})\n\nSVG.Skew = SVG.invent({\n\n parent: SVG.Matrix\n, inherit: SVG.Transformation\n\n, create: function(source, inversed){\n this.constructor.apply(this, [].slice.call(arguments))\n }\n\n, extend: {\n arguments: ['skewX', 'skewY', 'cx', 'cy']\n , method: 'skew'\n }\n\n})\n\nSVG.extend(SVG.Element, {\n // Dynamic style generator\n style: function(s, v) {\n if (arguments.length == 0) {\n // get full style\n return this.node.style.cssText || ''\n\n } else if (arguments.length < 2) {\n // apply every style individually if an object is passed\n if (typeof s == 'object') {\n for (v in s) this.style(v, s[v])\n\n } else if (SVG.regex.isCss.test(s)) {\n // parse css string\n s = s.split(/\\s*;\\s*/)\n // filter out suffix ; and stuff like ;;\n .filter(function(e) { return !!e })\n .map(function(e){ return e.split(/\\s*:\\s*/) })\n\n // apply every definition individually\n while (v = s.pop()) {\n this.style(v[0], v[1])\n }\n } else {\n // act as a getter if the first and only argument is not an object\n return this.node.style[camelCase(s)]\n }\n\n } else {\n this.node.style[camelCase(s)] = v === null || SVG.regex.isBlank.test(v) ? '' : v\n }\n\n return this\n }\n})\nSVG.Parent = SVG.invent({\n // Initialize node\n create: function(element) {\n this.constructor.call(this, element)\n }\n\n // Inherit from\n, inherit: SVG.Element\n\n // Add class methods\n, extend: {\n // Returns all child elements\n children: function() {\n return SVG.utils.map(SVG.utils.filterSVGElements(this.node.childNodes), function(node) {\n return SVG.adopt(node)\n })\n }\n // Add given element at a position\n , add: function(element, i) {\n if (i == null)\n this.node.appendChild(element.node)\n else if (element.node != this.node.childNodes[i])\n this.node.insertBefore(element.node, this.node.childNodes[i])\n\n return this\n }\n // Basically does the same as `add()` but returns the added element instead\n , put: function(element, i) {\n this.add(element, i)\n return element\n }\n // Checks if the given element is a child\n , has: function(element) {\n return this.index(element) >= 0\n }\n // Gets index of given element\n , index: function(element) {\n return [].slice.call(this.node.childNodes).indexOf(element.node)\n }\n // Get a element at the given index\n , get: function(i) {\n return SVG.adopt(this.node.childNodes[i])\n }\n // Get first child\n , first: function() {\n return this.get(0)\n }\n // Get the last child\n , last: function() {\n return this.get(this.node.childNodes.length - 1)\n }\n // Iterates over all children and invokes a given block\n , each: function(block, deep) {\n var i, il\n , children = this.children()\n\n for (i = 0, il = children.length; i < il; i++) {\n if (children[i] instanceof SVG.Element)\n block.apply(children[i], [i, children])\n\n if (deep && (children[i] instanceof SVG.Container))\n children[i].each(block, deep)\n }\n\n return this\n }\n // Remove a given child\n , removeElement: function(element) {\n this.node.removeChild(element.node)\n\n return this\n }\n // Remove all elements in this container\n , clear: function() {\n // remove children\n while(this.node.hasChildNodes())\n this.node.removeChild(this.node.lastChild)\n\n // remove defs reference\n delete this._defs\n\n return this\n }\n , // Get defs\n defs: function() {\n return this.doc().defs()\n }\n }\n\n})\n\nSVG.extend(SVG.Parent, {\n\n ungroup: function(parent, depth) {\n if(depth === 0 || this instanceof SVG.Defs || this.node == SVG.parser.draw) return this\n\n parent = parent || (this instanceof SVG.Doc ? this : this.parent(SVG.Parent))\n depth = depth || Infinity\n\n this.each(function(){\n if(this instanceof SVG.Defs) return this\n if(this instanceof SVG.Parent) return this.ungroup(parent, depth-1)\n return this.toParent(parent)\n })\n\n this.node.firstChild || this.remove()\n\n return this\n },\n\n flatten: function(parent, depth) {\n return this.ungroup(parent, depth)\n }\n\n})\nSVG.Container = SVG.invent({\n // Initialize node\n create: function(element) {\n this.constructor.call(this, element)\n }\n\n // Inherit from\n, inherit: SVG.Parent\n\n})\n\nSVG.ViewBox = SVG.invent({\n\n create: function(source) {\n var i, base = [0, 0, 0, 0]\n\n var x, y, width, height, box, view, we, he\n , wm = 1 // width multiplier\n , hm = 1 // height multiplier\n , reg = /[+-]?(?:\\d+(?:\\.\\d*)?|\\.\\d+)(?:e[+-]?\\d+)?/gi\n\n if(source instanceof SVG.Element){\n\n we = source\n he = source\n view = (source.attr('viewBox') || '').match(reg)\n box = source.bbox\n\n // get dimensions of current node\n width = new SVG.Number(source.width())\n height = new SVG.Number(source.height())\n\n // find nearest non-percentual dimensions\n while (width.unit == '%') {\n wm *= width.value\n width = new SVG.Number(we instanceof SVG.Doc ? we.parent().offsetWidth : we.parent().width())\n we = we.parent()\n }\n while (height.unit == '%') {\n hm *= height.value\n height = new SVG.Number(he instanceof SVG.Doc ? he.parent().offsetHeight : he.parent().height())\n he = he.parent()\n }\n\n // ensure defaults\n this.x = 0\n this.y = 0\n this.width = width * wm\n this.height = height * hm\n this.zoom = 1\n\n if (view) {\n // get width and height from viewbox\n x = parseFloat(view[0])\n y = parseFloat(view[1])\n width = parseFloat(view[2])\n height = parseFloat(view[3])\n\n // calculate zoom accoring to viewbox\n this.zoom = ((this.width / this.height) > (width / height)) ?\n this.height / height :\n this.width / width\n\n // calculate real pixel dimensions on parent SVG.Doc element\n this.x = x\n this.y = y\n this.width = width\n this.height = height\n\n }\n\n }else{\n\n // ensure source as object\n source = typeof source === 'string' ?\n source.match(reg).map(function(el){ return parseFloat(el) }) :\n Array.isArray(source) ?\n source :\n typeof source == 'object' ?\n [source.x, source.y, source.width, source.height] :\n arguments.length == 4 ?\n [].slice.call(arguments) :\n base\n\n this.x = source[0]\n this.y = source[1]\n this.width = source[2]\n this.height = source[3]\n }\n\n\n }\n\n, extend: {\n\n toString: function() {\n return this.x + ' ' + this.y + ' ' + this.width + ' ' + this.height\n }\n , morph: function(x, y, width, height){\n this.destination = new SVG.ViewBox(x, y, width, height)\n return this\n }\n\n , at: function(pos) {\n\n if(!this.destination) return this\n\n return new SVG.ViewBox([\n this.x + (this.destination.x - this.x) * pos\n , this.y + (this.destination.y - this.y) * pos\n , this.width + (this.destination.width - this.width) * pos\n , this.height + (this.destination.height - this.height) * pos\n ])\n\n }\n\n }\n\n // Define parent\n, parent: SVG.Container\n\n // Add parent method\n, construct: {\n\n // get/set viewbox\n viewbox: function(x, y, width, height) {\n if (arguments.length == 0)\n // act as a getter if there are no arguments\n return new SVG.ViewBox(this)\n\n // otherwise act as a setter\n return this.attr('viewBox', new SVG.ViewBox(x, y, width, height))\n }\n\n }\n\n})\n// Add events to elements\n;[ 'click'\n , 'dblclick'\n , 'mousedown'\n , 'mouseup'\n , 'mouseover'\n , 'mouseout'\n , 'mousemove'\n // , 'mouseenter' -> not supported by IE\n // , 'mouseleave' -> not supported by IE\n , 'touchstart'\n , 'touchmove'\n , 'touchleave'\n , 'touchend'\n , 'touchcancel' ].forEach(function(event) {\n\n // add event to SVG.Element\n SVG.Element.prototype[event] = function(f) {\n // bind event to element rather than element node\n SVG.on(this.node, event, f)\n return this\n }\n})\n\n// Initialize listeners stack\nSVG.listeners = []\nSVG.handlerMap = []\nSVG.listenerId = 0\n\n// Add event binder in the SVG namespace\nSVG.on = function(node, event, listener, binding, options) {\n // create listener, get object-index\n var l = listener.bind(binding || node.instance || node)\n , index = (SVG.handlerMap.indexOf(node) + 1 || SVG.handlerMap.push(node)) - 1\n , ev = event.split('.')[0]\n , ns = event.split('.')[1] || '*'\n\n\n // ensure valid object\n SVG.listeners[index] = SVG.listeners[index] || {}\n SVG.listeners[index][ev] = SVG.listeners[index][ev] || {}\n SVG.listeners[index][ev][ns] = SVG.listeners[index][ev][ns] || {}\n\n if(!listener._svgjsListenerId)\n listener._svgjsListenerId = ++SVG.listenerId\n\n // reference listener\n SVG.listeners[index][ev][ns][listener._svgjsListenerId] = l\n\n // add listener\n node.addEventListener(ev, l, options || false)\n}\n\n// Add event unbinder in the SVG namespace\nSVG.off = function(node, event, listener) {\n var index = SVG.handlerMap.indexOf(node)\n , ev = event && event.split('.')[0]\n , ns = event && event.split('.')[1]\n , namespace = ''\n\n if(index == -1) return\n\n if (listener) {\n if(typeof listener == 'function') listener = listener._svgjsListenerId\n if(!listener) return\n\n // remove listener reference\n if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns || '*']) {\n // remove listener\n node.removeEventListener(ev, SVG.listeners[index][ev][ns || '*'][listener], false)\n\n delete SVG.listeners[index][ev][ns || '*'][listener]\n }\n\n } else if (ns && ev) {\n // remove all listeners for a namespaced event\n if (SVG.listeners[index][ev] && SVG.listeners[index][ev][ns]) {\n for (listener in SVG.listeners[index][ev][ns])\n SVG.off(node, [ev, ns].join('.'), listener)\n\n delete SVG.listeners[index][ev][ns]\n }\n\n } else if (ns){\n // remove all listeners for a specific namespace\n for(event in SVG.listeners[index]){\n for(namespace in SVG.listeners[index][event]){\n if(ns === namespace){\n SVG.off(node, [event, ns].join('.'))\n }\n }\n }\n\n } else if (ev) {\n // remove all listeners for the event\n if (SVG.listeners[index][ev]) {\n for (namespace in SVG.listeners[index][ev])\n SVG.off(node, [ev, namespace].join('.'))\n\n delete SVG.listeners[index][ev]\n }\n\n } else {\n // remove all listeners on a given node\n for (event in SVG.listeners[index])\n SVG.off(node, event)\n\n delete SVG.listeners[index]\n delete SVG.handlerMap[index]\n\n }\n}\n\n//\nSVG.extend(SVG.Element, {\n // Bind given event to listener\n on: function(event, listener, binding, options) {\n SVG.on(this.node, event, listener, binding, options)\n\n return this\n }\n // Unbind event from listener\n, off: function(event, listener) {\n SVG.off(this.node, event, listener)\n\n return this\n }\n // Fire given event\n, fire: function(event, data) {\n\n // Dispatch event\n if(event instanceof window.Event){\n this.node.dispatchEvent(event)\n }else{\n this.node.dispatchEvent(event = new SVG.CustomEvent(event, {detail:data, cancelable: true}))\n }\n\n this._event = event\n return this\n }\n, event: function() {\n return this._event\n }\n})\n\n\nSVG.Defs = SVG.invent({\n // Initialize node\n create: 'defs'\n\n // Inherit from\n, inherit: SVG.Container\n\n})\nSVG.G = SVG.invent({\n // Initialize node\n create: 'g'\n\n // Inherit from\n, inherit: SVG.Container\n\n // Add class methods\n, extend: {\n // Move over x-axis\n x: function(x) {\n return x == null ? this.transform('x') : this.transform({ x: x - this.x() }, true)\n }\n // Move over y-axis\n , y: function(y) {\n return y == null ? this.transform('y') : this.transform({ y: y - this.y() }, true)\n }\n // Move by center over x-axis\n , cx: function(x) {\n return x == null ? this.gbox().cx : this.x(x - this.gbox().width / 2)\n }\n // Move by center over y-axis\n , cy: function(y) {\n return y == null ? this.gbox().cy : this.y(y - this.gbox().height / 2)\n }\n , gbox: function() {\n\n var bbox = this.bbox()\n , trans = this.transform()\n\n bbox.x += trans.x\n bbox.x2 += trans.x\n bbox.cx += trans.x\n\n bbox.y += trans.y\n bbox.y2 += trans.y\n bbox.cy += trans.y\n\n return bbox\n }\n }\n\n // Add parent method\n, construct: {\n // Create a group element\n group: function() {\n return this.put(new SVG.G)\n }\n }\n})\n\nSVG.Doc = SVG.invent({\n // Initialize node\n create: function(element) {\n if (element) {\n // ensure the presence of a dom element\n element = typeof element == 'string' ?\n document.getElementById(element) :\n element\n\n // If the target is an svg element, use that element as the main wrapper.\n // This allows svg.js to work with svg documents as well.\n if (element.nodeName == 'svg') {\n this.constructor.call(this, element)\n } else {\n this.constructor.call(this, SVG.create('svg'))\n element.appendChild(this.node)\n this.size('100%', '100%')\n }\n\n // set svg element attributes and ensure defs node\n this.namespace().defs()\n }\n }\n\n // Inherit from\n, inherit: SVG.Container\n\n // Add class methods\n, extend: {\n // Add namespaces\n namespace: function() {\n return this\n .attr({ xmlns: SVG.ns, version: '1.1' })\n .attr('xmlns:xlink', SVG.xlink, SVG.xmlns)\n .attr('xmlns:svgjs', SVG.svgjs, SVG.xmlns)\n }\n // Creates and returns defs element\n , defs: function() {\n if (!this._defs) {\n var defs\n\n // Find or create a defs element in this instance\n if (defs = this.node.getElementsByTagName('defs')[0])\n this._defs = SVG.adopt(defs)\n else\n this._defs = new SVG.Defs\n\n // Make sure the defs node is at the end of the stack\n this.node.appendChild(this._defs.node)\n }\n\n return this._defs\n }\n // custom parent method\n , parent: function() {\n if(!this.node.parentNode || this.node.parentNode.nodeName == '#document') return null\n return this.node.parentNode\n }\n // Fix for possible sub-pixel offset. See:\n // https://bugzilla.mozilla.org/show_bug.cgi?id=608812\n , spof: function() {\n var pos = this.node.getScreenCTM()\n\n if (pos)\n this\n .style('left', (-pos.e % 1) + 'px')\n .style('top', (-pos.f % 1) + 'px')\n\n return this\n }\n\n // Removes the doc from the DOM\n , remove: function() {\n if(this.parent()) {\n this.parent().removeChild(this.node)\n }\n\n return this\n }\n , clear: function() {\n // remove children\n while(this.node.hasChildNodes())\n this.node.removeChild(this.node.lastChild)\n\n // remove defs reference\n delete this._defs\n\n // add back parser\n if(!SVG.parser.draw.parentNode)\n this.node.appendChild(SVG.parser.draw)\n\n return this\n }\n , clone: function (parent) {\n // write dom data to the dom so the clone can pickup the data\n this.writeDataToDom()\n\n // get reference to node\n var node = this.node\n\n // clone element and assign new id\n var clone = assignNewId(node.cloneNode(true))\n\n // insert the clone in the given parent or after myself\n if(parent) {\n (parent.node || parent).appendChild(clone.node)\n } else {\n node.parentNode.insertBefore(clone.node, node.nextSibling)\n }\n\n return clone\n }\n }\n\n})\n\n// ### This module adds backward / forward functionality to elements.\n\n//\nSVG.extend(SVG.Element, {\n // Get all siblings, including myself\n siblings: function() {\n return this.parent().children()\n }\n // Get the curent position siblings\n, position: function() {\n return this.parent().index(this)\n }\n // Get the next element (will return null if there is none)\n, next: function() {\n return this.siblings()[this.position() + 1]\n }\n // Get the next element (will return null if there is none)\n, previous: function() {\n return this.siblings()[this.position() - 1]\n }\n // Send given element one step forward\n, forward: function() {\n var i = this.position() + 1\n , p = this.parent()\n\n // move node one step forward\n p.removeElement(this).add(this, i)\n\n // make sure defs node is always at the top\n if (p instanceof SVG.Doc)\n p.node.appendChild(p.defs().node)\n\n return this\n }\n // Send given element one step backward\n, backward: function() {\n var i = this.position()\n\n if (i > 0)\n this.parent().removeElement(this).add(this, i - 1)\n\n return this\n }\n // Send given element all the way to the front\n, front: function() {\n var p = this.parent()\n\n // Move node forward\n p.node.appendChild(this.node)\n\n // Make sure defs node is always at the top\n if (p instanceof SVG.Doc)\n p.node.appendChild(p.defs().node)\n\n return this\n }\n // Send given element all the way to the back\n, back: function() {\n if (this.position() > 0)\n this.parent().removeElement(this).add(this, 0)\n\n return this\n }\n // Inserts a given element before the targeted element\n, before: function(element) {\n element.remove()\n\n var i = this.position()\n\n this.parent().add(element, i)\n\n return this\n }\n // Insters a given element after the targeted element\n, after: function(element) {\n element.remove()\n\n var i = this.position()\n\n this.parent().add(element, i + 1)\n\n return this\n }\n\n})\nSVG.Mask = SVG.invent({\n // Initialize node\n create: function() {\n this.constructor.call(this, SVG.create('mask'))\n\n // keep references to masked elements\n this.targets = []\n }\n\n // Inherit from\n, inherit: SVG.Container\n\n // Add class methods\n, extend: {\n // Unmask all masked elements and remove itself\n remove: function() {\n // unmask all targets\n for (var i = this.targets.length - 1; i >= 0; i--)\n if (this.targets[i])\n this.targets[i].unmask()\n this.targets = []\n\n // remove mask from parent\n SVG.Element.prototype.remove.call(this)\n\n return this\n }\n }\n\n // Add parent method\n, construct: {\n // Create masking element\n mask: function() {\n return this.defs().put(new SVG.Mask)\n }\n }\n})\n\n\nSVG.extend(SVG.Element, {\n // Distribute mask to svg element\n maskWith: function(element) {\n // use given mask or create a new one\n this.masker = element instanceof SVG.Mask ? element : this.parent().mask().add(element)\n\n // store reverence on self in mask\n this.masker.targets.push(this)\n\n // apply mask\n return this.attr('mask', 'url(\"#' + this.masker.attr('id') + '\")')\n }\n // Unmask element\n, unmask: function() {\n delete this.masker\n return this.attr('mask', null)\n }\n\n})\n\nSVG.ClipPath = SVG.invent({\n // Initialize node\n create: function() {\n this.constructor.call(this, SVG.create('clipPath'))\n\n // keep references to clipped elements\n this.targets = []\n }\n\n // Inherit from\n, inherit: SVG.Container\n\n // Add class methods\n, extend: {\n // Unclip all clipped elements and remove itself\n remove: function() {\n // unclip all targets\n for (var i = this.targets.length - 1; i >= 0; i--)\n if (this.targets[i])\n this.targets[i].unclip()\n this.targets = []\n\n // remove clipPath from parent\n this.parent().removeElement(this)\n\n return this\n }\n }\n\n // Add parent method\n, construct: {\n // Create clipping element\n clip: function() {\n return this.defs().put(new SVG.ClipPath)\n }\n }\n})\n\n//\nSVG.extend(SVG.Element, {\n // Distribute clipPath to svg element\n clipWith: function(element) {\n // use given clip or create a new one\n this.clipper = element instanceof SVG.ClipPath ? element : this.parent().clip().add(element)\n\n // store reverence on self in mask\n this.clipper.targets.push(this)\n\n // apply mask\n return this.attr('clip-path', 'url(\"#' + this.clipper.attr('id') + '\")')\n }\n // Unclip element\n, unclip: function() {\n delete this.clipper\n return this.attr('clip-path', null)\n }\n\n})\nSVG.Gradient = SVG.invent({\n // Initialize node\n create: function(type) {\n this.constructor.call(this, SVG.create(type + 'Gradient'))\n\n // store type\n this.type = type\n }\n\n // Inherit from\n, inherit: SVG.Container\n\n // Add class methods\n, extend: {\n // Add a color stop\n at: function(offset, color, opacity) {\n return this.put(new SVG.Stop).update(offset, color, opacity)\n }\n // Update gradient\n , update: function(block) {\n // remove all stops\n this.clear()\n\n // invoke passed block\n if (typeof block == 'function')\n block.call(this, this)\n\n return this\n }\n // Return the fill id\n , fill: function() {\n return 'url(#' + this.id() + ')'\n }\n // Alias string convertion to fill\n , toString: function() {\n return this.fill()\n }\n // custom attr to handle transform\n , attr: function(a, b, c) {\n if(a == 'transform') a = 'gradientTransform'\n return SVG.Container.prototype.attr.call(this, a, b, c)\n }\n }\n\n // Add parent method\n, construct: {\n // Create gradient element in defs\n gradient: function(type, block) {\n return this.defs().gradient(type, block)\n }\n }\n})\n\n// Add animatable methods to both gradient and fx module\nSVG.extend(SVG.Gradient, SVG.FX, {\n // From position\n from: function(x, y) {\n return (this._target || this).type == 'radial' ?\n this.attr({ fx: new SVG.Number(x), fy: new SVG.Number(y) }) :\n this.attr({ x1: new SVG.Number(x), y1: new SVG.Number(y) })\n }\n // To position\n, to: function(x, y) {\n return (this._target || this).type == 'radial' ?\n this.attr({ cx: new SVG.Number(x), cy: new SVG.Number(y) }) :\n this.attr({ x2: new SVG.Number(x), y2: new SVG.Number(y) })\n }\n})\n\n// Base gradient generation\nSVG.extend(SVG.Defs, {\n // define gradient\n gradient: function(type, block) {\n return this.put(new SVG.Gradient(type)).update(block)\n }\n\n})\n\nSVG.Stop = SVG.invent({\n // Initialize node\n create: 'stop'\n\n // Inherit from\n, inherit: SVG.Element\n\n // Add class methods\n, extend: {\n // add color stops\n update: function(o) {\n if (typeof o == 'number' || o instanceof SVG.Number) {\n o = {\n offset: arguments[0]\n , color: arguments[1]\n , opacity: arguments[2]\n }\n }\n\n // set attributes\n if (o.opacity != null) this.attr('stop-opacity', o.opacity)\n if (o.color != null) this.attr('stop-color', o.color)\n if (o.offset != null) this.attr('offset', new SVG.Number(o.offset))\n\n return this\n }\n }\n\n})\n\nSVG.Pattern = SVG.invent({\n // Initialize node\n create: 'pattern'\n\n // Inherit from\n, inherit: SVG.Container\n\n // Add class methods\n, extend: {\n // Return the fill id\n fill: function() {\n return 'url(#' + this.id() + ')'\n }\n // Update pattern by rebuilding\n , update: function(block) {\n // remove content\n this.clear()\n\n // invoke passed block\n if (typeof block == 'function')\n block.call(this, this)\n\n return this\n }\n // Alias string convertion to fill\n , toString: function() {\n return this.fill()\n }\n // custom attr to handle transform\n , attr: function(a, b, c) {\n if(a == 'transform') a = 'patternTransform'\n return SVG.Container.prototype.attr.call(this, a, b, c)\n }\n\n }\n\n // Add parent method\n, construct: {\n // Create pattern element in defs\n pattern: function(width, height, block) {\n return this.defs().pattern(width, height, block)\n }\n }\n})\n\nSVG.extend(SVG.Defs, {\n // Define gradient\n pattern: function(width, height, block) {\n return this.put(new SVG.Pattern).update(block).attr({\n x: 0\n , y: 0\n , width: width\n , height: height\n , patternUnits: 'userSpaceOnUse'\n })\n }\n\n})\nSVG.Shape = SVG.invent({\n // Initialize node\n create: function(element) {\n this.constructor.call(this, element)\n }\n\n // Inherit from\n, inherit: SVG.Element\n\n})\n\nSVG.Bare = SVG.invent({\n // Initialize\n create: function(element, inherit) {\n // construct element\n this.constructor.call(this, SVG.create(element))\n\n // inherit custom methods\n if (inherit)\n for (var method in inherit.prototype)\n if (typeof inherit.prototype[method] === 'function')\n this[method] = inherit.prototype[method]\n }\n\n // Inherit from\n, inherit: SVG.Element\n\n // Add methods\n, extend: {\n // Insert some plain text\n words: function(text) {\n // remove contents\n while (this.node.hasChildNodes())\n this.node.removeChild(this.node.lastChild)\n\n // create text node\n this.node.appendChild(document.createTextNode(text))\n\n return this\n }\n }\n})\n\n\nSVG.extend(SVG.Parent, {\n // Create an element that is not described by SVG.js\n element: function(element, inherit) {\n return this.put(new SVG.Bare(element, inherit))\n }\n})\n\nSVG.Symbol = SVG.invent({\n // Initialize node\n create: 'symbol'\n\n // Inherit from\n, inherit: SVG.Container\n\n, construct: {\n // create symbol\n symbol: function() {\n return this.put(new SVG.Symbol)\n }\n }\n})\n\nSVG.Use = SVG.invent({\n // Initialize node\n create: 'use'\n\n // Inherit from\n, inherit: SVG.Shape\n\n // Add class methods\n, extend: {\n // Use element as a reference\n element: function(element, file) {\n // Set lined element\n return this.attr('href', (file || '') + '#' + element, SVG.xlink)\n }\n }\n\n // Add parent method\n, construct: {\n // Create a use element\n use: function(element, file) {\n return this.put(new SVG.Use).element(element, file)\n }\n }\n})\nSVG.Rect = SVG.invent({\n // Initialize node\n create: 'rect'\n\n // Inherit from\n, inherit: SVG.Shape\n\n // Add parent method\n, construct: {\n // Create a rect element\n rect: function(width, height) {\n return this.put(new SVG.Rect()).size(width, height)\n }\n }\n})\nSVG.Circle = SVG.invent({\n // Initialize node\n create: 'circle'\n\n // Inherit from\n, inherit: SVG.Shape\n\n // Add parent method\n, construct: {\n // Create circle element, based on ellipse\n circle: function(size) {\n return this.put(new SVG.Circle).rx(new SVG.Number(size).divide(2)).move(0, 0)\n }\n }\n})\n\nSVG.extend(SVG.Circle, SVG.FX, {\n // Radius x value\n rx: function(rx) {\n return this.attr('r', rx)\n }\n // Alias radius x value\n, ry: function(ry) {\n return this.rx(ry)\n }\n})\n\nSVG.Ellipse = SVG.invent({\n // Initialize node\n create: 'ellipse'\n\n // Inherit from\n, inherit: SVG.Shape\n\n // Add parent method\n, construct: {\n // Create an ellipse\n ellipse: function(width, height) {\n return this.put(new SVG.Ellipse).size(width, height).move(0, 0)\n }\n }\n})\n\nSVG.extend(SVG.Ellipse, SVG.Rect, SVG.FX, {\n // Radius x value\n rx: function(rx) {\n return this.attr('rx', rx)\n }\n // Radius y value\n, ry: function(ry) {\n return this.attr('ry', ry)\n }\n})\n\n// Add common method\nSVG.extend(SVG.Circle, SVG.Ellipse, {\n // Move over x-axis\n x: function(x) {\n return x == null ? this.cx() - this.rx() : this.cx(x + this.rx())\n }\n // Move over y-axis\n , y: function(y) {\n return y == null ? this.cy() - this.ry() : this.cy(y + this.ry())\n }\n // Move by center over x-axis\n , cx: function(x) {\n return x == null ? this.attr('cx') : this.attr('cx', x)\n }\n // Move by center over y-axis\n , cy: function(y) {\n return y == null ? this.attr('cy') : this.attr('cy', y)\n }\n // Set width of element\n , width: function(width) {\n return width == null ? this.rx() * 2 : this.rx(new SVG.Number(width).divide(2))\n }\n // Set height of element\n , height: function(height) {\n return height == null ? this.ry() * 2 : this.ry(new SVG.Number(height).divide(2))\n }\n // Custom size function\n , size: function(width, height) {\n var p = proportionalSize(this, width, height)\n\n return this\n .rx(new SVG.Number(p.width).divide(2))\n .ry(new SVG.Number(p.height).divide(2))\n }\n})\nSVG.Line = SVG.invent({\n // Initialize node\n create: 'line'\n\n // Inherit from\n, inherit: SVG.Shape\n\n // Add class methods\n, extend: {\n // Get array\n array: function() {\n return new SVG.PointArray([\n [ this.attr('x1'), this.attr('y1') ]\n , [ this.attr('x2'), this.attr('y2') ]\n ])\n }\n // Overwrite native plot() method\n , plot: function(x1, y1, x2, y2) {\n if (x1 == null)\n return this.array()\n else if (typeof y1 !== 'undefined')\n x1 = { x1: x1, y1: y1, x2: x2, y2: y2 }\n else\n x1 = new SVG.PointArray(x1).toLine()\n\n return this.attr(x1)\n }\n // Move by left top corner\n , move: function(x, y) {\n return this.attr(this.array().move(x, y).toLine())\n }\n // Set element size to given width and height\n , size: function(width, height) {\n var p = proportionalSize(this, width, height)\n\n return this.attr(this.array().size(p.width, p.height).toLine())\n }\n }\n\n // Add parent method\n, construct: {\n // Create a line element\n line: function(x1, y1, x2, y2) {\n // make sure plot is called as a setter\n // x1 is not necessarily a number, it can also be an array, a string and a SVG.PointArray\n return SVG.Line.prototype.plot.apply(\n this.put(new SVG.Line)\n , x1 != null ? [x1, y1, x2, y2] : [0, 0, 0, 0]\n )\n }\n }\n})\n\nSVG.Polyline = SVG.invent({\n // Initialize node\n create: 'polyline'\n\n // Inherit from\n, inherit: SVG.Shape\n\n // Add parent method\n, construct: {\n // Create a wrapped polyline element\n polyline: function(p) {\n // make sure plot is called as a setter\n return this.put(new SVG.Polyline).plot(p || new SVG.PointArray)\n }\n }\n})\n\nSVG.Polygon = SVG.invent({\n // Initialize node\n create: 'polygon'\n\n // Inherit from\n, inherit: SVG.Shape\n\n // Add parent method\n, construct: {\n // Create a wrapped polygon element\n polygon: function(p) {\n // make sure plot is called as a setter\n return this.put(new SVG.Polygon).plot(p || new SVG.PointArray)\n }\n }\n})\n\n// Add polygon-specific functions\nSVG.extend(SVG.Polyline, SVG.Polygon, {\n // Get array\n array: function() {\n return this._array || (this._array = new SVG.PointArray(this.attr('points')))\n }\n // Plot new path\n, plot: function(p) {\n return (p == null) ?\n this.array() :\n this.clear().attr('points', typeof p == 'string' ? p : (this._array = new SVG.PointArray(p)))\n }\n // Clear array cache\n, clear: function() {\n delete this._array\n return this\n }\n // Move by left top corner\n, move: function(x, y) {\n return this.attr('points', this.array().move(x, y))\n }\n // Set element size to given width and height\n, size: function(width, height) {\n var p = proportionalSize(this, width, height)\n\n return this.attr('points', this.array().size(p.width, p.height))\n }\n\n})\n\n// unify all point to point elements\nSVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, {\n // Define morphable array\n morphArray: SVG.PointArray\n // Move by left top corner over x-axis\n, x: function(x) {\n return x == null ? this.bbox().x : this.move(x, this.bbox().y)\n }\n // Move by left top corner over y-axis\n, y: function(y) {\n return y == null ? this.bbox().y : this.move(this.bbox().x, y)\n }\n // Set width of element\n, width: function(width) {\n var b = this.bbox()\n\n return width == null ? b.width : this.size(width, b.height)\n }\n // Set height of element\n, height: function(height) {\n var b = this.bbox()\n\n return height == null ? b.height : this.size(b.width, height)\n }\n})\nSVG.Path = SVG.invent({\n // Initialize node\n create: 'path'\n\n // Inherit from\n, inherit: SVG.Shape\n\n // Add class methods\n, extend: {\n // Define morphable array\n morphArray: SVG.PathArray\n // Get array\n , array: function() {\n return this._array || (this._array = new SVG.PathArray(this.attr('d')))\n }\n // Plot new path\n , plot: function(d) {\n return (d == null) ?\n this.array() :\n this.clear().attr('d', typeof d == 'string' ? d : (this._array = new SVG.PathArray(d)))\n }\n // Clear array cache\n , clear: function() {\n delete this._array\n return this\n }\n // Move by left top corner\n , move: function(x, y) {\n return this.attr('d', this.array().move(x, y))\n }\n // Move by left top corner over x-axis\n , x: function(x) {\n return x == null ? this.bbox().x : this.move(x, this.bbox().y)\n }\n // Move by left top corner over y-axis\n , y: function(y) {\n return y == null ? this.bbox().y : this.move(this.bbox().x, y)\n }\n // Set element size to given width and height\n , size: function(width, height) {\n var p = proportionalSize(this, width, height)\n\n return this.attr('d', this.array().size(p.width, p.height))\n }\n // Set width of element\n , width: function(width) {\n return width == null ? this.bbox().width : this.size(width, this.bbox().height)\n }\n // Set height of element\n , height: function(height) {\n return height == null ? this.bbox().height : this.size(this.bbox().width, height)\n }\n\n }\n\n // Add parent method\n, construct: {\n // Create a wrapped path element\n path: function(d) {\n // make sure plot is called as a setter\n return this.put(new SVG.Path).plot(d || new SVG.PathArray)\n }\n }\n})\n\nSVG.Image = SVG.invent({\n // Initialize node\n create: 'image'\n\n // Inherit from\n, inherit: SVG.Shape\n\n // Add class methods\n, extend: {\n // (re)load image\n load: function(url) {\n if (!url) return this\n\n var self = this\n , img = new window.Image()\n\n // preload image\n SVG.on(img, 'load', function() {\n SVG.off(img)\n\n var p = self.parent(SVG.Pattern)\n\n if(p === null) return\n\n // ensure image size\n if (self.width() == 0 && self.height() == 0)\n self.size(img.width, img.height)\n\n // ensure pattern size if not set\n if (p && p.width() == 0 && p.height() == 0)\n p.size(self.width(), self.height())\n\n // callback\n if (typeof self._loaded === 'function')\n self._loaded.call(self, {\n width: img.width\n , height: img.height\n , ratio: img.width / img.height\n , url: url\n })\n })\n\n SVG.on(img, 'error', function(e){\n SVG.off(img)\n\n if (typeof self._error === 'function'){\n self._error.call(self, e)\n }\n })\n\n return this.attr('href', (img.src = this.src = url), SVG.xlink)\n }\n // Add loaded callback\n , loaded: function(loaded) {\n this._loaded = loaded\n return this\n }\n\n , error: function(error) {\n this._error = error\n return this\n }\n }\n\n // Add parent method\n, construct: {\n // create image element, load image and set its size\n image: function(source, width, height) {\n return this.put(new SVG.Image).load(source).size(width || 0, height || width || 0)\n }\n }\n\n})\nSVG.Text = SVG.invent({\n // Initialize node\n create: function() {\n this.constructor.call(this, SVG.create('text'))\n\n this.dom.leading = new SVG.Number(1.3) // store leading value for rebuilding\n this._rebuild = true // enable automatic updating of dy values\n this._build = false // disable build mode for adding multiple lines\n\n // set default font\n this.attr('font-family', SVG.defaults.attrs['font-family'])\n }\n\n // Inherit from\n, inherit: SVG.Shape\n\n // Add class methods\n, extend: {\n // Move over x-axis\n x: function(x) {\n // act as getter\n if (x == null)\n return this.attr('x')\n\n return this.attr('x', x)\n }\n // Move over y-axis\n , y: function(y) {\n var oy = this.attr('y')\n , o = typeof oy === 'number' ? oy - this.bbox().y : 0\n\n // act as getter\n if (y == null)\n return typeof oy === 'number' ? oy - o : oy\n\n return this.attr('y', typeof y.valueOf() === 'number' ? y + o : y)\n }\n // Move center over x-axis\n , cx: function(x) {\n return x == null ? this.bbox().cx : this.x(x - this.bbox().width / 2)\n }\n // Move center over y-axis\n , cy: function(y) {\n return y == null ? this.bbox().cy : this.y(y - this.bbox().height / 2)\n }\n // Set the text content\n , text: function(text) {\n // act as getter\n if (typeof text === 'undefined'){\n var text = ''\n var children = this.node.childNodes\n for(var i = 0, len = children.length; i < len; ++i){\n\n // add newline if its not the first child and newLined is set to true\n if(i != 0 && children[i].nodeType != 3 && SVG.adopt(children[i]).dom.newLined == true){\n text += '\\n'\n }\n\n // add content of this node\n text += children[i].textContent\n }\n\n return text\n }\n\n // remove existing content\n this.clear().build(true)\n\n if (typeof text === 'function') {\n // call block\n text.call(this, this)\n\n } else {\n // store text and make sure text is not blank\n text = text.split('\\n')\n\n // build new lines\n for (var i = 0, il = text.length; i < il; i++)\n this.tspan(text[i]).newLine()\n }\n\n // disable build mode and rebuild lines\n return this.build(false).rebuild()\n }\n // Set font size\n , size: function(size) {\n return this.attr('font-size', size).rebuild()\n }\n // Set / get leading\n , leading: function(value) {\n // act as getter\n if (value == null)\n return this.dom.leading\n\n // act as setter\n this.dom.leading = new SVG.Number(value)\n\n return this.rebuild()\n }\n // Get all the first level lines\n , lines: function() {\n var node = (this.textPath && this.textPath() || this).node\n\n // filter tspans and map them to SVG.js instances\n var lines = SVG.utils.map(SVG.utils.filterSVGElements(node.childNodes), function(el){\n return SVG.adopt(el)\n })\n\n // return an instance of SVG.set\n return new SVG.Set(lines)\n }\n // Rebuild appearance type\n , rebuild: function(rebuild) {\n // store new rebuild flag if given\n if (typeof rebuild == 'boolean')\n this._rebuild = rebuild\n\n // define position of all lines\n if (this._rebuild) {\n var self = this\n , blankLineOffset = 0\n , dy = this.dom.leading * new SVG.Number(this.attr('font-size'))\n\n this.lines().each(function() {\n if (this.dom.newLined) {\n if (!self.textPath())\n this.attr('x', self.attr('x'))\n if(this.text() == '\\n') {\n blankLineOffset += dy\n }else{\n this.attr('dy', dy + blankLineOffset)\n blankLineOffset = 0\n }\n }\n })\n\n this.fire('rebuild')\n }\n\n return this\n }\n // Enable / disable build mode\n , build: function(build) {\n this._build = !!build\n return this\n }\n // overwrite method from parent to set data properly\n , setData: function(o){\n this.dom = o\n this.dom.leading = new SVG.Number(o.leading || 1.3)\n return this\n }\n }\n\n // Add parent method\n, construct: {\n // Create text element\n text: function(text) {\n return this.put(new SVG.Text).text(text)\n }\n // Create plain text element\n , plain: function(text) {\n return this.put(new SVG.Text).plain(text)\n }\n }\n\n})\n\nSVG.Tspan = SVG.invent({\n // Initialize node\n create: 'tspan'\n\n // Inherit from\n, inherit: SVG.Shape\n\n // Add class methods\n, extend: {\n // Set text content\n text: function(text) {\n if(text == null) return this.node.textContent + (this.dom.newLined ? '\\n' : '')\n\n typeof text === 'function' ? text.call(this, this) : this.plain(text)\n\n return this\n }\n // Shortcut dx\n , dx: function(dx) {\n return this.attr('dx', dx)\n }\n // Shortcut dy\n , dy: function(dy) {\n return this.attr('dy', dy)\n }\n // Create new line\n , newLine: function() {\n // fetch text parent\n var t = this.parent(SVG.Text)\n\n // mark new line\n this.dom.newLined = true\n\n // apply new hy¡n\n return this.dy(t.dom.leading * t.attr('font-size')).attr('x', t.x())\n }\n }\n\n})\n\nSVG.extend(SVG.Text, SVG.Tspan, {\n // Create plain text node\n plain: function(text) {\n // clear if build mode is disabled\n if (this._build === false)\n this.clear()\n\n // create text node\n this.node.appendChild(document.createTextNode(text))\n\n return this\n }\n // Create a tspan\n, tspan: function(text) {\n var node = (this.textPath && this.textPath() || this).node\n , tspan = new SVG.Tspan\n\n // clear if build mode is disabled\n if (this._build === false)\n this.clear()\n\n // add new tspan\n node.appendChild(tspan.node)\n\n return tspan.text(text)\n }\n // Clear all lines\n, clear: function() {\n var node = (this.textPath && this.textPath() || this).node\n\n // remove existing child nodes\n while (node.hasChildNodes())\n node.removeChild(node.lastChild)\n\n return this\n }\n // Get length of text element\n, length: function() {\n return this.node.getComputedTextLength()\n }\n})\n\nSVG.TextPath = SVG.invent({\n // Initialize node\n create: 'textPath'\n\n // Inherit from\n, inherit: SVG.Parent\n\n // Define parent class\n, parent: SVG.Text\n\n // Add parent method\n, construct: {\n morphArray: SVG.PathArray\n // Create path for text to run on\n , path: function(d) {\n // create textPath element\n var path = new SVG.TextPath\n , track = this.doc().defs().path(d)\n\n // move lines to textpath\n while (this.node.hasChildNodes())\n path.node.appendChild(this.node.firstChild)\n\n // add textPath element as child node\n this.node.appendChild(path.node)\n\n // link textPath to path and add content\n path.attr('href', '#' + track, SVG.xlink)\n\n return this\n }\n // return the array of the path track element\n , array: function() {\n var track = this.track()\n\n return track ? track.array() : null\n }\n // Plot path if any\n , plot: function(d) {\n var track = this.track()\n , pathArray = null\n\n if (track) {\n pathArray = track.plot(d)\n }\n\n return (d == null) ? pathArray : this\n }\n // Get the path track element\n , track: function() {\n var path = this.textPath()\n\n if (path)\n return path.reference('href')\n }\n // Get the textPath child\n , textPath: function() {\n if (this.node.firstChild && this.node.firstChild.nodeName == 'textPath')\n return SVG.adopt(this.node.firstChild)\n }\n }\n})\n\nSVG.Nested = SVG.invent({\n // Initialize node\n create: function() {\n this.constructor.call(this, SVG.create('svg'))\n\n this.style('overflow', 'visible')\n }\n\n // Inherit from\n, inherit: SVG.Container\n\n // Add parent method\n, construct: {\n // Create nested svg document\n nested: function() {\n return this.put(new SVG.Nested)\n }\n }\n})\nSVG.A = SVG.invent({\n // Initialize node\n create: 'a'\n\n // Inherit from\n, inherit: SVG.Container\n\n // Add class methods\n, extend: {\n // Link url\n to: function(url) {\n return this.attr('href', url, SVG.xlink)\n }\n // Link show attribute\n , show: function(target) {\n return this.attr('show', target, SVG.xlink)\n }\n // Link target attribute\n , target: function(target) {\n return this.attr('target', target)\n }\n }\n\n // Add parent method\n, construct: {\n // Create a hyperlink element\n link: function(url) {\n return this.put(new SVG.A).to(url)\n }\n }\n})\n\nSVG.extend(SVG.Element, {\n // Create a hyperlink element\n linkTo: function(url) {\n var link = new SVG.A\n\n if (typeof url == 'function')\n url.call(link, link)\n else\n link.to(url)\n\n return this.parent().put(link).put(this)\n }\n\n})\nSVG.Marker = SVG.invent({\n // Initialize node\n create: 'marker'\n\n // Inherit from\n, inherit: SVG.Container\n\n // Add class methods\n, extend: {\n // Set width of element\n width: function(width) {\n return this.attr('markerWidth', width)\n }\n // Set height of element\n , height: function(height) {\n return this.attr('markerHeight', height)\n }\n // Set marker refX and refY\n , ref: function(x, y) {\n return this.attr('refX', x).attr('refY', y)\n }\n // Update marker\n , update: function(block) {\n // remove all content\n this.clear()\n\n // invoke passed block\n if (typeof block == 'function')\n block.call(this, this)\n\n return this\n }\n // Return the fill id\n , toString: function() {\n return 'url(#' + this.id() + ')'\n }\n }\n\n // Add parent method\n, construct: {\n marker: function(width, height, block) {\n // Create marker element in defs\n return this.defs().marker(width, height, block)\n }\n }\n\n})\n\nSVG.extend(SVG.Defs, {\n // Create marker\n marker: function(width, height, block) {\n // Set default viewbox to match the width and height, set ref to cx and cy and set orient to auto\n return this.put(new SVG.Marker)\n .size(width, height)\n .ref(width / 2, height / 2)\n .viewbox(0, 0, width, height)\n .attr('orient', 'auto')\n .update(block)\n }\n\n})\n\nSVG.extend(SVG.Line, SVG.Polyline, SVG.Polygon, SVG.Path, {\n // Create and attach markers\n marker: function(marker, width, height, block) {\n var attr = ['marker']\n\n // Build attribute name\n if (marker != 'all') attr.push(marker)\n attr = attr.join('-')\n\n // Set marker attribute\n marker = arguments[1] instanceof SVG.Marker ?\n arguments[1] :\n this.doc().marker(width, height, block)\n\n return this.attr(attr, marker)\n }\n\n})\n// Define list of available attributes for stroke and fill\nvar sugar = {\n stroke: ['color', 'width', 'opacity', 'linecap', 'linejoin', 'miterlimit', 'dasharray', 'dashoffset']\n, fill: ['color', 'opacity', 'rule']\n, prefix: function(t, a) {\n return a == 'color' ? t : t + '-' + a\n }\n}\n\n// Add sugar for fill and stroke\n;['fill', 'stroke'].forEach(function(m) {\n var i, extension = {}\n\n extension[m] = function(o) {\n if (typeof o == 'undefined')\n return this\n if (typeof o == 'string' || SVG.Color.isRgb(o) || (o && typeof o.fill === 'function'))\n this.attr(m, o)\n\n else\n // set all attributes from sugar.fill and sugar.stroke list\n for (i = sugar[m].length - 1; i >= 0; i--)\n if (o[sugar[m][i]] != null)\n this.attr(sugar.prefix(m, sugar[m][i]), o[sugar[m][i]])\n\n return this\n }\n\n SVG.extend(SVG.Element, SVG.FX, extension)\n\n})\n\nSVG.extend(SVG.Element, SVG.FX, {\n // Map rotation to transform\n rotate: function(d, cx, cy) {\n return this.transform({ rotation: d, cx: cx, cy: cy })\n }\n // Map skew to transform\n, skew: function(x, y, cx, cy) {\n return arguments.length == 1 || arguments.length == 3 ?\n this.transform({ skew: x, cx: y, cy: cx }) :\n this.transform({ skewX: x, skewY: y, cx: cx, cy: cy })\n }\n // Map scale to transform\n, scale: function(x, y, cx, cy) {\n return arguments.length == 1 || arguments.length == 3 ?\n this.transform({ scale: x, cx: y, cy: cx }) :\n this.transform({ scaleX: x, scaleY: y, cx: cx, cy: cy })\n }\n // Map translate to transform\n, translate: function(x, y) {\n return this.transform({ x: x, y: y })\n }\n // Map flip to transform\n, flip: function(a, o) {\n o = typeof a == 'number' ? a : o\n return this.transform({ flip: a || 'both', offset: o })\n }\n // Map matrix to transform\n, matrix: function(m) {\n return this.attr('transform', new SVG.Matrix(arguments.length == 6 ? [].slice.call(arguments) : m))\n }\n // Opacity\n, opacity: function(value) {\n return this.attr('opacity', value)\n }\n // Relative move over x axis\n, dx: function(x) {\n return this.x(new SVG.Number(x).plus(this instanceof SVG.FX ? 0 : this.x()), true)\n }\n // Relative move over y axis\n, dy: function(y) {\n return this.y(new SVG.Number(y).plus(this instanceof SVG.FX ? 0 : this.y()), true)\n }\n // Relative move over x and y axes\n, dmove: function(x, y) {\n return this.dx(x).dy(y)\n }\n})\n\nSVG.extend(SVG.Rect, SVG.Ellipse, SVG.Circle, SVG.Gradient, SVG.FX, {\n // Add x and y radius\n radius: function(x, y) {\n var type = (this._target || this).type;\n return type == 'radial' || type == 'circle' ?\n this.attr('r', new SVG.Number(x)) :\n this.rx(x).ry(y == null ? x : y)\n }\n})\n\nSVG.extend(SVG.Path, {\n // Get path length\n length: function() {\n return this.node.getTotalLength()\n }\n // Get point at length\n, pointAt: function(length) {\n return this.node.getPointAtLength(length)\n }\n})\n\nSVG.extend(SVG.Parent, SVG.Text, SVG.Tspan, SVG.FX, {\n // Set font\n font: function(a, v) {\n if (typeof a == 'object') {\n for (v in a) this.font(v, a[v])\n }\n\n return a == 'leading' ?\n this.leading(v) :\n a == 'anchor' ?\n this.attr('text-anchor', v) :\n a == 'size' || a == 'family' || a == 'weight' || a == 'stretch' || a == 'variant' || a == 'style' ?\n this.attr('font-'+ a, v) :\n this.attr(a, v)\n }\n})\n\nSVG.Set = SVG.invent({\n // Initialize\n create: function(members) {\n // Set initial state\n Array.isArray(members) ? this.members = members : this.clear()\n }\n\n // Add class methods\n, extend: {\n // Add element to set\n add: function() {\n var i, il, elements = [].slice.call(arguments)\n\n for (i = 0, il = elements.length; i < il; i++)\n this.members.push(elements[i])\n\n return this\n }\n // Remove element from set\n , remove: function(element) {\n var i = this.index(element)\n\n // remove given child\n if (i > -1)\n this.members.splice(i, 1)\n\n return this\n }\n // Iterate over all members\n , each: function(block) {\n for (var i = 0, il = this.members.length; i < il; i++)\n block.apply(this.members[i], [i, this.members])\n\n return this\n }\n // Restore to defaults\n , clear: function() {\n // initialize store\n this.members = []\n\n return this\n }\n // Get the length of a set\n , length: function() {\n return this.members.length\n }\n // Checks if a given element is present in set\n , has: function(element) {\n return this.index(element) >= 0\n }\n // retuns index of given element in set\n , index: function(element) {\n return this.members.indexOf(element)\n }\n // Get member at given index\n , get: function(i) {\n return this.members[i]\n }\n // Get first member\n , first: function() {\n return this.get(0)\n }\n // Get last member\n , last: function() {\n return this.get(this.members.length - 1)\n }\n // Default value\n , valueOf: function() {\n return this.members\n }\n // Get the bounding box of all members included or empty box if set has no items\n , bbox: function(){\n // return an empty box of there are no members\n if (this.members.length == 0)\n return new SVG.RBox()\n\n // get the first rbox and update the target bbox\n var rbox = this.members[0].rbox(this.members[0].doc())\n\n this.each(function() {\n // user rbox for correct position and visual representation\n rbox = rbox.merge(this.rbox(this.doc()))\n })\n\n return rbox\n }\n }\n\n // Add parent method\n, construct: {\n // Create a new set\n set: function(members) {\n return new SVG.Set(members)\n }\n }\n})\n\nSVG.FX.Set = SVG.invent({\n // Initialize node\n create: function(set) {\n // store reference to set\n this.set = set\n }\n\n})\n\n// Alias methods\nSVG.Set.inherit = function() {\n var m\n , methods = []\n\n // gather shape methods\n for(var m in SVG.Shape.prototype)\n if (typeof SVG.Shape.prototype[m] == 'function' && typeof SVG.Set.prototype[m] != 'function')\n methods.push(m)\n\n // apply shape aliasses\n methods.forEach(function(method) {\n SVG.Set.prototype[method] = function() {\n for (var i = 0, il = this.members.length; i < il; i++)\n if (this.members[i] && typeof this.members[i][method] == 'function')\n this.members[i][method].apply(this.members[i], arguments)\n\n return method == 'animate' ? (this.fx || (this.fx = new SVG.FX.Set(this))) : this\n }\n })\n\n // clear methods for the next round\n methods = []\n\n // gather fx methods\n for(var m in SVG.FX.prototype)\n if (typeof SVG.FX.prototype[m] == 'function' && typeof SVG.FX.Set.prototype[m] != 'function')\n methods.push(m)\n\n // apply fx aliasses\n methods.forEach(function(method) {\n SVG.FX.Set.prototype[method] = function() {\n for (var i = 0, il = this.set.members.length; i < il; i++)\n this.set.members[i].fx[method].apply(this.set.members[i].fx, arguments)\n\n return this\n }\n })\n}\n\n\n\n\nSVG.extend(SVG.Element, {\n // Store data values on svg nodes\n data: function(a, v, r) {\n if (typeof a == 'object') {\n for (v in a)\n this.data(v, a[v])\n\n } else if (arguments.length < 2) {\n try {\n return JSON.parse(this.attr('data-' + a))\n } catch(e) {\n return this.attr('data-' + a)\n }\n\n } else {\n this.attr(\n 'data-' + a\n , v === null ?\n null :\n r === true || typeof v === 'string' || typeof v === 'number' ?\n v :\n JSON.stringify(v)\n )\n }\n\n return this\n }\n})\nSVG.extend(SVG.Element, {\n // Remember arbitrary data\n remember: function(k, v) {\n // remember every item in an object individually\n if (typeof arguments[0] == 'object')\n for (var v in k)\n this.remember(v, k[v])\n\n // retrieve memory\n else if (arguments.length == 1)\n return this.memory()[k]\n\n // store memory\n else\n this.memory()[k] = v\n\n return this\n }\n\n // Erase a given memory\n, forget: function() {\n if (arguments.length == 0)\n this._memory = {}\n else\n for (var i = arguments.length - 1; i >= 0; i--)\n delete this.memory()[arguments[i]]\n\n return this\n }\n\n // Initialize or return local memory object\n, memory: function() {\n return this._memory || (this._memory = {})\n }\n\n})\n// Method for getting an element by id\nSVG.get = function(id) {\n var node = document.getElementById(idFromReference(id) || id)\n return SVG.adopt(node)\n}\n\n// Select elements by query string\nSVG.select = function(query, parent) {\n return new SVG.Set(\n SVG.utils.map((parent || document).querySelectorAll(query), function(node) {\n return SVG.adopt(node)\n })\n )\n}\n\nSVG.extend(SVG.Parent, {\n // Scoped select method\n select: function(query) {\n return SVG.select(query, this.node)\n }\n\n})\nfunction pathRegReplace(a, b, c, d) {\n return c + d.replace(SVG.regex.dots, ' .')\n}\n\n// creates deep clone of array\nfunction array_clone(arr){\n var clone = arr.slice(0)\n for(var i = clone.length; i--;){\n if(Array.isArray(clone[i])){\n clone[i] = array_clone(clone[i])\n }\n }\n return clone\n}\n\n// tests if a given element is instance of an object\nfunction is(el, obj){\n return el instanceof obj\n}\n\n// tests if a given selector matches an element\nfunction matches(el, selector) {\n return (el.matches || el.matchesSelector || el.msMatchesSelector || el.mozMatchesSelector || el.webkitMatchesSelector || el.oMatchesSelector).call(el, selector);\n}\n\n// Convert dash-separated-string to camelCase\nfunction camelCase(s) {\n return s.toLowerCase().replace(/-(.)/g, function(m, g) {\n return g.toUpperCase()\n })\n}\n\n// Capitalize first letter of a string\nfunction capitalize(s) {\n return s.charAt(0).toUpperCase() + s.slice(1)\n}\n\n// Ensure to six-based hex\nfunction fullHex(hex) {\n return hex.length == 4 ?\n [ '#',\n hex.substring(1, 2), hex.substring(1, 2)\n , hex.substring(2, 3), hex.substring(2, 3)\n , hex.substring(3, 4), hex.substring(3, 4)\n ].join('') : hex\n}\n\n// Component to hex value\nfunction compToHex(comp) {\n var hex = comp.toString(16)\n return hex.length == 1 ? '0' + hex : hex\n}\n\n// Calculate proportional width and height values when necessary\nfunction proportionalSize(element, width, height) {\n if (width == null || height == null) {\n var box = element.bbox()\n\n if (width == null)\n width = box.width / box.height * height\n else if (height == null)\n height = box.height / box.width * width\n }\n\n return {\n width: width\n , height: height\n }\n}\n\n// Delta transform point\nfunction deltaTransformPoint(matrix, x, y) {\n return {\n x: x * matrix.a + y * matrix.c + 0\n , y: x * matrix.b + y * matrix.d + 0\n }\n}\n\n// Map matrix array to object\nfunction arrayToMatrix(a) {\n return { a: a[0], b: a[1], c: a[2], d: a[3], e: a[4], f: a[5] }\n}\n\n// Parse matrix if required\nfunction parseMatrix(matrix) {\n if (!(matrix instanceof SVG.Matrix))\n matrix = new SVG.Matrix(matrix)\n\n return matrix\n}\n\n// Add centre point to transform object\nfunction ensureCentre(o, target) {\n o.cx = o.cx == null ? target.bbox().cx : o.cx\n o.cy = o.cy == null ? target.bbox().cy : o.cy\n}\n\n// PathArray Helpers\nfunction arrayToString(a) {\n for (var i = 0, il = a.length, s = ''; i < il; i++) {\n s += a[i][0]\n\n if (a[i][1] != null) {\n s += a[i][1]\n\n if (a[i][2] != null) {\n s += ' '\n s += a[i][2]\n\n if (a[i][3] != null) {\n s += ' '\n s += a[i][3]\n s += ' '\n s += a[i][4]\n\n if (a[i][5] != null) {\n s += ' '\n s += a[i][5]\n s += ' '\n s += a[i][6]\n\n if (a[i][7] != null) {\n s += ' '\n s += a[i][7]\n }\n }\n }\n }\n }\n }\n\n return s + ' '\n}\n\n// Deep new id assignment\nfunction assignNewId(node) {\n // do the same for SVG child nodes as well\n for (var i = node.childNodes.length - 1; i >= 0; i--)\n if (node.childNodes[i] instanceof window.SVGElement)\n assignNewId(node.childNodes[i])\n\n return SVG.adopt(node).id(SVG.eid(node.nodeName))\n}\n\n// Add more bounding box properties\nfunction fullBox(b) {\n if (b.x == null) {\n b.x = 0\n b.y = 0\n b.width = 0\n b.height = 0\n }\n\n b.w = b.width\n b.h = b.height\n b.x2 = b.x + b.width\n b.y2 = b.y + b.height\n b.cx = b.x + b.width / 2\n b.cy = b.y + b.height / 2\n\n return b\n}\n\n// Get id from reference string\nfunction idFromReference(url) {\n var m = (url || '').toString().match(SVG.regex.reference)\n\n if (m) return m[1]\n}\n\n// If values like 1e-88 are passed, this is not a valid 32 bit float,\n// but in those cases, we are so close to 0 that 0 works well!\nfunction float32String(v) {\n return Math.abs(v) > 1e-37 ? v : 0\n}\n\n// Create matrix array for looping\nvar abcdef = 'abcdef'.split('')\n\n// Add CustomEvent to IE9 and IE10\nif (typeof window.CustomEvent !== 'function') {\n // Code from: https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent\n var CustomEventPoly = function(event, options) {\n options = options || { bubbles: false, cancelable: false, detail: undefined }\n var e = document.createEvent('CustomEvent')\n e.initCustomEvent(event, options.bubbles, options.cancelable, options.detail)\n return e\n }\n\n CustomEventPoly.prototype = window.Event.prototype\n\n SVG.CustomEvent = CustomEventPoly\n} else {\n SVG.CustomEvent = window.CustomEvent\n}\n\n// requestAnimationFrame / cancelAnimationFrame Polyfill with fallback based on Paul Irish\n(function(w) {\n var lastTime = 0\n var vendors = ['moz', 'webkit']\n\n for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {\n w.requestAnimationFrame = w[vendors[x] + 'RequestAnimationFrame']\n w.cancelAnimationFrame = w[vendors[x] + 'CancelAnimationFrame'] ||\n w[vendors[x] + 'CancelRequestAnimationFrame']\n }\n\n w.requestAnimationFrame = w.requestAnimationFrame ||\n function(callback) {\n var currTime = new Date().getTime()\n var timeToCall = Math.max(0, 16 - (currTime - lastTime))\n\n var id = w.setTimeout(function() {\n callback(currTime + timeToCall)\n }, timeToCall)\n\n lastTime = currTime + timeToCall\n return id\n }\n\n w.cancelAnimationFrame = w.cancelAnimationFrame || w.clearTimeout;\n\n}(window))\n\nreturn SVG\n\n}));\n","alert('test js file loads')","alert('my svg code')\n\nvar draw = SVG('app').size(300, 300)\n \nvar links = draw.group()\nvar markers = draw.group()\nvar nodes = draw.group()\n \nvar rect_1 = nodes.group().draggy();\nvar rect_2 = nodes.group().translate(200, 200).draggy();\nvar rect_3 = nodes.group().translate(100, 200).draggy();\n \nrect_1.rect(50, 50).attr({ fill: '#f06' })\nrect_2.rect(50, 50).attr({ fill: '#f08' })\nrect_3.rect(50, 50).attr({ fill: '#f12' })\n \nrect_1.connectable({\n container: links,\n markers: markers\n}, rect_2).setLineColor(\"#000000\");","import mod from \"-!../../node_modules/mini-css-extract-plugin/dist/loader.js!../../node_modules/css-loader/index.js??ref--6-oneOf-1-1!../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../node_modules/postcss-loader/lib/index.js??ref--6-oneOf-1-2!../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./knowledgeobject.vue?vue&type=style&index=0&id=2f398d12&scoped=true&lang=css&\"; export default mod; export * from \"-!../../node_modules/mini-css-extract-plugin/dist/loader.js!../../node_modules/css-loader/index.js??ref--6-oneOf-1-1!../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../node_modules/postcss-loader/lib/index.js??ref--6-oneOf-1-2!../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./knowledgeobject.vue?vue&type=style&index=0&id=2f398d12&scoped=true&lang=css&\"","import mod from \"-!../../node_modules/mini-css-extract-plugin/dist/loader.js!../../node_modules/css-loader/index.js??ref--6-oneOf-1-1!../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../node_modules/postcss-loader/lib/index.js??ref--6-oneOf-1-2!../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./instance.vue?vue&type=style&index=0&id=79911434&scoped=true&lang=css&\"; export default mod; export * from \"-!../../node_modules/mini-css-extract-plugin/dist/loader.js!../../node_modules/css-loader/index.js??ref--6-oneOf-1-1!../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../node_modules/postcss-loader/lib/index.js??ref--6-oneOf-1-2!../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../node_modules/vue-loader/lib/index.js??vue-loader-options!./instance.vue?vue&type=style&index=0&id=79911434&scoped=true&lang=css&\"","alert('connectable loaded')\n\n\"use strict\";\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\n(function e(t, n, r) {\n function s(o, u) {\n if (!n[o]) {\n if (!t[o]) {\n var a = typeof require == \"function\" && require;if (!u && a) return a(o, !0);if (i) return i(o, !0);var f = new Error(\"Cannot find module '\" + o + \"'\");throw f.code = \"MODULE_NOT_FOUND\", f;\n }var l = n[o] = { exports: {} };t[o][0].call(l.exports, function (e) {\n var n = t[o][1][e];return s(n ? n : e);\n }, l, l.exports, e, t, n, r);\n }return n[o].exports;\n }var i = typeof require == \"function\" && require;for (var o = 0; o < r.length; o++) {\n s(r[o]);\n }return s;\n})({ 1: [function (require, module, exports) {\n var Id = require(\"idy\"),\n SetOrGet = require(\"set-or-get\"),\n IterateObject = require(\"iterate-object\"),\n Deffy = require(\"deffy\");var _connections = {},\n _betweenTwoBubbles = {},\n container = null,\n markers = null;function connectable(options, elmTarget) {\n var con = {};if (elmTarget === undefined) {\n elmTarget = options;options = {};\n }container = options.container || container;var elmSource = this;markers = options.markers || markers;options.k = options.k || 100;options.kk = options.kk || 10;var marker = markers.marker(10, 10),\n markerId = \"triangle-\" + Id(),\n line = container.path().attr(\"marker-end\", \"url(#\" + markerId + \")\").fill(\"none\");marker.attr({ id: markerId, viewBox: \"0 0 10 10\", refX: \"0\", refY: \"5\", markerUnits: \"strokeWidth\", markerWidth: \"4\", markerHeight: \"5\" });marker.path().attr({ d: \"M 0 0 L 10 5 L 0 10 z\" });var sPos = {},\n tPos = {};con.source = elmSource;con.target = elmTarget;con.line = line;con.marker = marker;SetOrGet(_connections, con.source.id(), []).push(con);SetOrGet(_connections, con.target.id(), []).push(con);SetOrGet(_betweenTwoBubbles, { toString: function toString() {\n var ids = [con.source.id(), con.target.id()],\n id1 = ids.join(\"->\"),\n id2 = ids.reverse().join(\"->\");con._ = con.id = id1;if (_betweenTwoBubbles[id2]) {\n con._ = id2;return id2;\n }con.id = id1;return id1;\n } }, []).push(con);con.computeLineCoordinates = function (cons) {\n var output = [],\n l = cons.length;IterateObject(cons, function (con, i) {\n var sT = con.source.transform(),\n tT = con.target.transform(),\n sB = con.source.bbox(),\n tB = con.target.bbox(),\n x1 = sT.x + sB.width / 2,\n y1 = sT.y + sB.height / 2,\n x2 = tT.x + tB.width / 2,\n y2 = tT.y + tB.height / 2,\n cx = (x1 + x2) / 2,\n cy = (y1 + y2) / 2,\n dx = Math.abs((x1 - x2) / 2),\n dy = Math.abs((y1 - y2) / 2),\n dd = null,\n out = { x1: x1, y1: y1, x2: x2, y2: y2, ex: x1, ey: y1 };if (i !== (l - 1) / 2) {\n dd = Math.sqrt(dx * dx + dy * dy);out.ex = cx + dy / dd * options.k * (i - (l - 1) / 2);out.ey = cy - dx / dd * options.k * (i - (l - 1) / 2);\n }output.push(out);\n });return output;\n };if (options.padEllipse) {\n con.computeLineCoordinates = function (cons) {\n var output = [],\n l = cons.length;IterateObject(cons, function (con, i) {\n var elmS = con.source.node.querySelector(\"ellipse\") || con.source.node.querySelector(\"circle\"),\n elmT = con.target.node.querySelector(\"ellipse\") || con.target.node.querySelector(\"circle\"),\n xR1,\n xR2,\n yR1,\n yR2,\n sT = con.source.transform(),\n tT = con.target.transform(),\n sB = con.source.bbox(),\n tB = con.target.bbox();if (elmS.tagName === \"circle\") {\n xR1 = yR1 = parseFloat(elmS.getAttribute(\"r\"));xR2 = yR2 = parseFloat(elmT.getAttribute(\"r\"));\n } else {\n xR1 = parseFloat(elmS.getAttribute(\"rx\"));yR1 = parseFloat(elmS.getAttribute(\"ry\"));xR2 = parseFloat(elmT.getAttribute(\"rx\"));yR2 = parseFloat(elmT.getAttribute(\"ry\"));\n }var sx = sT.x + xR1 / 2,\n sy = sT.y + yR1 / 2,\n tx = tT.x + xR2 / 2,\n ty = tT.y + yR2 / 2,\n dx = tx - sx,\n dy = ty - sy,\n d = Math.sqrt(dx * dx + dy * dy),\n ux = dx / d,\n uy = dy / d,\n cx1 = sx + xR1 * ux,\n cy1 = sy + yR1 * uy,\n cx2 = sx + (d - xR2 - 5) * ux,\n cy2 = sy + (d - yR2 - 5) * uy;var x1 = cx1 + xR1 / 2,\n y1 = cy1 + yR1 / 2,\n x2 = cx2 + xR2 / 2,\n y2 = cy2 + yR2 / 2;var cx = (x1 + x2) / 2,\n cy = (y1 + y2) / 2,\n dd = null,\n out = { x1: x1, y1: y1, x2: x2, y2: y2, ex: x1, ey: y1 };if (isNaN(out.x1)) {\n out.x1 = sT.x + xR1 * 2;out.y1 = sT.y + yR1 / 2;out.x2 = sT.x;out.y2 = out.y1;out.ex = (out.x1 + out.x2) / 2;out.ey = out.y1 - options.kk * (i + 1);\n } else {\n dx = Math.abs((x1 - x2) / 2);dy = Math.abs((y1 - y2) / 2);if (i !== (l - 1) / 2) {\n dd = Math.sqrt(dx * dx + dy * dy);out.ex = cx + dy / dd * options.k * (i - (l - 1) / 2);out.ey = cy - dx / dd * options.k * (i - (l - 1) / 2);\n }\n }output.push(out);\n });return output;\n };\n }elmSource.cons = elmSource.cons || [];elmSource.cons.push(con);con.update = function () {\n var cons = Deffy(_betweenTwoBubbles[con._], []),\n results = con.computeLineCoordinates(cons);IterateObject(results, function (r, i) {\n cons[i].line.plot(\"M\" + r.x1 + \" \" + r.y1 + \" Q\" + r.ex + \" \" + r.ey + \" \" + r.x2 + \" \" + r.y2);\n });\n };con.update();elmSource.on(\"dragmove\", con.update);elmTarget.on(\"dragmove\", con.update);con.setLineColor = function (color, c) {\n c = c || this;c.line.stroke(color);c.marker.fill(color);\n };return con;\n }if (typeof SVG === \"function\") {\n SVG.extend(SVG.Element, { connectable: connectable });\n } else if ((typeof window === \"undefined\" ? \"undefined\" : _typeof(window)) === \"object\") {\n throw new Error(\"SVG.js is not loaded but it is required.\");\n }module.exports = connectable;\n }, { deffy: 2, idy: 4, \"iterate-object\": 5, \"set-or-get\": 6 }], 2: [function (require, module, exports) {\n var Typpy = require(\"typpy\");function Deffy(input, def, options) {\n if (typeof def === \"function\") {\n return def(input);\n }options = Typpy(options) === \"boolean\" ? { 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strict';\nvar LIBRARY = require('./_library');\nvar $export = require('./_export');\nvar redefine = require('./_redefine');\nvar hide = require('./_hide');\nvar Iterators = require('./_iterators');\nvar $iterCreate = require('./_iter-create');\nvar setToStringTag = require('./_set-to-string-tag');\nvar getPrototypeOf = require('./_object-gpo');\nvar ITERATOR = require('./_wks')('iterator');\nvar BUGGY = !([].keys && 'next' in [].keys()); // Safari has buggy iterators w/o `next`\nvar FF_ITERATOR = '@@iterator';\nvar KEYS = 'keys';\nvar VALUES = 'values';\n\nvar returnThis = function () { return this; };\n\nmodule.exports = function (Base, NAME, Constructor, next, DEFAULT, IS_SET, FORCED) {\n $iterCreate(Constructor, NAME, next);\n var getMethod = function (kind) {\n if (!BUGGY && kind in proto) return proto[kind];\n switch (kind) {\n case KEYS: return function keys() { return new Constructor(this, kind); };\n case VALUES: return function values() { return new Constructor(this, kind); };\n } return function entries() { return new Constructor(this, kind); };\n };\n var TAG = NAME + ' Iterator';\n var DEF_VALUES = DEFAULT == VALUES;\n var VALUES_BUG = false;\n var proto = Base.prototype;\n var $native = proto[ITERATOR] || proto[FF_ITERATOR] || DEFAULT && proto[DEFAULT];\n var $default = $native || getMethod(DEFAULT);\n var $entries = DEFAULT ? !DEF_VALUES ? $default : getMethod('entries') : undefined;\n var $anyNative = NAME == 'Array' ? proto.entries || $native : $native;\n var methods, key, IteratorPrototype;\n // Fix native\n if ($anyNative) {\n IteratorPrototype = getPrototypeOf($anyNative.call(new Base()));\n if (IteratorPrototype !== Object.prototype && IteratorPrototype.next) {\n // Set @@toStringTag to native iterators\n setToStringTag(IteratorPrototype, TAG, true);\n // fix for some old engines\n if (!LIBRARY && typeof IteratorPrototype[ITERATOR] != 'function') hide(IteratorPrototype, ITERATOR, returnThis);\n }\n }\n // fix Array#{values, @@iterator}.name in V8 / FF\n if (DEF_VALUES && $native && $native.name !== VALUES) {\n VALUES_BUG = true;\n $default = function values() { return $native.call(this); };\n }\n // Define iterator\n if ((!LIBRARY || FORCED) && (BUGGY || VALUES_BUG || !proto[ITERATOR])) {\n hide(proto, ITERATOR, $default);\n }\n // Plug for library\n Iterators[NAME] = $default;\n Iterators[TAG] = returnThis;\n if (DEFAULT) {\n methods = {\n values: DEF_VALUES ? $default : getMethod(VALUES),\n keys: IS_SET ? $default : getMethod(KEYS),\n entries: $entries\n };\n if (FORCED) for (key in methods) {\n if (!(key in proto)) redefine(proto, key, methods[key]);\n } else $export($export.P + $export.F * (BUGGY || VALUES_BUG), NAME, methods);\n }\n return methods;\n};\n","// https://github.com/tc39/proposal-promise-finally\n'use strict';\nvar $export = require('./_export');\nvar core = require('./_core');\nvar global = require('./_global');\nvar speciesConstructor = require('./_species-constructor');\nvar promiseResolve = require('./_promise-resolve');\n\n$export($export.P + $export.R, 'Promise', { 'finally': function (onFinally) {\n var C = speciesConstructor(this, core.Promise || global.Promise);\n var isFunction = typeof onFinally == 'function';\n return this.then(\n isFunction ? function (x) {\n return promiseResolve(C, onFinally()).then(function () { return x; });\n } : onFinally,\n isFunction ? function (e) {\n return promiseResolve(C, onFinally()).then(function () { throw e; });\n } : onFinally\n );\n} });\n","'use strict';\n// 21.2.5.3 get RegExp.prototype.flags\nvar anObject = require('./_an-object');\nmodule.exports = function () {\n var that = anObject(this);\n var result = '';\n if (that.global) result += 'g';\n if (that.ignoreCase) result += 'i';\n if (that.multiline) result += 'm';\n if (that.unicode) result += 'u';\n if (that.sticky) result += 'y';\n return result;\n};\n","// 19.1.2.14 / 15.2.3.14 Object.keys(O)\nvar $keys = require('./_object-keys-internal');\nvar enumBugKeys = require('./_enum-bug-keys');\n\nmodule.exports = Object.keys || function keys(O) {\n return $keys(O, enumBugKeys);\n};\n","// 7.2.2 IsArray(argument)\nvar cof = require('./_cof');\nmodule.exports = Array.isArray || function isArray(arg) {\n return cof(arg) == 'Array';\n};\n","var pIE = require('./_object-pie');\nvar createDesc = require('./_property-desc');\nvar toIObject = require('./_to-iobject');\nvar toPrimitive = require('./_to-primitive');\nvar has = require('./_has');\nvar IE8_DOM_DEFINE = require('./_ie8-dom-define');\nvar gOPD = Object.getOwnPropertyDescriptor;\n\nexports.f = require('./_descriptors') ? gOPD : function getOwnPropertyDescriptor(O, P) {\n O = toIObject(O);\n P = toPrimitive(P, true);\n if (IE8_DOM_DEFINE) try {\n return gOPD(O, P);\n } catch (e) { /* empty */ }\n if (has(O, P)) return createDesc(!pIE.f.call(O, P), O[P]);\n};\n","var dP = require('./_object-dp');\nvar anObject = require('./_an-object');\nvar getKeys = require('./_object-keys');\n\nmodule.exports = require('./_descriptors') ? Object.defineProperties : function defineProperties(O, Properties) {\n anObject(O);\n var keys = getKeys(Properties);\n var length = keys.length;\n var i = 0;\n var P;\n while (length > i) dP.f(O, P = keys[i++], Properties[P]);\n return O;\n};\n","var ctx = require('./_ctx');\nvar invoke = require('./_invoke');\nvar html = require('./_html');\nvar cel = require('./_dom-create');\nvar global = require('./_global');\nvar process = global.process;\nvar setTask = global.setImmediate;\nvar clearTask = global.clearImmediate;\nvar MessageChannel = global.MessageChannel;\nvar Dispatch = global.Dispatch;\nvar counter = 0;\nvar queue = {};\nvar ONREADYSTATECHANGE = 'onreadystatechange';\nvar defer, channel, port;\nvar run = function () {\n var id = +this;\n // eslint-disable-next-line no-prototype-builtins\n if (queue.hasOwnProperty(id)) {\n var fn = queue[id];\n delete queue[id];\n fn();\n }\n};\nvar listener = function (event) {\n run.call(event.data);\n};\n// Node.js 0.9+ & IE10+ has setImmediate, otherwise:\nif (!setTask || !clearTask) {\n setTask = function setImmediate(fn) {\n var args = [];\n var i = 1;\n while (arguments.length > i) args.push(arguments[i++]);\n queue[++counter] = function () {\n // eslint-disable-next-line no-new-func\n invoke(typeof fn == 'function' ? fn : Function(fn), args);\n };\n defer(counter);\n return counter;\n };\n clearTask = function clearImmediate(id) {\n delete queue[id];\n };\n // Node.js 0.8-\n if (require('./_cof')(process) == 'process') {\n defer = function (id) {\n process.nextTick(ctx(run, id, 1));\n };\n // Sphere (JS game engine) Dispatch API\n } else if (Dispatch && Dispatch.now) {\n defer = function (id) {\n Dispatch.now(ctx(run, id, 1));\n };\n // Browsers with MessageChannel, includes WebWorkers\n } else if (MessageChannel) {\n channel = new MessageChannel();\n port = channel.port2;\n channel.port1.onmessage = listener;\n defer = ctx(port.postMessage, port, 1);\n // Browsers with postMessage, skip WebWorkers\n // IE8 has postMessage, but it's sync & typeof its postMessage is 'object'\n } else if (global.addEventListener && typeof postMessage == 'function' && !global.importScripts) {\n defer = function (id) {\n global.postMessage(id + '', '*');\n };\n global.addEventListener('message', listener, false);\n // IE8-\n } else if (ONREADYSTATECHANGE in cel('script')) {\n defer = function (id) {\n html.appendChild(cel('script'))[ONREADYSTATECHANGE] = function () {\n html.removeChild(this);\n run.call(id);\n };\n };\n // Rest old browsers\n } else {\n defer = function (id) {\n setTimeout(ctx(run, id, 1), 0);\n };\n }\n}\nmodule.exports = {\n set: setTask,\n clear: clearTask\n};\n","// call something on iterator step with safe closing on error\nvar anObject = require('./_an-object');\nmodule.exports = function (iterator, fn, value, entries) {\n try {\n return entries ? fn(anObject(value)[0], value[1]) : fn(value);\n // 7.4.6 IteratorClose(iterator, completion)\n } catch (e) {\n var ret = iterator['return'];\n if (ret !== undefined) anObject(ret.call(iterator));\n throw e;\n }\n};\n","'use strict';\nvar hide = require('./_hide');\nvar redefine = require('./_redefine');\nvar fails = require('./_fails');\nvar defined = require('./_defined');\nvar wks = require('./_wks');\n\nmodule.exports = function (KEY, length, exec) {\n var SYMBOL = wks(KEY);\n var fns = exec(defined, SYMBOL, ''[KEY]);\n var strfn = fns[0];\n var rxfn = fns[1];\n if (fails(function () {\n var O = {};\n O[SYMBOL] = function () { return 7; };\n return ''[KEY](O) != 7;\n })) {\n redefine(String.prototype, KEY, strfn);\n hide(RegExp.prototype, SYMBOL, length == 2\n // 21.2.5.8 RegExp.prototype[@@replace](string, replaceValue)\n // 21.2.5.11 RegExp.prototype[@@split](string, limit)\n ? function (string, arg) { return rxfn.call(string, this, arg); }\n // 21.2.5.6 RegExp.prototype[@@match](string)\n // 21.2.5.9 RegExp.prototype[@@search](string)\n : function (string) { return rxfn.call(string, this); }\n );\n }\n};\n","var isObject = require('./_is-object');\nvar document = require('./_global').document;\n// typeof document.createElement is 'object' in old IE\nvar is = isObject(document) && isObject(document.createElement);\nmodule.exports = function (it) {\n return is ? document.createElement(it) : {};\n};\n","// getting tag from 19.1.3.6 Object.prototype.toString()\nvar cof = require('./_cof');\nvar TAG = require('./_wks')('toStringTag');\n// ES3 wrong here\nvar ARG = cof(function () { return arguments; }()) == 'Arguments';\n\n// fallback for IE11 Script Access Denied error\nvar tryGet = function (it, key) {\n try {\n return it[key];\n } catch (e) { /* empty */ }\n};\n\nmodule.exports = function (it) {\n var O, T, B;\n return it === undefined ? 'Undefined' : it === null ? 'Null'\n // @@toStringTag case\n : typeof (T = tryGet(O = Object(it), TAG)) == 'string' ? T\n // builtinTag case\n : ARG ? cof(O)\n // ES3 arguments fallback\n : (B = cof(O)) == 'Object' && typeof O.callee == 'function' ? 'Arguments' : B;\n};\n","exports.f = Object.getOwnPropertySymbols;\n","var classof = require('./_classof');\nvar ITERATOR = require('./_wks')('iterator');\nvar Iterators = require('./_iterators');\nmodule.exports = require('./_core').getIteratorMethod = function (it) {\n if (it != undefined) return it[ITERATOR]\n || it['@@iterator']\n || Iterators[classof(it)];\n};\n","/* globals __VUE_SSR_CONTEXT__ */\n\n// IMPORTANT: Do NOT use ES2015 features in this file (except for modules).\n// This module is a runtime utility for cleaner component module output and will\n// be included in the final webpack user bundle.\n\nexport default function normalizeComponent (\n scriptExports,\n render,\n staticRenderFns,\n functionalTemplate,\n injectStyles,\n scopeId,\n moduleIdentifier, /* server only */\n shadowMode /* vue-cli only */\n) {\n // Vue.extend constructor export interop\n var options = typeof scriptExports === 'function'\n ? scriptExports.options\n : scriptExports\n\n // render functions\n if (render) {\n options.render = render\n options.staticRenderFns = staticRenderFns\n options._compiled = true\n }\n\n // functional template\n if (functionalTemplate) {\n options.functional = true\n }\n\n // scopedId\n if (scopeId) {\n options._scopeId = 'data-v-' + scopeId\n }\n\n var hook\n if (moduleIdentifier) { // server build\n hook = function (context) {\n // 2.3 injection\n context =\n context || // cached call\n (this.$vnode && this.$vnode.ssrContext) || // stateful\n (this.parent && this.parent.$vnode && this.parent.$vnode.ssrContext) // functional\n // 2.2 with runInNewContext: true\n if (!context && typeof __VUE_SSR_CONTEXT__ !== 'undefined') {\n context = __VUE_SSR_CONTEXT__\n }\n // inject component styles\n if (injectStyles) {\n injectStyles.call(this, context)\n }\n // register component module identifier for async chunk inferrence\n if (context && context._registeredComponents) {\n context._registeredComponents.add(moduleIdentifier)\n }\n }\n // used by ssr in case component is cached and beforeCreate\n // never gets called\n options._ssrRegister = hook\n } else if (injectStyles) {\n hook = shadowMode\n ? function () { injectStyles.call(this, this.$root.$options.shadowRoot) }\n : injectStyles\n }\n\n if (hook) {\n if (options.functional) {\n // for template-only hot-reload because in that case the render fn doesn't\n // go through the normalizer\n options._injectStyles = hook\n // register for functioal component in vue file\n var originalRender = options.render\n options.render = function renderWithStyleInjection (h, context) {\n hook.call(context)\n return originalRender(h, context)\n }\n } else {\n // inject component registration as beforeCreate hook\n var existing = options.beforeCreate\n options.beforeCreate = existing\n ? [].concat(existing, hook)\n : [hook]\n }\n }\n\n return {\n exports: scriptExports,\n options: options\n }\n}\n","// @@split logic\nrequire('./_fix-re-wks')('split', 2, function (defined, SPLIT, $split) {\n 'use strict';\n var isRegExp = require('./_is-regexp');\n var _split = $split;\n var $push = [].push;\n var $SPLIT = 'split';\n var LENGTH = 'length';\n var LAST_INDEX = 'lastIndex';\n if (\n 'abbc'[$SPLIT](/(b)*/)[1] == 'c' ||\n 'test'[$SPLIT](/(?:)/, -1)[LENGTH] != 4 ||\n 'ab'[$SPLIT](/(?:ab)*/)[LENGTH] != 2 ||\n '.'[$SPLIT](/(.?)(.?)/)[LENGTH] != 4 ||\n '.'[$SPLIT](/()()/)[LENGTH] > 1 ||\n ''[$SPLIT](/.?/)[LENGTH]\n ) {\n var NPCG = /()??/.exec('')[1] === undefined; // nonparticipating capturing group\n // based on es5-shim implementation, need to rework it\n $split = function (separator, limit) {\n var string = String(this);\n if (separator === undefined && limit === 0) return [];\n // If `separator` is not a regex, use native split\n if (!isRegExp(separator)) return _split.call(string, separator, limit);\n var output = [];\n var flags = (separator.ignoreCase ? 'i' : '') +\n (separator.multiline ? 'm' : '') +\n (separator.unicode ? 'u' : '') +\n (separator.sticky ? 'y' : '');\n var lastLastIndex = 0;\n var splitLimit = limit === undefined ? 4294967295 : limit >>> 0;\n // Make `global` and avoid `lastIndex` issues by working with a copy\n var separatorCopy = new RegExp(separator.source, flags + 'g');\n var separator2, match, lastIndex, lastLength, i;\n // Doesn't need flags gy, but they don't hurt\n if (!NPCG) separator2 = new RegExp('^' + separatorCopy.source + '$(?!\\\\s)', flags);\n while (match = separatorCopy.exec(string)) {\n // `separatorCopy.lastIndex` is not reliable cross-browser\n lastIndex = match.index + match[0][LENGTH];\n if (lastIndex > lastLastIndex) {\n output.push(string.slice(lastLastIndex, match.index));\n // Fix browsers whose `exec` methods don't consistently return `undefined` for NPCG\n // eslint-disable-next-line no-loop-func\n if (!NPCG && match[LENGTH] > 1) match[0].replace(separator2, function () {\n for (i = 1; i < arguments[LENGTH] - 2; i++) if (arguments[i] === undefined) match[i] = undefined;\n });\n if (match[LENGTH] > 1 && match.index < string[LENGTH]) $push.apply(output, match.slice(1));\n lastLength = match[0][LENGTH];\n lastLastIndex = lastIndex;\n if (output[LENGTH] >= splitLimit) break;\n }\n if (separatorCopy[LAST_INDEX] === match.index) separatorCopy[LAST_INDEX]++; // Avoid an infinite loop\n }\n if (lastLastIndex === string[LENGTH]) {\n if (lastLength || !separatorCopy.test('')) output.push('');\n } else output.push(string.slice(lastLastIndex));\n return output[LENGTH] > splitLimit ? output.slice(0, splitLimit) : output;\n };\n // Chakra, V8\n } else if ('0'[$SPLIT](undefined, 0)[LENGTH]) {\n $split = function (separator, limit) {\n return separator === undefined && limit === 0 ? [] : _split.call(this, separator, limit);\n };\n }\n // 21.1.3.17 String.prototype.split(separator, limit)\n return [function split(separator, limit) {\n var O = defined(this);\n var fn = separator == undefined ? undefined : separator[SPLIT];\n return fn !== undefined ? fn.call(separator, O, limit) : $split.call(String(O), separator, limit);\n }, $split];\n});\n","var global = require('./_global');\nvar hide = require('./_hide');\nvar has = require('./_has');\nvar SRC = require('./_uid')('src');\nvar TO_STRING = 'toString';\nvar $toString = Function[TO_STRING];\nvar TPL = ('' + $toString).split(TO_STRING);\n\nrequire('./_core').inspectSource = function (it) {\n return $toString.call(it);\n};\n\n(module.exports = function (O, key, val, safe) {\n var isFunction = typeof val == 'function';\n if (isFunction) has(val, 'name') || hide(val, 'name', key);\n if (O[key] === val) return;\n if (isFunction) has(val, SRC) || hide(val, SRC, O[key] ? '' + O[key] : TPL.join(String(key)));\n if (O === global) {\n O[key] = val;\n } else if (!safe) {\n delete O[key];\n hide(O, key, val);\n } else if (O[key]) {\n O[key] = val;\n } else {\n hide(O, key, val);\n }\n// add fake Function#toString for correct work wrapped methods / constructors with methods like LoDash isNative\n})(Function.prototype, TO_STRING, function toString() {\n return typeof this == 'function' && this[SRC] || $toString.call(this);\n});\n","// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\nvar anObject = require('./_an-object');\nvar dPs = require('./_object-dps');\nvar enumBugKeys = require('./_enum-bug-keys');\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\nvar Empty = function () { /* empty */ };\nvar PROTOTYPE = 'prototype';\n\n// Create object with fake `null` prototype: use iframe Object with cleared prototype\nvar createDict = function () {\n // Thrash, waste and sodomy: IE GC bug\n var iframe = require('./_dom-create')('iframe');\n var i = enumBugKeys.length;\n var lt = '<';\n var gt = '>';\n var iframeDocument;\n iframe.style.display = 'none';\n require('./_html').appendChild(iframe);\n iframe.src = 'javascript:'; // eslint-disable-line no-script-url\n // createDict = iframe.contentWindow.Object;\n // html.removeChild(iframe);\n iframeDocument = iframe.contentWindow.document;\n iframeDocument.open();\n iframeDocument.write(lt + 'script' + gt + 'document.F=Object' + lt + '/script' + gt);\n iframeDocument.close();\n createDict = iframeDocument.F;\n while (i--) delete createDict[PROTOTYPE][enumBugKeys[i]];\n return createDict();\n};\n\nmodule.exports = Object.create || function create(O, Properties) {\n var result;\n if (O !== null) {\n Empty[PROTOTYPE] = anObject(O);\n result = new Empty();\n Empty[PROTOTYPE] = null;\n // add \"__proto__\" for Object.getPrototypeOf polyfill\n result[IE_PROTO] = O;\n } else result = createDict();\n return Properties === undefined ? result : dPs(result, Properties);\n};\n","/*!\n * Vue.js v2.5.17\n * (c) 2014-2018 Evan You\n * Released under the MIT License.\n */\n/* */\n\nvar emptyObject = Object.freeze({});\n\n// these helpers produces better vm code in JS engines due to their\n// explicitness and function inlining\nfunction isUndef (v) {\n return v === undefined || v === null\n}\n\nfunction isDef (v) {\n return v !== undefined && v !== null\n}\n\nfunction isTrue (v) {\n return v === true\n}\n\nfunction isFalse (v) {\n return v === false\n}\n\n/**\n * Check if value is primitive\n */\nfunction isPrimitive (value) {\n return (\n typeof value === 'string' ||\n typeof value === 'number' ||\n // $flow-disable-line\n typeof value === 'symbol' ||\n typeof value === 'boolean'\n )\n}\n\n/**\n * Quick object check - this is primarily used to tell\n * Objects from primitive values when we know the value\n * is a JSON-compliant type.\n */\nfunction isObject (obj) {\n return obj !== null && typeof obj === 'object'\n}\n\n/**\n * Get the raw type string of a value e.g. [object Object]\n */\nvar _toString = Object.prototype.toString;\n\nfunction toRawType (value) {\n return _toString.call(value).slice(8, -1)\n}\n\n/**\n * Strict object type check. Only returns true\n * for plain JavaScript objects.\n */\nfunction isPlainObject (obj) {\n return _toString.call(obj) === '[object Object]'\n}\n\nfunction isRegExp (v) {\n return _toString.call(v) === '[object RegExp]'\n}\n\n/**\n * Check if val is a valid array index.\n */\nfunction isValidArrayIndex (val) {\n var n = parseFloat(String(val));\n return n >= 0 && Math.floor(n) === n && isFinite(val)\n}\n\n/**\n * Convert a value to a string that is actually rendered.\n */\nfunction toString (val) {\n return val == null\n ? ''\n : typeof val === 'object'\n ? JSON.stringify(val, null, 2)\n : String(val)\n}\n\n/**\n * Convert a input value to a number for persistence.\n * If the conversion fails, return original string.\n */\nfunction toNumber (val) {\n var n = parseFloat(val);\n return isNaN(n) ? val : n\n}\n\n/**\n * Make a map and return a function for checking if a key\n * is in that map.\n */\nfunction makeMap (\n str,\n expectsLowerCase\n) {\n var map = Object.create(null);\n var list = str.split(',');\n for (var i = 0; i < list.length; i++) {\n map[list[i]] = true;\n }\n return expectsLowerCase\n ? function (val) { return map[val.toLowerCase()]; }\n : function (val) { return map[val]; }\n}\n\n/**\n * Check if a tag is a built-in tag.\n */\nvar isBuiltInTag = makeMap('slot,component', true);\n\n/**\n * Check if a attribute is a reserved attribute.\n */\nvar isReservedAttribute = makeMap('key,ref,slot,slot-scope,is');\n\n/**\n * Remove an item from an array\n */\nfunction remove (arr, item) {\n if (arr.length) {\n var index = arr.indexOf(item);\n if (index > -1) {\n return arr.splice(index, 1)\n }\n }\n}\n\n/**\n * Check whether the object has the property.\n */\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nfunction hasOwn (obj, key) {\n return hasOwnProperty.call(obj, key)\n}\n\n/**\n * Create a cached version of a pure function.\n */\nfunction cached (fn) {\n var cache = Object.create(null);\n return (function cachedFn (str) {\n var hit = cache[str];\n return hit || (cache[str] = fn(str))\n })\n}\n\n/**\n * Camelize a hyphen-delimited string.\n */\nvar camelizeRE = /-(\\w)/g;\nvar camelize = cached(function (str) {\n return str.replace(camelizeRE, function (_, c) { return c ? c.toUpperCase() : ''; })\n});\n\n/**\n * Capitalize a string.\n */\nvar capitalize = cached(function (str) {\n return str.charAt(0).toUpperCase() + str.slice(1)\n});\n\n/**\n * Hyphenate a camelCase string.\n */\nvar hyphenateRE = /\\B([A-Z])/g;\nvar hyphenate = cached(function (str) {\n return str.replace(hyphenateRE, '-$1').toLowerCase()\n});\n\n/**\n * Simple bind polyfill for environments that do not support it... e.g.\n * PhantomJS 1.x. Technically we don't need this anymore since native bind is\n * now more performant in most browsers, but removing it would be breaking for\n * code that was able to run in PhantomJS 1.x, so this must be kept for\n * backwards compatibility.\n */\n\n/* istanbul ignore next */\nfunction polyfillBind (fn, ctx) {\n function boundFn (a) {\n var l = arguments.length;\n return l\n ? l > 1\n ? fn.apply(ctx, arguments)\n : fn.call(ctx, a)\n : fn.call(ctx)\n }\n\n boundFn._length = fn.length;\n return boundFn\n}\n\nfunction nativeBind (fn, ctx) {\n return fn.bind(ctx)\n}\n\nvar bind = Function.prototype.bind\n ? nativeBind\n : polyfillBind;\n\n/**\n * Convert an Array-like object to a real Array.\n */\nfunction toArray (list, start) {\n start = start || 0;\n var i = list.length - start;\n var ret = new Array(i);\n while (i--) {\n ret[i] = list[i + start];\n }\n return ret\n}\n\n/**\n * Mix properties into target object.\n */\nfunction extend (to, _from) {\n for (var key in _from) {\n to[key] = _from[key];\n }\n return to\n}\n\n/**\n * Merge an Array of Objects into a single Object.\n */\nfunction toObject (arr) {\n var res = {};\n for (var i = 0; i < arr.length; i++) {\n if (arr[i]) {\n extend(res, arr[i]);\n }\n }\n return res\n}\n\n/**\n * Perform no operation.\n * Stubbing args to make Flow happy without leaving useless transpiled code\n * with ...rest (https://flow.org/blog/2017/05/07/Strict-Function-Call-Arity/)\n */\nfunction noop (a, b, c) {}\n\n/**\n * Always return false.\n */\nvar no = function (a, b, c) { return false; };\n\n/**\n * Return same value\n */\nvar identity = function (_) { return _; };\n\n/**\n * Generate a static keys string from compiler modules.\n */\n\n\n/**\n * Check if two values are loosely equal - that is,\n * if they are plain objects, do they have the same shape?\n */\nfunction looseEqual (a, b) {\n if (a === b) { return true }\n var isObjectA = isObject(a);\n var isObjectB = isObject(b);\n if (isObjectA && isObjectB) {\n try {\n var isArrayA = Array.isArray(a);\n var isArrayB = Array.isArray(b);\n if (isArrayA && isArrayB) {\n return a.length === b.length && a.every(function (e, i) {\n return looseEqual(e, b[i])\n })\n } else if (!isArrayA && !isArrayB) {\n var keysA = Object.keys(a);\n var keysB = Object.keys(b);\n return keysA.length === keysB.length && keysA.every(function (key) {\n return looseEqual(a[key], b[key])\n })\n } else {\n /* istanbul ignore next */\n return false\n }\n } catch (e) {\n /* istanbul ignore next */\n return false\n }\n } else if (!isObjectA && !isObjectB) {\n return String(a) === String(b)\n } else {\n return false\n }\n}\n\nfunction looseIndexOf (arr, val) {\n for (var i = 0; i < arr.length; i++) {\n if (looseEqual(arr[i], val)) { return i }\n }\n return -1\n}\n\n/**\n * Ensure a function is called only once.\n */\nfunction once (fn) {\n var called = false;\n return function () {\n if (!called) {\n called = true;\n fn.apply(this, arguments);\n }\n }\n}\n\nvar SSR_ATTR = 'data-server-rendered';\n\nvar ASSET_TYPES = [\n 'component',\n 'directive',\n 'filter'\n];\n\nvar LIFECYCLE_HOOKS = [\n 'beforeCreate',\n 'created',\n 'beforeMount',\n 'mounted',\n 'beforeUpdate',\n 'updated',\n 'beforeDestroy',\n 'destroyed',\n 'activated',\n 'deactivated',\n 'errorCaptured'\n];\n\n/* */\n\nvar config = ({\n /**\n * Option merge strategies (used in core/util/options)\n */\n // $flow-disable-line\n optionMergeStrategies: Object.create(null),\n\n /**\n * Whether to suppress warnings.\n */\n silent: false,\n\n /**\n * Show production mode tip message on boot?\n */\n productionTip: process.env.NODE_ENV !== 'production',\n\n /**\n * Whether to enable devtools\n */\n devtools: process.env.NODE_ENV !== 'production',\n\n /**\n * Whether to record perf\n */\n performance: false,\n\n /**\n * Error handler for watcher errors\n */\n errorHandler: null,\n\n /**\n * Warn handler for watcher warns\n */\n warnHandler: null,\n\n /**\n * Ignore certain custom elements\n */\n ignoredElements: [],\n\n /**\n * Custom user key aliases for v-on\n */\n // $flow-disable-line\n keyCodes: Object.create(null),\n\n /**\n * Check if a tag is reserved so that it cannot be registered as a\n * component. This is platform-dependent and may be overwritten.\n */\n isReservedTag: no,\n\n /**\n * Check if an attribute is reserved so that it cannot be used as a component\n * prop. This is platform-dependent and may be overwritten.\n */\n isReservedAttr: no,\n\n /**\n * Check if a tag is an unknown element.\n * Platform-dependent.\n */\n isUnknownElement: no,\n\n /**\n * Get the namespace of an element\n */\n getTagNamespace: noop,\n\n /**\n * Parse the real tag name for the specific platform.\n */\n parsePlatformTagName: identity,\n\n /**\n * Check if an attribute must be bound using property, e.g. value\n * Platform-dependent.\n */\n mustUseProp: no,\n\n /**\n * Exposed for legacy reasons\n */\n _lifecycleHooks: LIFECYCLE_HOOKS\n})\n\n/* */\n\n/**\n * Check if a string starts with $ or _\n */\nfunction isReserved (str) {\n var c = (str + '').charCodeAt(0);\n return c === 0x24 || c === 0x5F\n}\n\n/**\n * Define a property.\n */\nfunction def (obj, key, val, enumerable) {\n Object.defineProperty(obj, key, {\n value: val,\n enumerable: !!enumerable,\n writable: true,\n configurable: true\n });\n}\n\n/**\n * Parse simple path.\n */\nvar bailRE = /[^\\w.$]/;\nfunction parsePath (path) {\n if (bailRE.test(path)) {\n return\n }\n var segments = path.split('.');\n return function (obj) {\n for (var i = 0; i < segments.length; i++) {\n if (!obj) { return }\n obj = obj[segments[i]];\n }\n return obj\n }\n}\n\n/* */\n\n// can we use __proto__?\nvar hasProto = '__proto__' in {};\n\n// Browser environment sniffing\nvar inBrowser = typeof window !== 'undefined';\nvar inWeex = typeof WXEnvironment !== 'undefined' && !!WXEnvironment.platform;\nvar weexPlatform = inWeex && WXEnvironment.platform.toLowerCase();\nvar UA = inBrowser && window.navigator.userAgent.toLowerCase();\nvar isIE = UA && /msie|trident/.test(UA);\nvar isIE9 = UA && UA.indexOf('msie 9.0') > 0;\nvar isEdge = UA && UA.indexOf('edge/') > 0;\nvar isAndroid = (UA && UA.indexOf('android') > 0) || (weexPlatform === 'android');\nvar isIOS = (UA && /iphone|ipad|ipod|ios/.test(UA)) || (weexPlatform === 'ios');\nvar isChrome = UA && /chrome\\/\\d+/.test(UA) && !isEdge;\n\n// Firefox has a \"watch\" function on Object.prototype...\nvar nativeWatch = ({}).watch;\n\nvar supportsPassive = false;\nif (inBrowser) {\n try {\n var opts = {};\n Object.defineProperty(opts, 'passive', ({\n get: function get () {\n /* istanbul ignore next */\n supportsPassive = true;\n }\n })); // https://github.com/facebook/flow/issues/285\n window.addEventListener('test-passive', null, opts);\n } catch (e) {}\n}\n\n// this needs to be lazy-evaled because vue may be required before\n// vue-server-renderer can set VUE_ENV\nvar _isServer;\nvar isServerRendering = function () {\n if (_isServer === undefined) {\n /* istanbul ignore if */\n if (!inBrowser && !inWeex && typeof global !== 'undefined') {\n // detect presence of vue-server-renderer and avoid\n // Webpack shimming the process\n _isServer = global['process'].env.VUE_ENV === 'server';\n } else {\n _isServer = false;\n }\n }\n return _isServer\n};\n\n// detect devtools\nvar devtools = inBrowser && window.__VUE_DEVTOOLS_GLOBAL_HOOK__;\n\n/* istanbul ignore next */\nfunction isNative (Ctor) {\n return typeof Ctor === 'function' && /native code/.test(Ctor.toString())\n}\n\nvar hasSymbol =\n typeof Symbol !== 'undefined' && isNative(Symbol) &&\n typeof Reflect !== 'undefined' && isNative(Reflect.ownKeys);\n\nvar _Set;\n/* istanbul ignore if */ // $flow-disable-line\nif (typeof Set !== 'undefined' && isNative(Set)) {\n // use native Set when available.\n _Set = Set;\n} else {\n // a non-standard Set polyfill that only works with primitive keys.\n _Set = (function () {\n function Set () {\n this.set = Object.create(null);\n }\n Set.prototype.has = function has (key) {\n return this.set[key] === true\n };\n Set.prototype.add = function add (key) {\n this.set[key] = true;\n };\n Set.prototype.clear = function clear () {\n this.set = Object.create(null);\n };\n\n return Set;\n }());\n}\n\n/* */\n\nvar warn = noop;\nvar tip = noop;\nvar generateComponentTrace = (noop); // work around flow check\nvar formatComponentName = (noop);\n\nif (process.env.NODE_ENV !== 'production') {\n var hasConsole = typeof console !== 'undefined';\n var classifyRE = /(?:^|[-_])(\\w)/g;\n var classify = function (str) { return str\n .replace(classifyRE, function (c) { return c.toUpperCase(); })\n .replace(/[-_]/g, ''); };\n\n warn = function (msg, vm) {\n var trace = vm ? generateComponentTrace(vm) : '';\n\n if (config.warnHandler) {\n config.warnHandler.call(null, msg, vm, trace);\n } else if (hasConsole && (!config.silent)) {\n console.error((\"[Vue warn]: \" + msg + trace));\n }\n };\n\n tip = function (msg, vm) {\n if (hasConsole && (!config.silent)) {\n console.warn(\"[Vue tip]: \" + msg + (\n vm ? generateComponentTrace(vm) : ''\n ));\n }\n };\n\n formatComponentName = function (vm, includeFile) {\n if (vm.$root === vm) {\n return ''\n }\n var options = typeof vm === 'function' && vm.cid != null\n ? vm.options\n : vm._isVue\n ? vm.$options || vm.constructor.options\n : vm || {};\n var name = options.name || options._componentTag;\n var file = options.__file;\n if (!name && file) {\n var match = file.match(/([^/\\\\]+)\\.vue$/);\n name = match && match[1];\n }\n\n return (\n (name ? (\"<\" + (classify(name)) + \">\") : \"\") +\n (file && includeFile !== false ? (\" at \" + file) : '')\n )\n };\n\n var repeat = function (str, n) {\n var res = '';\n while (n) {\n if (n % 2 === 1) { res += str; }\n if (n > 1) { str += str; }\n n >>= 1;\n }\n return res\n };\n\n generateComponentTrace = function (vm) {\n if (vm._isVue && vm.$parent) {\n var tree = [];\n var currentRecursiveSequence = 0;\n while (vm) {\n if (tree.length > 0) {\n var last = tree[tree.length - 1];\n if (last.constructor === vm.constructor) {\n currentRecursiveSequence++;\n vm = vm.$parent;\n continue\n } else if (currentRecursiveSequence > 0) {\n tree[tree.length - 1] = [last, currentRecursiveSequence];\n currentRecursiveSequence = 0;\n }\n }\n tree.push(vm);\n vm = vm.$parent;\n }\n return '\\n\\nfound in\\n\\n' + tree\n .map(function (vm, i) { return (\"\" + (i === 0 ? '---> ' : repeat(' ', 5 + i * 2)) + (Array.isArray(vm)\n ? ((formatComponentName(vm[0])) + \"... (\" + (vm[1]) + \" recursive calls)\")\n : formatComponentName(vm))); })\n .join('\\n')\n } else {\n return (\"\\n\\n(found in \" + (formatComponentName(vm)) + \")\")\n }\n };\n}\n\n/* */\n\n\nvar uid = 0;\n\n/**\n * A dep is an observable that can have multiple\n * directives subscribing to it.\n */\nvar Dep = function Dep () {\n this.id = uid++;\n this.subs = [];\n};\n\nDep.prototype.addSub = function addSub (sub) {\n this.subs.push(sub);\n};\n\nDep.prototype.removeSub = function removeSub (sub) {\n remove(this.subs, sub);\n};\n\nDep.prototype.depend = function depend () {\n if (Dep.target) {\n Dep.target.addDep(this);\n }\n};\n\nDep.prototype.notify = function notify () {\n // stabilize the subscriber list first\n var subs = this.subs.slice();\n for (var i = 0, l = subs.length; i < l; i++) {\n subs[i].update();\n }\n};\n\n// the current target watcher being evaluated.\n// this is globally unique because there could be only one\n// watcher being evaluated at any time.\nDep.target = null;\nvar targetStack = [];\n\nfunction pushTarget (_target) {\n if (Dep.target) { targetStack.push(Dep.target); }\n Dep.target = _target;\n}\n\nfunction popTarget () {\n Dep.target = targetStack.pop();\n}\n\n/* */\n\nvar VNode = function VNode (\n tag,\n data,\n children,\n text,\n elm,\n context,\n componentOptions,\n asyncFactory\n) {\n this.tag = tag;\n this.data = data;\n this.children = children;\n this.text = text;\n this.elm = elm;\n this.ns = undefined;\n this.context = context;\n this.fnContext = undefined;\n this.fnOptions = undefined;\n this.fnScopeId = undefined;\n this.key = data && data.key;\n this.componentOptions = componentOptions;\n this.componentInstance = undefined;\n this.parent = undefined;\n this.raw = false;\n this.isStatic = false;\n this.isRootInsert = true;\n this.isComment = false;\n this.isCloned = false;\n this.isOnce = false;\n this.asyncFactory = asyncFactory;\n this.asyncMeta = undefined;\n this.isAsyncPlaceholder = false;\n};\n\nvar prototypeAccessors = { child: { configurable: true } };\n\n// DEPRECATED: alias for componentInstance for backwards compat.\n/* istanbul ignore next */\nprototypeAccessors.child.get = function () {\n return this.componentInstance\n};\n\nObject.defineProperties( VNode.prototype, prototypeAccessors );\n\nvar createEmptyVNode = function (text) {\n if ( text === void 0 ) text = '';\n\n var node = new VNode();\n node.text = text;\n node.isComment = true;\n return node\n};\n\nfunction createTextVNode (val) {\n return new VNode(undefined, undefined, undefined, String(val))\n}\n\n// optimized shallow clone\n// used for static nodes and slot nodes because they may be reused across\n// multiple renders, cloning them avoids errors when DOM manipulations rely\n// on their elm reference.\nfunction cloneVNode (vnode) {\n var cloned = new VNode(\n vnode.tag,\n vnode.data,\n vnode.children,\n vnode.text,\n vnode.elm,\n vnode.context,\n vnode.componentOptions,\n vnode.asyncFactory\n );\n cloned.ns = vnode.ns;\n cloned.isStatic = vnode.isStatic;\n cloned.key = vnode.key;\n cloned.isComment = vnode.isComment;\n cloned.fnContext = vnode.fnContext;\n cloned.fnOptions = vnode.fnOptions;\n cloned.fnScopeId = vnode.fnScopeId;\n cloned.isCloned = true;\n return cloned\n}\n\n/*\n * not type checking this file because flow doesn't play well with\n * dynamically accessing methods on Array prototype\n */\n\nvar arrayProto = Array.prototype;\nvar arrayMethods = Object.create(arrayProto);\n\nvar methodsToPatch = [\n 'push',\n 'pop',\n 'shift',\n 'unshift',\n 'splice',\n 'sort',\n 'reverse'\n];\n\n/**\n * Intercept mutating methods and emit events\n */\nmethodsToPatch.forEach(function (method) {\n // cache original method\n var original = arrayProto[method];\n def(arrayMethods, method, function mutator () {\n var args = [], len = arguments.length;\n while ( len-- ) args[ len ] = arguments[ len ];\n\n var result = original.apply(this, args);\n var ob = this.__ob__;\n var inserted;\n switch (method) {\n case 'push':\n case 'unshift':\n inserted = args;\n break\n case 'splice':\n inserted = args.slice(2);\n break\n }\n if (inserted) { ob.observeArray(inserted); }\n // notify change\n ob.dep.notify();\n return result\n });\n});\n\n/* */\n\nvar arrayKeys = Object.getOwnPropertyNames(arrayMethods);\n\n/**\n * In some cases we may want to disable observation inside a component's\n * update computation.\n */\nvar shouldObserve = true;\n\nfunction toggleObserving (value) {\n shouldObserve = value;\n}\n\n/**\n * Observer class that is attached to each observed\n * object. Once attached, the observer converts the target\n * object's property keys into getter/setters that\n * collect dependencies and dispatch updates.\n */\nvar Observer = function Observer (value) {\n this.value = value;\n this.dep = new Dep();\n this.vmCount = 0;\n def(value, '__ob__', this);\n if (Array.isArray(value)) {\n var augment = hasProto\n ? protoAugment\n : copyAugment;\n augment(value, arrayMethods, arrayKeys);\n this.observeArray(value);\n } else {\n this.walk(value);\n }\n};\n\n/**\n * Walk through each property and convert them into\n * getter/setters. This method should only be called when\n * value type is Object.\n */\nObserver.prototype.walk = function walk (obj) {\n var keys = Object.keys(obj);\n for (var i = 0; i < keys.length; i++) {\n defineReactive(obj, keys[i]);\n }\n};\n\n/**\n * Observe a list of Array items.\n */\nObserver.prototype.observeArray = function observeArray (items) {\n for (var i = 0, l = items.length; i < l; i++) {\n observe(items[i]);\n }\n};\n\n// helpers\n\n/**\n * Augment an target Object or Array by intercepting\n * the prototype chain using __proto__\n */\nfunction protoAugment (target, src, keys) {\n /* eslint-disable no-proto */\n target.__proto__ = src;\n /* eslint-enable no-proto */\n}\n\n/**\n * Augment an target Object or Array by defining\n * hidden properties.\n */\n/* istanbul ignore next */\nfunction copyAugment (target, src, keys) {\n for (var i = 0, l = keys.length; i < l; i++) {\n var key = keys[i];\n def(target, key, src[key]);\n }\n}\n\n/**\n * Attempt to create an observer instance for a value,\n * returns the new observer if successfully observed,\n * or the existing observer if the value already has one.\n */\nfunction observe (value, asRootData) {\n if (!isObject(value) || value instanceof VNode) {\n return\n }\n var ob;\n if (hasOwn(value, '__ob__') && value.__ob__ instanceof Observer) {\n ob = value.__ob__;\n } else if (\n shouldObserve &&\n !isServerRendering() &&\n (Array.isArray(value) || isPlainObject(value)) &&\n Object.isExtensible(value) &&\n !value._isVue\n ) {\n ob = new Observer(value);\n }\n if (asRootData && ob) {\n ob.vmCount++;\n }\n return ob\n}\n\n/**\n * Define a reactive property on an Object.\n */\nfunction defineReactive (\n obj,\n key,\n val,\n customSetter,\n shallow\n) {\n var dep = new Dep();\n\n var property = Object.getOwnPropertyDescriptor(obj, key);\n if (property && property.configurable === false) {\n return\n }\n\n // cater for pre-defined getter/setters\n var getter = property && property.get;\n if (!getter && arguments.length === 2) {\n val = obj[key];\n }\n var setter = property && property.set;\n\n var childOb = !shallow && observe(val);\n Object.defineProperty(obj, key, {\n enumerable: true,\n configurable: true,\n get: function reactiveGetter () {\n var value = getter ? getter.call(obj) : val;\n if (Dep.target) {\n dep.depend();\n if (childOb) {\n childOb.dep.depend();\n if (Array.isArray(value)) {\n dependArray(value);\n }\n }\n }\n return value\n },\n set: function reactiveSetter (newVal) {\n var value = getter ? getter.call(obj) : val;\n /* eslint-disable no-self-compare */\n if (newVal === value || (newVal !== newVal && value !== value)) {\n return\n }\n /* eslint-enable no-self-compare */\n if (process.env.NODE_ENV !== 'production' && customSetter) {\n customSetter();\n }\n if (setter) {\n setter.call(obj, newVal);\n } else {\n val = newVal;\n }\n childOb = !shallow && observe(newVal);\n dep.notify();\n }\n });\n}\n\n/**\n * Set a property on an object. Adds the new property and\n * triggers change notification if the property doesn't\n * already exist.\n */\nfunction set (target, key, val) {\n if (process.env.NODE_ENV !== 'production' &&\n (isUndef(target) || isPrimitive(target))\n ) {\n warn((\"Cannot set reactive property on undefined, null, or primitive value: \" + ((target))));\n }\n if (Array.isArray(target) && isValidArrayIndex(key)) {\n target.length = Math.max(target.length, key);\n target.splice(key, 1, val);\n return val\n }\n if (key in target && !(key in Object.prototype)) {\n target[key] = val;\n return val\n }\n var ob = (target).__ob__;\n if (target._isVue || (ob && ob.vmCount)) {\n process.env.NODE_ENV !== 'production' && warn(\n 'Avoid adding reactive properties to a Vue instance or its root $data ' +\n 'at runtime - declare it upfront in the data option.'\n );\n return val\n }\n if (!ob) {\n target[key] = val;\n return val\n }\n defineReactive(ob.value, key, val);\n ob.dep.notify();\n return val\n}\n\n/**\n * Delete a property and trigger change if necessary.\n */\nfunction del (target, key) {\n if (process.env.NODE_ENV !== 'production' &&\n (isUndef(target) || isPrimitive(target))\n ) {\n warn((\"Cannot delete reactive property on undefined, null, or primitive value: \" + ((target))));\n }\n if (Array.isArray(target) && isValidArrayIndex(key)) {\n target.splice(key, 1);\n return\n }\n var ob = (target).__ob__;\n if (target._isVue || (ob && ob.vmCount)) {\n process.env.NODE_ENV !== 'production' && warn(\n 'Avoid deleting properties on a Vue instance or its root $data ' +\n '- just set it to null.'\n );\n return\n }\n if (!hasOwn(target, key)) {\n return\n }\n delete target[key];\n if (!ob) {\n return\n }\n ob.dep.notify();\n}\n\n/**\n * Collect dependencies on array elements when the array is touched, since\n * we cannot intercept array element access like property getters.\n */\nfunction dependArray (value) {\n for (var e = (void 0), i = 0, l = value.length; i < l; i++) {\n e = value[i];\n e && e.__ob__ && e.__ob__.dep.depend();\n if (Array.isArray(e)) {\n dependArray(e);\n }\n }\n}\n\n/* */\n\n/**\n * Option overwriting strategies are functions that handle\n * how to merge a parent option value and a child option\n * value into the final value.\n */\nvar strats = config.optionMergeStrategies;\n\n/**\n * Options with restrictions\n */\nif (process.env.NODE_ENV !== 'production') {\n strats.el = strats.propsData = function (parent, child, vm, key) {\n if (!vm) {\n warn(\n \"option \\\"\" + key + \"\\\" can only be used during instance \" +\n 'creation with the `new` keyword.'\n );\n }\n return defaultStrat(parent, child)\n };\n}\n\n/**\n * Helper that recursively merges two data objects together.\n */\nfunction mergeData (to, from) {\n if (!from) { return to }\n var key, toVal, fromVal;\n var keys = Object.keys(from);\n for (var i = 0; i < keys.length; i++) {\n key = keys[i];\n toVal = to[key];\n fromVal = from[key];\n if (!hasOwn(to, key)) {\n set(to, key, fromVal);\n } else if (isPlainObject(toVal) && isPlainObject(fromVal)) {\n mergeData(toVal, fromVal);\n }\n }\n return to\n}\n\n/**\n * Data\n */\nfunction mergeDataOrFn (\n parentVal,\n childVal,\n vm\n) {\n if (!vm) {\n // in a Vue.extend merge, both should be functions\n if (!childVal) {\n return parentVal\n }\n if (!parentVal) {\n return childVal\n }\n // when parentVal & childVal are both present,\n // we need to return a function that returns the\n // merged result of both functions... no need to\n // check if parentVal is a function here because\n // it has to be a function to pass previous merges.\n return function mergedDataFn () {\n return mergeData(\n typeof childVal === 'function' ? childVal.call(this, this) : childVal,\n typeof parentVal === 'function' ? parentVal.call(this, this) : parentVal\n )\n }\n } else {\n return function mergedInstanceDataFn () {\n // instance merge\n var instanceData = typeof childVal === 'function'\n ? childVal.call(vm, vm)\n : childVal;\n var defaultData = typeof parentVal === 'function'\n ? parentVal.call(vm, vm)\n : parentVal;\n if (instanceData) {\n return mergeData(instanceData, defaultData)\n } else {\n return defaultData\n }\n }\n }\n}\n\nstrats.data = function (\n parentVal,\n childVal,\n vm\n) {\n if (!vm) {\n if (childVal && typeof childVal !== 'function') {\n process.env.NODE_ENV !== 'production' && warn(\n 'The \"data\" option should be a function ' +\n 'that returns a per-instance value in component ' +\n 'definitions.',\n vm\n );\n\n return parentVal\n }\n return mergeDataOrFn(parentVal, childVal)\n }\n\n return mergeDataOrFn(parentVal, childVal, vm)\n};\n\n/**\n * Hooks and props are merged as arrays.\n */\nfunction mergeHook (\n parentVal,\n childVal\n) {\n return childVal\n ? parentVal\n ? parentVal.concat(childVal)\n : Array.isArray(childVal)\n ? childVal\n : [childVal]\n : parentVal\n}\n\nLIFECYCLE_HOOKS.forEach(function (hook) {\n strats[hook] = mergeHook;\n});\n\n/**\n * Assets\n *\n * When a vm is present (instance creation), we need to do\n * a three-way merge between constructor options, instance\n * options and parent options.\n */\nfunction mergeAssets (\n parentVal,\n childVal,\n vm,\n key\n) {\n var res = Object.create(parentVal || null);\n if (childVal) {\n process.env.NODE_ENV !== 'production' && assertObjectType(key, childVal, vm);\n return extend(res, childVal)\n } else {\n return res\n }\n}\n\nASSET_TYPES.forEach(function (type) {\n strats[type + 's'] = mergeAssets;\n});\n\n/**\n * Watchers.\n *\n * Watchers hashes should not overwrite one\n * another, so we merge them as arrays.\n */\nstrats.watch = function (\n parentVal,\n childVal,\n vm,\n key\n) {\n // work around Firefox's Object.prototype.watch...\n if (parentVal === nativeWatch) { parentVal = undefined; }\n if (childVal === nativeWatch) { childVal = undefined; }\n /* istanbul ignore if */\n if (!childVal) { return Object.create(parentVal || null) }\n if (process.env.NODE_ENV !== 'production') {\n assertObjectType(key, childVal, vm);\n }\n if (!parentVal) { return childVal }\n var ret = {};\n extend(ret, parentVal);\n for (var key$1 in childVal) {\n var parent = ret[key$1];\n var child = childVal[key$1];\n if (parent && !Array.isArray(parent)) {\n parent = [parent];\n }\n ret[key$1] = parent\n ? parent.concat(child)\n : Array.isArray(child) ? child : [child];\n }\n return ret\n};\n\n/**\n * Other object hashes.\n */\nstrats.props =\nstrats.methods =\nstrats.inject =\nstrats.computed = function (\n parentVal,\n childVal,\n vm,\n key\n) {\n if (childVal && process.env.NODE_ENV !== 'production') {\n assertObjectType(key, childVal, vm);\n }\n if (!parentVal) { return childVal }\n var ret = Object.create(null);\n extend(ret, parentVal);\n if (childVal) { extend(ret, childVal); }\n return ret\n};\nstrats.provide = mergeDataOrFn;\n\n/**\n * Default strategy.\n */\nvar defaultStrat = function (parentVal, childVal) {\n return childVal === undefined\n ? parentVal\n : childVal\n};\n\n/**\n * Validate component names\n */\nfunction checkComponents (options) {\n for (var key in options.components) {\n validateComponentName(key);\n }\n}\n\nfunction validateComponentName (name) {\n if (!/^[a-zA-Z][\\w-]*$/.test(name)) {\n warn(\n 'Invalid component name: \"' + name + '\". Component names ' +\n 'can only contain alphanumeric characters and the hyphen, ' +\n 'and must start with a letter.'\n );\n }\n if (isBuiltInTag(name) || config.isReservedTag(name)) {\n warn(\n 'Do not use built-in or reserved HTML elements as component ' +\n 'id: ' + name\n );\n }\n}\n\n/**\n * Ensure all props option syntax are normalized into the\n * Object-based format.\n */\nfunction normalizeProps (options, vm) {\n var props = options.props;\n if (!props) { return }\n var res = {};\n var i, val, name;\n if (Array.isArray(props)) {\n i = props.length;\n while (i--) {\n val = props[i];\n if (typeof val === 'string') {\n name = camelize(val);\n res[name] = { type: null };\n } else if (process.env.NODE_ENV !== 'production') {\n warn('props must be strings when using array syntax.');\n }\n }\n } else if (isPlainObject(props)) {\n for (var key in props) {\n val = props[key];\n name = camelize(key);\n res[name] = isPlainObject(val)\n ? val\n : { type: val };\n }\n } else if (process.env.NODE_ENV !== 'production') {\n warn(\n \"Invalid value for option \\\"props\\\": expected an Array or an Object, \" +\n \"but got \" + (toRawType(props)) + \".\",\n vm\n );\n }\n options.props = res;\n}\n\n/**\n * Normalize all injections into Object-based format\n */\nfunction normalizeInject (options, vm) {\n var inject = options.inject;\n if (!inject) { return }\n var normalized = options.inject = {};\n if (Array.isArray(inject)) {\n for (var i = 0; i < inject.length; i++) {\n normalized[inject[i]] = { from: inject[i] };\n }\n } else if (isPlainObject(inject)) {\n for (var key in inject) {\n var val = inject[key];\n normalized[key] = isPlainObject(val)\n ? extend({ from: key }, val)\n : { from: val };\n }\n } else if (process.env.NODE_ENV !== 'production') {\n warn(\n \"Invalid value for option \\\"inject\\\": expected an Array or an Object, \" +\n \"but got \" + (toRawType(inject)) + \".\",\n vm\n );\n }\n}\n\n/**\n * Normalize raw function directives into object format.\n */\nfunction normalizeDirectives (options) {\n var dirs = options.directives;\n if (dirs) {\n for (var key in dirs) {\n var def = dirs[key];\n if (typeof def === 'function') {\n dirs[key] = { bind: def, update: def };\n }\n }\n }\n}\n\nfunction assertObjectType (name, value, vm) {\n if (!isPlainObject(value)) {\n warn(\n \"Invalid value for option \\\"\" + name + \"\\\": expected an Object, \" +\n \"but got \" + (toRawType(value)) + \".\",\n vm\n );\n }\n}\n\n/**\n * Merge two option objects into a new one.\n * Core utility used in both instantiation and inheritance.\n */\nfunction mergeOptions (\n parent,\n child,\n vm\n) {\n if (process.env.NODE_ENV !== 'production') {\n checkComponents(child);\n }\n\n if (typeof child === 'function') {\n child = child.options;\n }\n\n normalizeProps(child, vm);\n normalizeInject(child, vm);\n normalizeDirectives(child);\n var extendsFrom = child.extends;\n if (extendsFrom) {\n parent = mergeOptions(parent, extendsFrom, vm);\n }\n if (child.mixins) {\n for (var i = 0, l = child.mixins.length; i < l; i++) {\n parent = mergeOptions(parent, child.mixins[i], vm);\n }\n }\n var options = {};\n var key;\n for (key in parent) {\n mergeField(key);\n }\n for (key in child) {\n if (!hasOwn(parent, key)) {\n mergeField(key);\n }\n }\n function mergeField (key) {\n var strat = strats[key] || defaultStrat;\n options[key] = strat(parent[key], child[key], vm, key);\n }\n return options\n}\n\n/**\n * Resolve an asset.\n * This function is used because child instances need access\n * to assets defined in its ancestor chain.\n */\nfunction resolveAsset (\n options,\n type,\n id,\n warnMissing\n) {\n /* istanbul ignore if */\n if (typeof id !== 'string') {\n return\n }\n var assets = options[type];\n // check local registration variations first\n if (hasOwn(assets, id)) { return assets[id] }\n var camelizedId = camelize(id);\n if (hasOwn(assets, camelizedId)) { return assets[camelizedId] }\n var PascalCaseId = capitalize(camelizedId);\n if (hasOwn(assets, PascalCaseId)) { return assets[PascalCaseId] }\n // fallback to prototype chain\n var res = assets[id] || assets[camelizedId] || assets[PascalCaseId];\n if (process.env.NODE_ENV !== 'production' && warnMissing && !res) {\n warn(\n 'Failed to resolve ' + type.slice(0, -1) + ': ' + id,\n options\n );\n }\n return res\n}\n\n/* */\n\nfunction validateProp (\n key,\n propOptions,\n propsData,\n vm\n) {\n var prop = propOptions[key];\n var absent = !hasOwn(propsData, key);\n var value = propsData[key];\n // boolean casting\n var booleanIndex = getTypeIndex(Boolean, prop.type);\n if (booleanIndex > -1) {\n if (absent && !hasOwn(prop, 'default')) {\n value = false;\n } else if (value === '' || value === hyphenate(key)) {\n // only cast empty string / same name to boolean if\n // boolean has higher priority\n var stringIndex = getTypeIndex(String, prop.type);\n if (stringIndex < 0 || booleanIndex < stringIndex) {\n value = true;\n }\n }\n }\n // check default value\n if (value === undefined) {\n value = getPropDefaultValue(vm, prop, key);\n // since the default value is a fresh copy,\n // make sure to observe it.\n var prevShouldObserve = shouldObserve;\n toggleObserving(true);\n observe(value);\n toggleObserving(prevShouldObserve);\n }\n if (\n process.env.NODE_ENV !== 'production' &&\n // skip validation for weex recycle-list child component props\n !(false && isObject(value) && ('@binding' in value))\n ) {\n assertProp(prop, key, value, vm, absent);\n }\n return value\n}\n\n/**\n * Get the default value of a prop.\n */\nfunction getPropDefaultValue (vm, prop, key) {\n // no default, return undefined\n if (!hasOwn(prop, 'default')) {\n return undefined\n }\n var def = prop.default;\n // warn against non-factory defaults for Object & Array\n if (process.env.NODE_ENV !== 'production' && isObject(def)) {\n warn(\n 'Invalid default value for prop \"' + key + '\": ' +\n 'Props with type Object/Array must use a factory function ' +\n 'to return the default value.',\n vm\n );\n }\n // the raw prop value was also undefined from previous render,\n // return previous default value to avoid unnecessary watcher trigger\n if (vm && vm.$options.propsData &&\n vm.$options.propsData[key] === undefined &&\n vm._props[key] !== undefined\n ) {\n return vm._props[key]\n }\n // call factory function for non-Function types\n // a value is Function if its prototype is function even across different execution context\n return typeof def === 'function' && getType(prop.type) !== 'Function'\n ? def.call(vm)\n : def\n}\n\n/**\n * Assert whether a prop is valid.\n */\nfunction assertProp (\n prop,\n name,\n value,\n vm,\n absent\n) {\n if (prop.required && absent) {\n warn(\n 'Missing required prop: \"' + name + '\"',\n vm\n );\n return\n }\n if (value == null && !prop.required) {\n return\n }\n var type = prop.type;\n var valid = !type || type === true;\n var expectedTypes = [];\n if (type) {\n if (!Array.isArray(type)) {\n type = [type];\n }\n for (var i = 0; i < type.length && !valid; i++) {\n var assertedType = assertType(value, type[i]);\n expectedTypes.push(assertedType.expectedType || '');\n valid = assertedType.valid;\n }\n }\n if (!valid) {\n warn(\n \"Invalid prop: type check failed for prop \\\"\" + name + \"\\\".\" +\n \" Expected \" + (expectedTypes.map(capitalize).join(', ')) +\n \", got \" + (toRawType(value)) + \".\",\n vm\n );\n return\n }\n var validator = prop.validator;\n if (validator) {\n if (!validator(value)) {\n warn(\n 'Invalid prop: custom validator check failed for prop \"' + name + '\".',\n vm\n );\n }\n }\n}\n\nvar simpleCheckRE = /^(String|Number|Boolean|Function|Symbol)$/;\n\nfunction assertType (value, type) {\n var valid;\n var expectedType = getType(type);\n if (simpleCheckRE.test(expectedType)) {\n var t = typeof value;\n valid = t === expectedType.toLowerCase();\n // for primitive wrapper objects\n if (!valid && t === 'object') {\n valid = value instanceof type;\n }\n } else if (expectedType === 'Object') {\n valid = isPlainObject(value);\n } else if (expectedType === 'Array') {\n valid = Array.isArray(value);\n } else {\n valid = value instanceof type;\n }\n return {\n valid: valid,\n expectedType: expectedType\n }\n}\n\n/**\n * Use function string name to check built-in types,\n * because a simple equality check will fail when running\n * across different vms / iframes.\n */\nfunction getType (fn) {\n var match = fn && fn.toString().match(/^\\s*function (\\w+)/);\n return match ? match[1] : ''\n}\n\nfunction isSameType (a, b) {\n return getType(a) === getType(b)\n}\n\nfunction getTypeIndex (type, expectedTypes) {\n if (!Array.isArray(expectedTypes)) {\n return isSameType(expectedTypes, type) ? 0 : -1\n }\n for (var i = 0, len = expectedTypes.length; i < len; i++) {\n if (isSameType(expectedTypes[i], type)) {\n return i\n }\n }\n return -1\n}\n\n/* */\n\nfunction handleError (err, vm, info) {\n if (vm) {\n var cur = vm;\n while ((cur = cur.$parent)) {\n var hooks = cur.$options.errorCaptured;\n if (hooks) {\n for (var i = 0; i < hooks.length; i++) {\n try {\n var capture = hooks[i].call(cur, err, vm, info) === false;\n if (capture) { return }\n } catch (e) {\n globalHandleError(e, cur, 'errorCaptured hook');\n }\n }\n }\n }\n }\n globalHandleError(err, vm, info);\n}\n\nfunction globalHandleError (err, vm, info) {\n if (config.errorHandler) {\n try {\n return config.errorHandler.call(null, err, vm, info)\n } catch (e) {\n logError(e, null, 'config.errorHandler');\n }\n }\n logError(err, vm, info);\n}\n\nfunction logError (err, vm, info) {\n if (process.env.NODE_ENV !== 'production') {\n warn((\"Error in \" + info + \": \\\"\" + (err.toString()) + \"\\\"\"), vm);\n }\n /* istanbul ignore else */\n if ((inBrowser || inWeex) && typeof console !== 'undefined') {\n console.error(err);\n } else {\n throw err\n }\n}\n\n/* */\n/* globals MessageChannel */\n\nvar callbacks = [];\nvar pending = false;\n\nfunction flushCallbacks () {\n pending = false;\n var copies = callbacks.slice(0);\n callbacks.length = 0;\n for (var i = 0; i < copies.length; i++) {\n copies[i]();\n }\n}\n\n// Here we have async deferring wrappers using both microtasks and (macro) tasks.\n// In < 2.4 we used microtasks everywhere, but there are some scenarios where\n// microtasks have too high a priority and fire in between supposedly\n// sequential events (e.g. #4521, #6690) or even between bubbling of the same\n// event (#6566). However, using (macro) tasks everywhere also has subtle problems\n// when state is changed right before repaint (e.g. #6813, out-in transitions).\n// Here we use microtask by default, but expose a way to force (macro) task when\n// needed (e.g. in event handlers attached by v-on).\nvar microTimerFunc;\nvar macroTimerFunc;\nvar useMacroTask = false;\n\n// Determine (macro) task defer implementation.\n// Technically setImmediate should be the ideal choice, but it's only available\n// in IE. The only polyfill that consistently queues the callback after all DOM\n// events triggered in the same loop is by using MessageChannel.\n/* istanbul ignore if */\nif (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {\n macroTimerFunc = function () {\n setImmediate(flushCallbacks);\n };\n} else if (typeof MessageChannel !== 'undefined' && (\n isNative(MessageChannel) ||\n // PhantomJS\n MessageChannel.toString() === '[object MessageChannelConstructor]'\n)) {\n var channel = new MessageChannel();\n var port = channel.port2;\n channel.port1.onmessage = flushCallbacks;\n macroTimerFunc = function () {\n port.postMessage(1);\n };\n} else {\n /* istanbul ignore next */\n macroTimerFunc = function () {\n setTimeout(flushCallbacks, 0);\n };\n}\n\n// Determine microtask defer implementation.\n/* istanbul ignore next, $flow-disable-line */\nif (typeof Promise !== 'undefined' && isNative(Promise)) {\n var p = Promise.resolve();\n microTimerFunc = function () {\n p.then(flushCallbacks);\n // in problematic UIWebViews, Promise.then doesn't completely break, but\n // it can get stuck in a weird state where callbacks are pushed into the\n // microtask queue but the queue isn't being flushed, until the browser\n // needs to do some other work, e.g. handle a timer. Therefore we can\n // \"force\" the microtask queue to be flushed by adding an empty timer.\n if (isIOS) { setTimeout(noop); }\n };\n} else {\n // fallback to macro\n microTimerFunc = macroTimerFunc;\n}\n\n/**\n * Wrap a function so that if any code inside triggers state change,\n * the changes are queued using a (macro) task instead of a microtask.\n */\nfunction withMacroTask (fn) {\n return fn._withTask || (fn._withTask = function () {\n useMacroTask = true;\n var res = fn.apply(null, arguments);\n useMacroTask = false;\n return res\n })\n}\n\nfunction nextTick (cb, ctx) {\n var _resolve;\n callbacks.push(function () {\n if (cb) {\n try {\n cb.call(ctx);\n } catch (e) {\n handleError(e, ctx, 'nextTick');\n }\n } else if (_resolve) {\n _resolve(ctx);\n }\n });\n if (!pending) {\n pending = true;\n if (useMacroTask) {\n macroTimerFunc();\n } else {\n microTimerFunc();\n }\n }\n // $flow-disable-line\n if (!cb && typeof Promise !== 'undefined') {\n return new Promise(function (resolve) {\n _resolve = resolve;\n })\n }\n}\n\n/* */\n\n/* not type checking this file because flow doesn't play well with Proxy */\n\nvar initProxy;\n\nif (process.env.NODE_ENV !== 'production') {\n var allowedGlobals = makeMap(\n 'Infinity,undefined,NaN,isFinite,isNaN,' +\n 'parseFloat,parseInt,decodeURI,decodeURIComponent,encodeURI,encodeURIComponent,' +\n 'Math,Number,Date,Array,Object,Boolean,String,RegExp,Map,Set,JSON,Intl,' +\n 'require' // for Webpack/Browserify\n );\n\n var warnNonPresent = function (target, key) {\n warn(\n \"Property or method \\\"\" + key + \"\\\" is not defined on the instance but \" +\n 'referenced during render. Make sure that this property is reactive, ' +\n 'either in the data option, or for class-based components, by ' +\n 'initializing the property. ' +\n 'See: https://vuejs.org/v2/guide/reactivity.html#Declaring-Reactive-Properties.',\n target\n );\n };\n\n var hasProxy =\n typeof Proxy !== 'undefined' && isNative(Proxy);\n\n if (hasProxy) {\n var isBuiltInModifier = makeMap('stop,prevent,self,ctrl,shift,alt,meta,exact');\n config.keyCodes = new Proxy(config.keyCodes, {\n set: function set (target, key, value) {\n if (isBuiltInModifier(key)) {\n warn((\"Avoid overwriting built-in modifier in config.keyCodes: .\" + key));\n return false\n } else {\n target[key] = value;\n return true\n }\n }\n });\n }\n\n var hasHandler = {\n has: function has (target, key) {\n var has = key in target;\n var isAllowed = allowedGlobals(key) || key.charAt(0) === '_';\n if (!has && !isAllowed) {\n warnNonPresent(target, key);\n }\n return has || !isAllowed\n }\n };\n\n var getHandler = {\n get: function get (target, key) {\n if (typeof key === 'string' && !(key in target)) {\n warnNonPresent(target, key);\n }\n return target[key]\n }\n };\n\n initProxy = function initProxy (vm) {\n if (hasProxy) {\n // determine which proxy handler to use\n var options = vm.$options;\n var handlers = options.render && options.render._withStripped\n ? getHandler\n : hasHandler;\n vm._renderProxy = new Proxy(vm, handlers);\n } else {\n vm._renderProxy = vm;\n }\n };\n}\n\n/* */\n\nvar seenObjects = new _Set();\n\n/**\n * Recursively traverse an object to evoke all converted\n * getters, so that every nested property inside the object\n * is collected as a \"deep\" dependency.\n */\nfunction traverse (val) {\n _traverse(val, seenObjects);\n seenObjects.clear();\n}\n\nfunction _traverse (val, seen) {\n var i, keys;\n var isA = Array.isArray(val);\n if ((!isA && !isObject(val)) || Object.isFrozen(val) || val instanceof VNode) {\n return\n }\n if (val.__ob__) {\n var depId = val.__ob__.dep.id;\n if (seen.has(depId)) {\n return\n }\n seen.add(depId);\n }\n if (isA) {\n i = val.length;\n while (i--) { _traverse(val[i], seen); }\n } else {\n keys = Object.keys(val);\n i = keys.length;\n while (i--) { _traverse(val[keys[i]], seen); }\n }\n}\n\nvar mark;\nvar measure;\n\nif (process.env.NODE_ENV !== 'production') {\n var perf = inBrowser && window.performance;\n /* istanbul ignore if */\n if (\n perf &&\n perf.mark &&\n perf.measure &&\n perf.clearMarks &&\n perf.clearMeasures\n ) {\n mark = function (tag) { return perf.mark(tag); };\n measure = function (name, startTag, endTag) {\n perf.measure(name, startTag, endTag);\n perf.clearMarks(startTag);\n perf.clearMarks(endTag);\n perf.clearMeasures(name);\n };\n }\n}\n\n/* */\n\nvar normalizeEvent = cached(function (name) {\n var passive = name.charAt(0) === '&';\n name = passive ? name.slice(1) : name;\n var once$$1 = name.charAt(0) === '~'; // Prefixed last, checked first\n name = once$$1 ? name.slice(1) : name;\n var capture = name.charAt(0) === '!';\n name = capture ? name.slice(1) : name;\n return {\n name: name,\n once: once$$1,\n capture: capture,\n passive: passive\n }\n});\n\nfunction createFnInvoker (fns) {\n function invoker () {\n var arguments$1 = arguments;\n\n var fns = invoker.fns;\n if (Array.isArray(fns)) {\n var cloned = fns.slice();\n for (var i = 0; i < cloned.length; i++) {\n cloned[i].apply(null, arguments$1);\n }\n } else {\n // return handler return value for single handlers\n return fns.apply(null, arguments)\n }\n }\n invoker.fns = fns;\n return invoker\n}\n\nfunction updateListeners (\n on,\n oldOn,\n add,\n remove$$1,\n vm\n) {\n var name, def, cur, old, event;\n for (name in on) {\n def = cur = on[name];\n old = oldOn[name];\n event = normalizeEvent(name);\n /* istanbul ignore if */\n if (isUndef(cur)) {\n process.env.NODE_ENV !== 'production' && warn(\n \"Invalid handler for event \\\"\" + (event.name) + \"\\\": got \" + String(cur),\n vm\n );\n } else if (isUndef(old)) {\n if (isUndef(cur.fns)) {\n cur = on[name] = createFnInvoker(cur);\n }\n add(event.name, cur, event.once, event.capture, event.passive, event.params);\n } else if (cur !== old) {\n old.fns = cur;\n on[name] = old;\n }\n }\n for (name in oldOn) {\n if (isUndef(on[name])) {\n event = normalizeEvent(name);\n remove$$1(event.name, oldOn[name], event.capture);\n }\n }\n}\n\n/* */\n\nfunction mergeVNodeHook (def, hookKey, hook) {\n if (def instanceof VNode) {\n def = def.data.hook || (def.data.hook = {});\n }\n var invoker;\n var oldHook = def[hookKey];\n\n function wrappedHook () {\n hook.apply(this, arguments);\n // important: remove merged hook to ensure it's called only once\n // and prevent memory leak\n remove(invoker.fns, wrappedHook);\n }\n\n if (isUndef(oldHook)) {\n // no existing hook\n invoker = createFnInvoker([wrappedHook]);\n } else {\n /* istanbul ignore if */\n if (isDef(oldHook.fns) && isTrue(oldHook.merged)) {\n // already a merged invoker\n invoker = oldHook;\n invoker.fns.push(wrappedHook);\n } else {\n // existing plain hook\n invoker = createFnInvoker([oldHook, wrappedHook]);\n }\n }\n\n invoker.merged = true;\n def[hookKey] = invoker;\n}\n\n/* */\n\nfunction extractPropsFromVNodeData (\n data,\n Ctor,\n tag\n) {\n // we are only extracting raw values here.\n // validation and default values are handled in the child\n // component itself.\n var propOptions = Ctor.options.props;\n if (isUndef(propOptions)) {\n return\n }\n var res = {};\n var attrs = data.attrs;\n var props = data.props;\n if (isDef(attrs) || isDef(props)) {\n for (var key in propOptions) {\n var altKey = hyphenate(key);\n if (process.env.NODE_ENV !== 'production') {\n var keyInLowerCase = key.toLowerCase();\n if (\n key !== keyInLowerCase &&\n attrs && hasOwn(attrs, keyInLowerCase)\n ) {\n tip(\n \"Prop \\\"\" + keyInLowerCase + \"\\\" is passed to component \" +\n (formatComponentName(tag || Ctor)) + \", but the declared prop name is\" +\n \" \\\"\" + key + \"\\\". \" +\n \"Note that HTML attributes are case-insensitive and camelCased \" +\n \"props need to use their kebab-case equivalents when using in-DOM \" +\n \"templates. You should probably use \\\"\" + altKey + \"\\\" instead of \\\"\" + key + \"\\\".\"\n );\n }\n }\n checkProp(res, props, key, altKey, true) ||\n checkProp(res, attrs, key, altKey, false);\n }\n }\n return res\n}\n\nfunction checkProp (\n res,\n hash,\n key,\n altKey,\n preserve\n) {\n if (isDef(hash)) {\n if (hasOwn(hash, key)) {\n res[key] = hash[key];\n if (!preserve) {\n delete hash[key];\n }\n return true\n } else if (hasOwn(hash, altKey)) {\n res[key] = hash[altKey];\n if (!preserve) {\n delete hash[altKey];\n }\n return true\n }\n }\n return false\n}\n\n/* */\n\n// The template compiler attempts to minimize the need for normalization by\n// statically analyzing the template at compile time.\n//\n// For plain HTML markup, normalization can be completely skipped because the\n// generated render function is guaranteed to return Array. There are\n// two cases where extra normalization is needed:\n\n// 1. When the children contains components - because a functional component\n// may return an Array instead of a single root. In this case, just a simple\n// normalization is needed - if any child is an Array, we flatten the whole\n// thing with Array.prototype.concat. It is guaranteed to be only 1-level deep\n// because functional components already normalize their own children.\nfunction simpleNormalizeChildren (children) {\n for (var i = 0; i < children.length; i++) {\n if (Array.isArray(children[i])) {\n return Array.prototype.concat.apply([], children)\n }\n }\n return children\n}\n\n// 2. When the children contains constructs that always generated nested Arrays,\n// e.g.

, or missing . Bailing hydration and performing ' +\n 'full client-side render.'\n );\n }\n }\n // either not server-rendered, or hydration failed.\n // create an empty node and replace it\n oldVnode = emptyNodeAt(oldVnode);\n }\n\n // replacing existing element\n var oldElm = oldVnode.elm;\n var parentElm$1 = nodeOps.parentNode(oldElm);\n\n // create new node\n createElm(\n vnode,\n insertedVnodeQueue,\n // extremely rare edge case: do not insert if old element is in a\n // leaving transition. Only happens when combining transition +\n // keep-alive + HOCs. (#4590)\n oldElm._leaveCb ? null : parentElm$1,\n nodeOps.nextSibling(oldElm)\n );\n\n // update parent placeholder node element, recursively\n if (isDef(vnode.parent)) {\n var ancestor = vnode.parent;\n var patchable = isPatchable(vnode);\n while (ancestor) {\n for (var i = 0; i < cbs.destroy.length; ++i) {\n cbs.destroy[i](ancestor);\n }\n ancestor.elm = vnode.elm;\n if (patchable) {\n for (var i$1 = 0; i$1 < cbs.create.length; ++i$1) {\n cbs.create[i$1](emptyNode, ancestor);\n }\n // #6513\n // invoke insert hooks that may have been merged by create hooks.\n // e.g. for directives that uses the \"inserted\" hook.\n var insert = ancestor.data.hook.insert;\n if (insert.merged) {\n // start at index 1 to avoid re-invoking component mounted hook\n for (var i$2 = 1; i$2 < insert.fns.length; i$2++) {\n insert.fns[i$2]();\n }\n }\n } else {\n registerRef(ancestor);\n }\n ancestor = ancestor.parent;\n }\n }\n\n // destroy old node\n if (isDef(parentElm$1)) {\n removeVnodes(parentElm$1, [oldVnode], 0, 0);\n } else if (isDef(oldVnode.tag)) {\n invokeDestroyHook(oldVnode);\n }\n }\n }\n\n invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch);\n return vnode.elm\n }\n}\n\n/* */\n\nvar directives = {\n create: updateDirectives,\n update: updateDirectives,\n destroy: function unbindDirectives (vnode) {\n updateDirectives(vnode, emptyNode);\n }\n}\n\nfunction updateDirectives (oldVnode, vnode) {\n if (oldVnode.data.directives || vnode.data.directives) {\n _update(oldVnode, vnode);\n }\n}\n\nfunction _update (oldVnode, vnode) {\n var isCreate = oldVnode === emptyNode;\n var isDestroy = vnode === emptyNode;\n var oldDirs = normalizeDirectives$1(oldVnode.data.directives, oldVnode.context);\n var newDirs = normalizeDirectives$1(vnode.data.directives, vnode.context);\n\n var dirsWithInsert = [];\n var dirsWithPostpatch = [];\n\n var key, oldDir, dir;\n for (key in newDirs) {\n oldDir = oldDirs[key];\n dir = newDirs[key];\n if (!oldDir) {\n // new directive, bind\n callHook$1(dir, 'bind', vnode, oldVnode);\n if (dir.def && dir.def.inserted) {\n dirsWithInsert.push(dir);\n }\n } else {\n // existing directive, update\n dir.oldValue = oldDir.value;\n callHook$1(dir, 'update', vnode, oldVnode);\n if (dir.def && dir.def.componentUpdated) {\n dirsWithPostpatch.push(dir);\n }\n }\n }\n\n if (dirsWithInsert.length) {\n var callInsert = function () {\n for (var i = 0; i < dirsWithInsert.length; i++) {\n callHook$1(dirsWithInsert[i], 'inserted', vnode, oldVnode);\n }\n };\n if (isCreate) {\n mergeVNodeHook(vnode, 'insert', callInsert);\n } else {\n callInsert();\n }\n }\n\n if (dirsWithPostpatch.length) {\n mergeVNodeHook(vnode, 'postpatch', function () {\n for (var i = 0; i < dirsWithPostpatch.length; i++) {\n callHook$1(dirsWithPostpatch[i], 'componentUpdated', vnode, oldVnode);\n }\n });\n }\n\n if (!isCreate) {\n for (key in oldDirs) {\n if (!newDirs[key]) {\n // no longer present, unbind\n callHook$1(oldDirs[key], 'unbind', oldVnode, oldVnode, isDestroy);\n }\n }\n }\n}\n\nvar emptyModifiers = Object.create(null);\n\nfunction normalizeDirectives$1 (\n dirs,\n vm\n) {\n var res = Object.create(null);\n if (!dirs) {\n // $flow-disable-line\n return res\n }\n var i, dir;\n for (i = 0; i < dirs.length; i++) {\n dir = dirs[i];\n if (!dir.modifiers) {\n // $flow-disable-line\n dir.modifiers = emptyModifiers;\n }\n res[getRawDirName(dir)] = dir;\n dir.def = resolveAsset(vm.$options, 'directives', dir.name, true);\n }\n // $flow-disable-line\n return res\n}\n\nfunction getRawDirName (dir) {\n return dir.rawName || ((dir.name) + \".\" + (Object.keys(dir.modifiers || {}).join('.')))\n}\n\nfunction callHook$1 (dir, hook, vnode, oldVnode, isDestroy) {\n var fn = dir.def && dir.def[hook];\n if (fn) {\n try {\n fn(vnode.elm, dir, vnode, oldVnode, isDestroy);\n } catch (e) {\n handleError(e, vnode.context, (\"directive \" + (dir.name) + \" \" + hook + \" hook\"));\n }\n }\n}\n\nvar baseModules = [\n ref,\n directives\n]\n\n/* */\n\nfunction updateAttrs (oldVnode, vnode) {\n var opts = vnode.componentOptions;\n if (isDef(opts) && opts.Ctor.options.inheritAttrs === false) {\n return\n }\n if (isUndef(oldVnode.data.attrs) && isUndef(vnode.data.attrs)) {\n return\n }\n var key, cur, old;\n var elm = vnode.elm;\n var oldAttrs = oldVnode.data.attrs || {};\n var attrs = vnode.data.attrs || {};\n // clone observed objects, as the user probably wants to mutate it\n if (isDef(attrs.__ob__)) {\n attrs = vnode.data.attrs = extend({}, attrs);\n }\n\n for (key in attrs) {\n cur = attrs[key];\n old = oldAttrs[key];\n if (old !== cur) {\n setAttr(elm, key, cur);\n }\n }\n // #4391: in IE9, setting type can reset value for input[type=radio]\n // #6666: IE/Edge forces progress value down to 1 before setting a max\n /* istanbul ignore if */\n if ((isIE || isEdge) && attrs.value !== oldAttrs.value) {\n setAttr(elm, 'value', attrs.value);\n }\n for (key in oldAttrs) {\n if (isUndef(attrs[key])) {\n if (isXlink(key)) {\n elm.removeAttributeNS(xlinkNS, getXlinkProp(key));\n } else if (!isEnumeratedAttr(key)) {\n elm.removeAttribute(key);\n }\n }\n }\n}\n\nfunction setAttr (el, key, value) {\n if (el.tagName.indexOf('-') > -1) {\n baseSetAttr(el, key, value);\n } else if (isBooleanAttr(key)) {\n // set attribute for blank value\n // e.g. \n if (isFalsyAttrValue(value)) {\n el.removeAttribute(key);\n } else {\n // technically allowfullscreen is a boolean attribute for